Creatures Such As We by Lynnea Glasser
A dating sim about how humanity connects through art, even out in the vastness of space.
Information in this game listing is copyright Marshal Tenner Winter, Andrew Schultz, Lynneaglasser, Edward Lacey, Jason McIntosh, is taken from IFDB,
and is licensed under a Creative Commons Attribution 3.0 United States License.
Review
spoonλess
19 May 2024
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Lapbell001
24 Oct 2019
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Batialite
06 Jul 2019
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Scartell
19 Jul 2018
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Upwon
01 Jul 2018
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ARCtype
11 Feb 2018
I don't understand all the comments raving over this. I wasn't that engaged in the actual story, though the video game within the game was pretty interesting. I liked that, as well as the psychological aspects of the ending of the game within the game. But in the actual game, my motivations for wanting to help certain characters didn't mean I wanted the character to be romantically interested in them, and suddenly the game thinks I'm wanting to make a love connection with a character I find pretty annoying.
Comment
An Anonymous Skakoan
01 Jan 2018
Review
pi-rightponderer
27 Nov 2017
What an engaging adventure! It's fantastic to have so many opportunities to flesh out your character while exploring such an immersive environment. I definitely had the feeling of playing a game within a game, and I honestly felt like the themes the character was grappling with would come into play in your own choices - I was not disappointed! Overall, a wonderfully thoughtful and moving story, and I look forward to playing it all over again.
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Yocops
13 Nov 2017
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2273nate
13 Jul 2017
Review
Jacob Eden
14 Jun 2017
Review
Baffer
10 Feb 2017
Ok I have something to get off my chest. I have never felt more attached in a game. Your ending pissed me off at first. Now I couldn't have loved it more. You are much more then a developer or writer. Your an artist. Trully someone special. A creator. And I hate you for making me love ren then only letting me be with her at the end. The kind of imagination it takes to do what you did. I don't understand how you could be so talented its really not even fair... Anyway ranting through hurry up with the next game. Before I die of boredom. Nothing I have played lives up to this standard now.
Comment
ChamberQuester
08 Feb 2017
Review
ChamberQuester
08 Feb 2017
This game is definitely one of the best text-based games I've ever played. I've just gotten to lunch time and have to wait a little bit longer, so I'm writing my review. So far, I really like the story and the humanity of the characters - this is what I would imagine it to be like in the moon-base in the future!
I also like how you have the option to buy - although constricting, it gives the whole thing a professional air.
Anyway, I am loving this and can't wait to finish it!
Great job!
I also like how you have the option to buy - although constricting, it gives the whole thing a professional air.
Anyway, I am loving this and can't wait to finish it!
Great job!
Review
Jules91
16 Nov 2016
Review
swifter9748
23 Jul 2016
Review
Rogue-Shinigami
21 Jun 2016
Review
StarryDawn
02 Jun 2016
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mikeweasel
01 Jun 2016
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papertigersflying
23 Mar 2016
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JoQsh
07 Mar 2016
Extremely emotional. I felt a little detached in the beginning, but as soon as you choose a guest to stick close to, the game grabs you, pulls you in, and doesn't let go. The story within a story of the video game works wonderfully. It really helps immersion and makes you think. The "and again. and again. and again" part was powerful. I won't say any more, lest I ruin it for someone else. Great job, Lynnea!
Review
Alienari
03 Mar 2016
This is beautifully done, immersive, engaging, and thoughtful. The framed video game portions of this story remind me of the Catherynne M. Valente story "Killswitch," also about a video game featuring a person with a beloved ghost companion, and addressing many similar themes. And despite the dating aspect of the main narrative, I find this to be a better version. Truly a shame more haven't been exposed.
Review
greatbo12
25 Feb 2016
Whoever wrote this isn't human. It makes me cry every time I play it (I played it through like twenty times). I thought I was really dating this person you made up, and it effected my mood for the whole day when James fell in the crevasse and I couldn't save him till 4 pm because I had to go to school.
Review
Lvl1 Villager
18 Dec 2015
Review
coolalexia123
06 Dec 2015
Review
kittykatmcc
15 Nov 2015
Review
interactiveguy501
28 Oct 2015
Review
Stryker
27 Oct 2015
Review
zzahlatrop
26 Oct 2015
Review
kingsfools
22 Oct 2015
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RoadKillRevenge
21 Aug 2015
I just wanted to say this game was wonderful and I played it the whole way through in one go. This landed me in the early hours of morning because I started it pretty late to begin with. I guess I just couldn't put it down.
Anyway, I recommended Creatures to a friend of mine who has now finally gotten on this site/app solely to play this!
Thank you so much for making this game.
Anyway, I recommended Creatures to a friend of mine who has now finally gotten on this site/app solely to play this!
Thank you so much for making this game.
Review
You Are Beautiful
02 Aug 2015
Review
the_ringmaster
29 Jul 2015
Wow... This was the best interactive fiction/choose-your-own-adventure that I've ever played. The story was well-written and thought-provoking. The philosophical aspects of the game allowed me to think of video games, humanity, and love in a completely different perspective. While I normally avoid the sci-fi genre, the writing created a world where the characters were still human, even in a futuristic setting. Finally, the dual plot line provided a small diversion for the times when the story became heavy.
