Egesfull, Egeslic Woruld by lherden18
No help for you.
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lherden18
07 May 2016
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lherden18
02 May 2016
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lherden18
02 May 2016
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lherden18
02 May 2016
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lherden18
02 May 2016
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lherden18
19 May 2015
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lherden18
19 May 2015
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lherden18
19 May 2015
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lherden18
18 May 2015
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lherden18
18 May 2015
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lherden18
17 May 2015
Comment
XanMag
17 May 2015
Double ugh...
I went ahead and played a bit more after my initial comments. There is insta-death EVERYWHERE. In fact, there are rooms that you can enter but cannot get out without dying: 1) the bathroom window to the airfield - you cannot go back in (at least by normal methods) and the only option is to go up in the plane = death. 2) the chasm area down the ladder... 3) the stairs leading up and the only option to leave is down the chimney equals death... In my time exploring, I counted at least SEVEN items whose only purpose was to kill the gamer.
All = NOT enjoyable in any way. Sorry, but true. Now if your intention is to create a game that is 'egesfull' or 'egelsic'... mission accomplished. Too bad, too, because I thought for the briefest time that this may be one of those new, good games I've been looking for....
Perhaps, the sole purpose of this game was to troll the gamer and from your own comment, I realize that may have been, unfortunately, the goal...
I went ahead and played a bit more after my initial comments. There is insta-death EVERYWHERE. In fact, there are rooms that you can enter but cannot get out without dying: 1) the bathroom window to the airfield - you cannot go back in (at least by normal methods) and the only option is to go up in the plane = death. 2) the chasm area down the ladder... 3) the stairs leading up and the only option to leave is down the chimney equals death... In my time exploring, I counted at least SEVEN items whose only purpose was to kill the gamer.
All = NOT enjoyable in any way. Sorry, but true. Now if your intention is to create a game that is 'egesfull' or 'egelsic'... mission accomplished. Too bad, too, because I thought for the briefest time that this may be one of those new, good games I've been looking for....
Perhaps, the sole purpose of this game was to troll the gamer and from your own comment, I realize that may have been, unfortunately, the goal...
Comment
XanMag
17 May 2015
Ugh... so much hope when I started...
The idea is nice. Feels like a nice TA, but then I started exploring...
A few suggestions that I think will make this WAY better:
1. Get rid of random deaths. Take painting - troll kills you (even though the troll is easily killed with a knife), up in plane (restricted airspace = insta-death), get treasure in 'ne' room = insta-death. Death in TA's is fine (it's part of the game after all, but to instantly kill a player is just plain annoying), but somewhere in the game, give hints or suggestions that it may not be a good idea. Insta-death is the primary reason I dislike games.
2. Please don't talk about items in a room's description unless you can interact with them (or at LEAST look at them). There were countless items (plane, leaves, dock, ocean, etc) in here that were mentioned but couldn't be 'seen' or explored. Descriptions of your rooms are good and makes me feel like I'm there, but when I want to look at them (for possible hints or what not), I get 'I can't see that' or some similar message. This really makes me feel boxed in as a gamer and want to rush through it. When I want to rush through it, the insta-deaths REALLY piss me off. =) It also makes people not appreciate the quality of the rooms you are describing.
3. Make sure you play your game multiple times before releasing so you can catch mistakes (repeatable troll appearing (well, sort of appearing) in the 'n' room description, give [object] to troll yields a blank response. In my first game, I released too early and didn't have beta-testers to help catch errors. I wish I had, so it would have been smoother upon public release. Just ask in the forums and people will definitely help.
I comment at length because I see some good potential here. The fixes to this game are pretty simple (two hours or less) and I think will make the game VERY enjoyable. I will eagerly wait for an update because you certainly have the right id
The idea is nice. Feels like a nice TA, but then I started exploring...
A few suggestions that I think will make this WAY better:
1. Get rid of random deaths. Take painting - troll kills you (even though the troll is easily killed with a knife), up in plane (restricted airspace = insta-death), get treasure in 'ne' room = insta-death. Death in TA's is fine (it's part of the game after all, but to instantly kill a player is just plain annoying), but somewhere in the game, give hints or suggestions that it may not be a good idea. Insta-death is the primary reason I dislike games.
2. Please don't talk about items in a room's description unless you can interact with them (or at LEAST look at them). There were countless items (plane, leaves, dock, ocean, etc) in here that were mentioned but couldn't be 'seen' or explored. Descriptions of your rooms are good and makes me feel like I'm there, but when I want to look at them (for possible hints or what not), I get 'I can't see that' or some similar message. This really makes me feel boxed in as a gamer and want to rush through it. When I want to rush through it, the insta-deaths REALLY piss me off. =) It also makes people not appreciate the quality of the rooms you are describing.
3. Make sure you play your game multiple times before releasing so you can catch mistakes (repeatable troll appearing (well, sort of appearing) in the 'n' room description, give [object] to troll yields a blank response. In my first game, I released too early and didn't have beta-testers to help catch errors. I wish I had, so it would have been smoother upon public release. Just ask in the forums and people will definitely help.
I comment at length because I see some good potential here. The fixes to this game are pretty simple (two hours or less) and I think will make the game VERY enjoyable. I will eagerly wait for an update because you certainly have the right id
Comment
lherden18
17 May 2015
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lherden18
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Quest 5.5
English
Published 14 May 2015
Updated 07 May 2016
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