A game I created for my final project in a class for my Information Science program. It is meant to teach about gamification ideas in libraries. I used these resources to help create my game:
Gamification in Education and Libraries. (2015). Library Technology Reports, 51(2), 20-28.
Hirsh, S. (2015). Information services today: An introduction. Lanham, Maryland: Rowman & Littlefield.
Kim, B. b. (2012). Harnessing the power of game dynamics. College & Research Libraries News, 73(8), 465-469.
O'Meara, R. (2014, Apr.). Do Cats Know They Rule YouTube? Surveillance and the Pleasures of Cat Videos. M/C Journal, 17(2). Retrieved 30 Nov. 2015, from http://journal.media-culture.org.au/index.php/mcjournal/article/view/794
Phetteplace, E. e., & Felker, K. f. (2014). Gamification in Libraries. Reference & User Services Quarterly, 54(2), 19-23.
Smith, A. & Baker, L. (2011). Getting a clue: Creating student detectives and dragon slayers in your library. Reference Services Review, 39(4), 628-642. doi:10.1108/00907321111186659