You are sent out on a Dare. A Dare you'll never forget.
You thought one time was enough.
Prepare to do it all over again.
CHAPTER I Update: This is now officially the most work I'll put in regarding this. I guess I really wasn't up to task with doing this after all. I get the critiques, but I guess I can't really solve or change them outright since they're deeply engrained into the game by this point (maybe the writing, but that would throw everything off for my story. Maybe room and object descriptions, but then it'd be disconjointed back-and-forth tonal shifts. It'd look even worse by being inconsistent).
Well, I might as well do a full reveal since there's no way it'll go further. I present you... Quiet's Boss Battle. Or some of it before development discontinued. I guess I'll hang up my keyboard and laptop and wait for another adaptation to come by. Hopefully it learns from my mistakes since this was still me trying out ideas to see how they'd turn out. Oh well. At least I'm a whole lot better at coding now than when I first started. See ya guys and gals. Sorry for disappointing.
NOTE: the original files are not added.
NOTE: As of right now and ever, Part I is the only part that'll be available. Bits and Pieces of Part II is available, but Part III is out with only the environment set up.
To access this unfinished segment, type "tally ho" in the MAIN HUB. Or the Door to Dare / Warning Intro. I forgot which.
There is an unusually weird bug where every room goes dark after an event. Some of them are fixed but not all. Just use look when it happens.
I'm now officially done after this. All this was for is to provide closure and improve my coding skills. And I have achieved both for myself.
Without further ado, I'm finished. Enjoy the... whatever this is.