SS Columbine by Poleavt
You are Captain Icy Cube of SS Columbine 3. Your ship is attacked during a travel and you must escape before it explodes.
Comment
Solid Snake
31 Aug 2015
Comment
nomad5000
03 Jun 2015
The pictures are great, and the puzzles are fun. I think this game could well be developed into something bigger.
However, the following are irritating:
1) From a design point of view, this game is horrendous. The pictures obscure text too much (I can only assume you are working from a computer that has a taller screen than mine), and the font doesn't match either the story or the pictures. I would remove the map (the game is too small to need it) and place the pictures at the top of the page.
2) Room descriptions contain too little information, and the few things that are mentioned usually don't exist in the world.
3) Too much use of "USE x ON y" instead of natural verbs. I would rather "pour jelly into flask" than "use jelly on flask" as there are thousands of ways you could use jelly on a flask but only one way you could pour jelly into a flask.
Work on it, though. You can easily solve these problems (read the Quest documentation if you're not sure how to), and this could be a very positive start to a larger-scale game.
However, the following are irritating:
1) From a design point of view, this game is horrendous. The pictures obscure text too much (I can only assume you are working from a computer that has a taller screen than mine), and the font doesn't match either the story or the pictures. I would remove the map (the game is too small to need it) and place the pictures at the top of the page.
2) Room descriptions contain too little information, and the few things that are mentioned usually don't exist in the world.
3) Too much use of "USE x ON y" instead of natural verbs. I would rather "pour jelly into flask" than "use jelly on flask" as there are thousands of ways you could use jelly on a flask but only one way you could pour jelly into a flask.
Work on it, though. You can easily solve these problems (read the Quest documentation if you're not sure how to), and this could be a very positive start to a larger-scale game.
Comment
DaNiX88
03 Jun 2015
This game has potential. There are a few bugs though.
BUGS
1. when you use the key to get into the alchemical room, you should at least have a message script say that the door is now unlocked.
2. you should create door objects so that the player can see and interact with them.
3. you should create a "drink" verb for the potion "load" verb for the boltgun, "pour" verb for the vial, etc.
You managed to describe pretty much all of the objects you placed in the game, you just need more objects in general to interact with.
I'm assuming this is your first game, so it's a pretty decent job for a first try! The puzzles weren't too difficult, though since they aren't, you should make the game longer!
Anyway, that's my two-cents.
BUGS
1. when you use the key to get into the alchemical room, you should at least have a message script say that the door is now unlocked.
2. you should create door objects so that the player can see and interact with them.
3. you should create a "drink" verb for the potion "load" verb for the boltgun, "pour" verb for the vial, etc.
You managed to describe pretty much all of the objects you placed in the game, you just need more objects in general to interact with.
I'm assuming this is your first game, so it's a pretty decent job for a first try! The puzzles weren't too difficult, though since they aren't, you should make the game longer!
Anyway, that's my two-cents.
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Written by
Poleavt
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1605
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1596
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Quest 5.5
English
Published 29 May 2015
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