A short game whereby you assume the role of a young retail worker named Ellie in her daily routine; all is well until a well known shoplifter threatens to cause havoc in the store, planning to steal hundreds of pounds of merchandise and causing unrest in the community.
The premise of the story is based upon real-life events, and aims to inform the player of moral choices, with several hard decisions that need to be made that either end the game or allow the user to progress.
The story is conveyed through text and audio with few images, building an immersive environment without the need for visual aids. Accessible through a screen reader due to the vast majority of the game being text and audio.
The main aim is to catch the shoplifter. However, there is an additional scoring system to add replay value. Some, not all, actions award the player with points - try to score 50 points!