Wolfmeyer Bat-Cave by pootmonkey
This game was added to the Sandpit for the following reason: Incomplete
The game appears to be unfinished, or is a demo of a longer work which has not yet been completed. Once the game has been completely written, it may be re-categorised.
The game appears to be unfinished, or is a demo of a longer work which has not yet been completed. Once the game has been completely written, it may be re-categorised.
PUBLICATION LOG
-------------------------
Times/Dates are Central (standard or daylight depending on the time of year)
01/11/2016 6:49am - starting point, first thing published for this game
04/22/2017 7:30pm'ish - more developed off-line, and published today (which will be my normal way of doing things here). New rooms, items, responses; still no actual bats. And you still can't sit in the chairs, although you CAN stand on them! (Go figure.)
05/01/2017 3:30pm - A bat or bats enter the game next time, I promise, even if they aren't in their permanent places; after all, bats can move :) . But this time, we have working chairs, yay! And a bunch of things cleaned up in the three rooms, even if they're small things or behind-the scenes. Big Happy Thanks to PandaKid103, who got me to make some new changes even as I was already ready to publish the new version. Enough code has been touched that it may be worth going over everything again. There's no promised schedule, but I have a page or two of notes about both clean-up and expansion, just within these rooms. Some existing features may change, so it's worth running through again if it was ever :) . Again, nothing should be downright broken or showing any of the weird error or debug messages from the system or me.
-------------------------
HI!
We don't really know what we're getting into by creating this game. We know we are going to use our house as a starting point, and then we are going to add bats -- we LIKE bats! -- and then ... who knows? We're just kids! (Technically, one really BIG kid, working with two littler kids who provide a lot of guidance and ideas.) I told them about text adventures, and how I was editing my copy of *The Hobbit, Redux, The Director's Cut*, and they said, "Neat!" and more words like that. So I asked if they wanted to make a text adventure of our own, saying that I could find an editor to make it easier, and they were all for it! (That's how I wound up at textadventuers.co.uk and with the QUEST editor.) "Bat-Cave
-------------------------
Times/Dates are Central (standard or daylight depending on the time of year)
01/11/2016 6:49am - starting point, first thing published for this game
04/22/2017 7:30pm'ish - more developed off-line, and published today (which will be my normal way of doing things here). New rooms, items, responses; still no actual bats. And you still can't sit in the chairs, although you CAN stand on them! (Go figure.)
05/01/2017 3:30pm - A bat or bats enter the game next time, I promise, even if they aren't in their permanent places; after all, bats can move :) . But this time, we have working chairs, yay! And a bunch of things cleaned up in the three rooms, even if they're small things or behind-the scenes. Big Happy Thanks to PandaKid103, who got me to make some new changes even as I was already ready to publish the new version. Enough code has been touched that it may be worth going over everything again. There's no promised schedule, but I have a page or two of notes about both clean-up and expansion, just within these rooms. Some existing features may change, so it's worth running through again if it was ever :) . Again, nothing should be downright broken or showing any of the weird error or debug messages from the system or me.
-------------------------
HI!
We don't really know what we're getting into by creating this game. We know we are going to use our house as a starting point, and then we are going to add bats -- we LIKE bats! -- and then ... who knows? We're just kids! (Technically, one really BIG kid, working with two littler kids who provide a lot of guidance and ideas.) I told them about text adventures, and how I was editing my copy of *The Hobbit, Redux, The Director's Cut*, and they said, "Neat!" and more words like that. So I asked if they wanted to make a text adventure of our own, saying that I could find an editor to make it easier, and they were all for it! (That's how I wound up at textadventuers.co.uk and with the QUEST editor.) "Bat-Cave
Comment
pootmonkey
01 May 2017
To Pandakid103:
By the way, I just flashed on something else you said. (So much for being thorough in my first reply ;) .)
TOUCH must be a built-in verb. You can do things with the man and woman even though the game says "you can't touch him/her". But I agree it's a bit odd (given that I haven't included an invisible force-field or anything like that ... hmmm, yet?). I mean, yeah, they are right there! I *think* the thing to do is to get rid of TOUCH as a verb/command, at least until and unless I have a specific reason to implement it. For this very moment, right before pushing a new version onto the website, I'll change that message, which is both quick and safe :) .
Thank again!
P.S. Look carefully for another of your wishes, PK. I granted it even before seeing your comments.
By the way, I just flashed on something else you said. (So much for being thorough in my first reply ;) .)
TOUCH must be a built-in verb. You can do things with the man and woman even though the game says "you can't touch him/her". But I agree it's a bit odd (given that I haven't included an invisible force-field or anything like that ... hmmm, yet?). I mean, yeah, they are right there! I *think* the thing to do is to get rid of TOUCH as a verb/command, at least until and unless I have a specific reason to implement it. For this very moment, right before pushing a new version onto the website, I'll change that message, which is both quick and safe :) .
Thank again!
