The House on Highfield Lane by The Pixie
The house at the top of Highfield Lane has always scared Mandy, though she could never say why exactly. Perhaps today is the day she should confront that fear!
This is an entry for IFComp 2021. It is in the style of a classic parser-based game. That means there ARE puzzles! But if you do get stuck, type HINT to go to a list of InvisiClues that get increasingly more useful.
This is an entry for IFComp 2021. It is in the style of a classic parser-based game. That means there ARE puzzles! But if you do get stuck, type HINT to go to a list of InvisiClues that get increasingly more useful.
Comment
chewed123pencil
19 Mar 2024
Review
lemonade123456789
05 Mar 2024
Comment
Neta89
16 Jan 2024
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7x7
22 Mar 2023
Comment
ZuzuMonarch
09 Mar 2023
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jimbrock
02 Mar 2023
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DHRunner2642
30 Dec 2022
Comment
Voreaper Hemorrhage
21 Oct 2022
Comment
Laxon
09 Sep 2022
I should have said same issue as DocP in previous comment. Just to iterate "give boots to patch" seems to work (but doesn't) but also "ask patch to wear boots", "tell patch to wear boots", "patch, wear boots"none of these things work - I simply get "Patch looks mournfully at his feet, his bare feet".
"Give boots to patch" seems like the right command but it isn't removing the boots from my inventory and I'm guessing if the boots are still in my inventory it won't move on.
"Give boots to patch" seems like the right command but it isn't removing the boots from my inventory and I'm guessing if the boots are still in my inventory it won't move on.
Comment
Laxon
09 Sep 2022
I'm having the same issue as XanMag - stuck with giving the boots to Patch. Well, "give boots to Patch" works and I get this "Mandy gives the boots to Patch. He looks at the footwear with a big smile, then proceeds to pull on the left boot... Then the right. He looks at them, now on his feet, for a moment, before getting off the bench, and standing upright, ripping of all the wires connecting him to the strange device."
BUT
I'm still carrying the boots? And if I ask Patch to follow it says "Patch looks mournfully at his feet. His bare feet."
It's like Schroedinger's Patch: he both has the boots and doesn't have the boots.
I can keep giving Patch the boots indefinitely but he never has them? Does this mean I can't continue?
BUT
I'm still carrying the boots? And if I ask Patch to follow it says "Patch looks mournfully at his feet. His bare feet."
It's like Schroedinger's Patch: he both has the boots and doesn't have the boots.
I can keep giving Patch the boots indefinitely but he never has them? Does this mean I can't continue?
Comment
XanMag
03 Aug 2022
Comment
DocP
02 Aug 2022
Really great so far, but I'm stuck on giving boots to Patch. I'll give them to him, he'll be happy and get up, but he won't follow because he has bare feet. I can even drop the boots from my inventory, so it seems like the game doesn't think I've given the boots to him. Unfortunate, I was enjoying the story so far.
Comment
The Pixie
08 Jul 2022
Comment
bigtpsychoboy
05 Jul 2022
Review
joshtgb
12 Jun 2022
Great game. I found the puzzles fairly intuitive approaching the game with the idea that I was going to examine everything. Also mapping out the game and keeping track of details was helpful for me. There are lots of in game hints without needing to use the provided hint system. I also enjoyed the fact that a lot of puzzles had more than one way to resolve them. Even trying to resolve the solutions incorrectly was often well crafted and humorous rather than just saying "you can't do that". Resolving the puzzles incorrectly also allowed exploring the puzzle more fully and you could actually learn from your failures rather than just "trying the next thing" - often hints for the correct solution were included in those failed attempts. I haven't seen that level of detail or intricacy in most other games. Nice job!
Comment
joshtgb
12 Jun 2022
Great game. I found the puzzles fairly intuitive approaching the game with the idea that I was going to examine everything. Also mapping out the game and keeping track of details was helpful for me. There are lots of in game hints without needing to use the provided hint system. I also enjoyed the fact that a lot of puzzles had more than one way to resolve them. Even trying to resolve the solutions incorrectly was often well crafted and humorous rather than just saying "you can't do that". Resolving the puzzles incorrectly also allowed exploring the puzzle more fully and you could actually learn from your failures rather than just "trying the next thing" - often hints for the correct solution were included in those failed attempts. I haven't seen that level of detail or intricacy in most other games. Nice job!