All in all, a very worthwhile play.
All in all, a very worthwhile play.
Comment
Awesomeperson374
23 Jul 2015
Review
Mr Noggin
16 Jul 2015
I just... wow.
I like how you're allowed to approach the game like a normal person. In most of these text based/ choose your own your character is dynamic in some way. Here, you're just Average Joe or Normal Jane.
Oh, sure you work on a tourist moon base, but you're still a regular person. I like the options to keep things professional, even when [stuff] hits the fan. But you're also guided into building a relationship in a rather normal way as well.
Sure you could just be a total jerk to everyone and avoid them while they're there, but you can also just let things happen as if it were really you in the game. The immersion level is fantastic.
I agree somewhat with MisterPibb316: the game has a very specific style. But for me I enjoy EVERY style, so this is a great refresher from both heavier-choiced games and lighter, silly ones. No, nothing overly crazy is going to happen. The pace is rather sedated compared to an action or adventure story. This is definitely, solidly a romance/human experience game. And it's that human experience that a lot of games actually lack, and what makes this game so stellar, even if replays have a general similarity to them.
I like how you're allowed to approach the game like a normal person. In most of these text based/ choose your own your character is dynamic in some way. Here, you're just Average Joe or Normal Jane.
Oh, sure you work on a tourist moon base, but you're still a regular person. I like the options to keep things professional, even when [stuff] hits the fan. But you're also guided into building a relationship in a rather normal way as well.
Sure you could just be a total jerk to everyone and avoid them while they're there, but you can also just let things happen as if it were really you in the game. The immersion level is fantastic.
I agree somewhat with MisterPibb316: the game has a very specific style. But for me I enjoy EVERY style, so this is a great refresher from both heavier-choiced games and lighter, silly ones. No, nothing overly crazy is going to happen. The pace is rather sedated compared to an action or adventure story. This is definitely, solidly a romance/human experience game. And it's that human experience that a lot of games actually lack, and what makes this game so stellar, even if replays have a general similarity to them.
Review
Ywasi
22 Jun 2015
This game has made me ponder on many things. At first I thought the themes of the game were strange. Video game design in space tied in as a dating simulator? I sounds strange enough, but it all ties in together as you progress through the story, as you and he characters wax philosophical on the natures of isolation, death, human expectations and endeavors.
A fantastic story that is making kind of making me think of what kind of life I'm supposed to be leading..
A fantastic story that is making kind of making me think of what kind of life I'm supposed to be leading..
Review
j04c0
25 May 2015
Incredible game, it felt almost like a real experience, its a very inmersive story, i spent 3 hours to finish it and would waste a 100 more to see all the other options. I dont really know how to describe the game althought that saying it makes you think about the meaning of life, enhanced with the vastness of space and the deepness of the characters, althougth i havent fully interacted with all of them yet.
6/5 Must play more than once.
6/5 Must play more than once.
Review
MisterPibb316
24 May 2015
It many ways this feels like a playable hipster movie. For fans of such, this will be the ultimate text adventure experience: nearly two hours of exploring themes of existential love and other such philosophy seem to float many critics' and players' boats. It truly is interesting, that a story that asks us if real IS real often feels the *most* real to many. (Which is fine, if it does: this is just an observation.)
Then the issue of 'as a game' pops up, and a constant question in the world of TA criticism is asked to oneself: does a good novel per se make for a good game? Furthermore: am I really willing to spend another couple hours testing if the decisions I could've made would have led me to game overs (there don't seem to be any), or any other sort of substantial change in the outcome--am I willing to play through all the less important decisions again to try to make those big ones? Such questions may be up to the individual. The game itself even asks these things in a curiously meta way.
I think CSaW is solid enough as an interactive game. Plenty of choices respond to changes in other characters' responses to yours, and if that's what you're looking for, you'll find it in large doses here. That's the crux of what this game's experience aims to be. It is very specific in what it tries to do: is that specific style of interest to you?
Then the issue of 'as a game' pops up, and a constant question in the world of TA criticism is asked to oneself: does a good novel per se make for a good game? Furthermore: am I really willing to spend another couple hours testing if the decisions I could've made would have led me to game overs (there don't seem to be any), or any other sort of substantial change in the outcome--am I willing to play through all the less important decisions again to try to make those big ones? Such questions may be up to the individual. The game itself even asks these things in a curiously meta way.
I think CSaW is solid enough as an interactive game. Plenty of choices respond to changes in other characters' responses to yours, and if that's what you're looking for, you'll find it in large doses here. That's the crux of what this game's experience aims to be. It is very specific in what it tries to do: is that specific style of interest to you?
Review
Space and Time
24 May 2015
Review
jrichca
11 May 2015
Played it once so far and was probably one of my favorite games ever. Game feels very humble. I didn't really understand some of the game, almost all of the confusion revolving around the game you play, however I am going to replay this game soon and look for a larger significance and look take different paths. This is a must play game.
Comment
ZitoTheJonester
05 May 2015
Review
Frankenshine
20 Apr 2015
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Written by
Lynnea Glasser
Plays
47868
External
English
Published 01 Oct 2014
Listing added 31 Jan 2015
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