P.S. Look carefully for another of your wishes, PK. I granted it even before seeing your comments.
Comment
pootmonkey
01 May 2017
To Pandakid103: THANK YOU!!! Exactly (some of) the kind of feedback I want, all of it. Thanks!
Your point 3): In fact, finishing/polishing/expanding the current three rooms is just what I've been up to in the past week or two -- and there's more to do before moving on. The chairs are much more like chairs now, for instance. <spoilers, LOL> You can actually sit in them now! </spoilers> And that took me a good while to get down, with many interactions and potentialities. (By the way, a note to would-be developers using QUEST: The 'or' operator *does* work with boolean expressions. But you *do* have to make sure that both sides of it *are* valid expressions and refer to existing things. For instance, *blushes* don't miss an underscore between words when naming an attribute and then include it when referring to the attribute in expressions. Wow, that sent me down a rabbit-hole.) But I'm pretty happy with them and the porch swing now.
Your point 2 is absolutely correct. I don't know that I will do it, but it certainly would be a nice shout-out, absolutely agreed :) .
Your point 1): Ah, grand, added to my notes. In fact, at least mentally, I'd been thinking about eventually being able to draw back the drapes to see through the glass in either direction. But to have forgotten them altogether from the inside, tsk, tsk. I don't suppose I could plead "one-way windows"??? *waggles eyebrows*
bush/they typo: Thanks. In fact, I just checked, and have that fixed already in my file, ready for next publication in a few minutes. Gender/Article nuances still elude me a little sometimes, but I'm working on memorizing the difference between them and the usage of each. So I know there's a thing or two that have this problem. (I've had one down on a post-it on my keyboard forever; have to see if I've gotten to that particular one yet, in fact. ... Ah, no, I hadn't. But I have now :) !)
typo in the word "faact":
Your point 3): In fact, finishing/polishing/expanding the current three rooms is just what I've been up to in the past week or two -- and there's more to do before moving on. The chairs are much more like chairs now, for instance. <spoilers, LOL> You can actually sit in them now! </spoilers> And that took me a good while to get down, with many interactions and potentialities. (By the way, a note to would-be developers using QUEST: The 'or' operator *does* work with boolean expressions. But you *do* have to make sure that both sides of it *are* valid expressions and refer to existing things. For instance, *blushes* don't miss an underscore between words when naming an attribute and then include it when referring to the attribute in expressions. Wow, that sent me down a rabbit-hole.) But I'm pretty happy with them and the porch swing now.
Your point 2 is absolutely correct. I don't know that I will do it, but it certainly would be a nice shout-out, absolutely agreed :) .
Your point 1): Ah, grand, added to my notes. In fact, at least mentally, I'd been thinking about eventually being able to draw back the drapes to see through the glass in either direction. But to have forgotten them altogether from the inside, tsk, tsk. I don't suppose I could plead "one-way windows"??? *waggles eyebrows*
bush/they typo: Thanks. In fact, I just checked, and have that fixed already in my file, ready for next publication in a few minutes. Gender/Article nuances still elude me a little sometimes, but I'm working on memorizing the difference between them and the usage of each. So I know there's a thing or two that have this problem. (I've had one down on a post-it on my keyboard forever; have to see if I've gotten to that particular one yet, in fact. ... Ah, no, I hadn't. But I have now :) !)
typo in the word "faact":
Comment
Pandakid103
27 Apr 2017
Just finished running through the entire set so far. I have tried interacting with every object thus far and have just a few notes and suggestions:
1) I noticed that the windows mentioned on the porch are not visible once in the Living Room.
2) I felt like adding a mailbox with a small leaflet inside would be a nice shout out to another certain Text Based Adventure...
3) Prior to adding more rooms, I think enhancing the ones already created would be a better way to progress. Maybe add more decorations to the living room, add items or decor to the yard, Allow players to touch objects like the shag carpet or the man and woman.
Overall I greatly enjoyed the experience so far! I will continue to play test what has been published in order to get more Ideas and proof read. Keep up the great work and I can't wait for the next upload!
1) I noticed that the windows mentioned on the porch are not visible once in the Living Room.
2) I felt like adding a mailbox with a small leaflet inside would be a nice shout out to another certain Text Based Adventure...
3) Prior to adding more rooms, I think enhancing the ones already created would be a better way to progress. Maybe add more decorations to the living room, add items or decor to the yard, Allow players to touch objects like the shag carpet or the man and woman.
Overall I greatly enjoyed the experience so far! I will continue to play test what has been published in order to get more Ideas and proof read. Keep up the great work and I can't wait for the next upload!
Comment
Pandakid103
27 Apr 2017
Comment
Pandakid103
27 Apr 2017
Comment
pootmonkey
23 Apr 2017
Comment
pootmonkey
11 Jan 2016
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pootmonkey
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Quest 5.5
English
Added 11 Jan 2016
Updated 01 May 2017
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