Review
IFforClassroom
31 May 2022
Review
Deckrect
07 Jan 2022
I'm not a hundred percent sure, but I suppose that IFComp has some time pressure on it, so creating a game for the competition is absolutly no easy task.
Also, I would like to say that even if I player lots of parser 30 years ago (Yes, I'm an old and tired guy), parser is not my poison.
All that out of the way, just the opening was a big deal. The fist chunck of text is wonderful. Delvers character, sense, dread, theme, mood, Everything. Everything without waste of words. No recurring Infodump so many IFs tends to throw over the player. Streamlined. So, Pixie got ecxatly one of the hardest tasks when writing anything: hook the reader right in the biggining.
The puzzles are a little hard? Yes, they are. But I found it a fair measure to the quality and quantity of work put in the game. Loved testing some verbs and nons and seeing the game replyig t it. Also, I think part of the difficulty is because the scenario around the character is a bit complex and discribing it becomes a challenge.
And speaking about the character... I loved the character. I like the comments and personal opinions in good measure and well placed, adding some personality. I did read another internet review criticizing the use of the third person, but actually, I loved. It has a two folds: The character building would never work if not done in third person. You may even try to say "You think" or "your feel", but it usually only creates offended people asking why the author is trying to tell what they think or feel. The second fols is that I really defend the idea of third person. It introduces the character. Gives a new layer of drama. Of problems. Of drive. And the character was wonderflully portrayed in this game.
As a final comment, I liked the way as the game feels like an old school parser, but with a fresh air, right because the player is not dropped into the hunt for solving puzzles, but because there is a character with intent, facing a problem. It makes all the puzzle solving thing more natura
Also, I would like to say that even if I player lots of parser 30 years ago (Yes, I'm an old and tired guy), parser is not my poison.
All that out of the way, just the opening was a big deal. The fist chunck of text is wonderful. Delvers character, sense, dread, theme, mood, Everything. Everything without waste of words. No recurring Infodump so many IFs tends to throw over the player. Streamlined. So, Pixie got ecxatly one of the hardest tasks when writing anything: hook the reader right in the biggining.
The puzzles are a little hard? Yes, they are. But I found it a fair measure to the quality and quantity of work put in the game. Loved testing some verbs and nons and seeing the game replyig t it. Also, I think part of the difficulty is because the scenario around the character is a bit complex and discribing it becomes a challenge.
And speaking about the character... I loved the character. I like the comments and personal opinions in good measure and well placed, adding some personality. I did read another internet review criticizing the use of the third person, but actually, I loved. It has a two folds: The character building would never work if not done in third person. You may even try to say "You think" or "your feel", but it usually only creates offended people asking why the author is trying to tell what they think or feel. The second fols is that I really defend the idea of third person. It introduces the character. Gives a new layer of drama. Of problems. Of drive. And the character was wonderflully portrayed in this game.
As a final comment, I liked the way as the game feels like an old school parser, but with a fresh air, right because the player is not dropped into the hunt for solving puzzles, but because there is a character with intent, facing a problem. It makes all the puzzle solving thing more natura
Review
XanMag
24 Jul 2021
As with KV, I tested it in its early phase as well. Thanks, Pixie.
The puzzles I found were difficult, but the hints were helpful. I also think that as later revisions come along the difficulty will fall into the range that I'm guessing The Pixie (author) has intended. The game was a nice combination of new ideas in puzzles and, yet, at the same time, I frequently got a "Zorkian" vibe. Certainly better than most of the games on the site and is worth your time to play.
The puzzles I found were difficult, but the hints were helpful. I also think that as later revisions come along the difficulty will fall into the range that I'm guessing The Pixie (author) has intended. The game was a nice combination of new ideas in puzzles and, yet, at the same time, I frequently got a "Zorkian" vibe. Certainly better than most of the games on the site and is worth your time to play.
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Written by
The Pixie
Plays
16099
HTML
English
Published 06 Oct 2021
Updated 10 Jul 2022
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