Where is everyone? by GAZArts
You have been living the same day on a loop for over a year, your monotonous routine never varying. Each morning, you rise from your slumber, feed your beloved feline companion, Felix, before attempting, and failing, to connect to your home's WiFi.
Then, you set off on a venture to seek out your neighbours, hoping to make some connection with the outside world. But it seems that fate has other plans for you.
Each time you step out of your abode, the snow begins to fall, heavier and heavier with each passing moment, forcing you to retreat back to your isolation.
Something is amiss, you can feel it, and your intuition does not deceive you. It's been almost a year, and you haven't seen a soul. No one seems to come out of their homes, no cars on the streets, and no planes in the sky. It's as if the entire world has vanished, leaving you stranded in your solitude.
The last thing you remember is hearing the sirens, the kind that usually accompany an air raid. Then, everything went silent, and the snow began to pour.
Author's note:
*Best played with headphones.
*Downloading is the recommended way to play.
*There are three different endings.
Then, you set off on a venture to seek out your neighbours, hoping to make some connection with the outside world. But it seems that fate has other plans for you.
Each time you step out of your abode, the snow begins to fall, heavier and heavier with each passing moment, forcing you to retreat back to your isolation.
Something is amiss, you can feel it, and your intuition does not deceive you. It's been almost a year, and you haven't seen a soul. No one seems to come out of their homes, no cars on the streets, and no planes in the sky. It's as if the entire world has vanished, leaving you stranded in your solitude.
The last thing you remember is hearing the sirens, the kind that usually accompany an air raid. Then, everything went silent, and the snow began to pour.
Author's note:
*Best played with headphones.
*Downloading is the recommended way to play.
*There are three different endings.
Comment
GAZArts
02 Feb 2024
@Daeun thanks for your response and understandable my games are a pretty slow burn in terms of action lol, as for the errors, again I couldn't get them on both the downloaded and browser versions. I'd be curious to know if these errors can occur if your downloaded version of the Quest client has been modified by yourself while you've been creating your own games?
Comment
GAZArts
02 Feb 2024
@Daeun - Thanks for checking out the game, It bums me out that you didn't have a good time but I guess such is life. I've spent the last 30 minutes trying to replicate the errors you've received and ultimately failed to do so. Were you playing the game in the internet browser or a downloaded version of the game?
Review
Jennifer Wren
22 May 2023
This is a great game. I found it really easy to imagine being stuck in this house for a year because of the way everything was described. My favourite part was Felix. I read the detail about the car in the driveway (before I discovered Felix), and mistook the word car for cat, which made me wonder. So, it's a good thing Felix was IN THE HOUSE. I also loved the sound effects of the snow. Walking through the neighborhood was immense fun. I haven't figured out all of the puzzles, so there are a few places I still haven't seen. I did die, once, and was pleased that I still got to keep my collection. (I like scary stories.)
Comment
GAZArts
20 May 2023
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GAZArts
18 May 2023
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GAZArts
17 May 2023
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GAZArts
13 May 2023
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DavyB
13 May 2023
Out of curiosity, I've had a quick look at your evolving game. I'm happy to test it and provide feedback when you are finished? For the moment, you may want to drop in a function that indents items in the 'places and objects' and 'inventory' to show nested relationships, making them easier to read:
```
<function name="GetListDisplayAlias" parameters="obj" type="string"><![CDATA[
if (HasString(obj, "listalias")) {
result = ProcessText(obj.listalias)
}
else {
result = GetDisplayAlias(obj)
}
containers = ListExclude(ListParents(obj), game.pov)
containers = ListExclude(containers, ListParents(game.pov))
foreach (c, containers) {
result = " " + result
}
if (obj.scenery or not obj.visible) {
return (null)
}
return (result)
]]></function>
```
```
<function name="GetListDisplayAlias" parameters="obj" type="string"><![CDATA[
if (HasString(obj, "listalias")) {
result = ProcessText(obj.listalias)
}
else {
result = GetDisplayAlias(obj)
}
containers = ListExclude(ListParents(obj), game.pov)
containers = ListExclude(containers, ListParents(game.pov))
foreach (c, containers) {
result = " " + result
}
if (obj.scenery or not obj.visible) {
return (null)
}
return (result)
]]></function>
```
Comment
GAZArts
11 May 2023
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GAZArts
09 May 2023
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GAZArts
07 May 2023
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GAZArts
05 May 2023
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GAZArts
05 May 2023
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IFforClassroom
04 May 2023
1. <span style="font-family:Impact" is displayed up top in the browser tab.
3. I avoided being too specific to avoid spoilers. I think I've isolated the bug. If I use my groundhog's day knowledge and get the coat before going downstairs, it works fine. But 2 of the times that I went downstairs, read the hint, got the coat, and then tried to "open front", the game froze.
3. I avoided being too specific to avoid spoilers. I think I've isolated the bug. If I use my groundhog's day knowledge and get the coat before going downstairs, it works fine. But 2 of the times that I went downstairs, read the hint, got the coat, and then tried to "open front", the game froze.
Comment
GAZArts
02 May 2023
Comment
GAZArts
02 May 2023
Comment
GAZArts
02 May 2023
Hi there IFforClassroom, thank you for checking out the game and for providing invaluable feedback. I'll try to respond to the points you raised:
1.
One thing I'm curious about is when you said that "Your title reads <span style="font-family:Impact" do you mean to say that you're seeing that code on the actual opening screen in the game? or that you're seeing it displayed up top in the browser tab. As you can imagine one of these is a bigger problem than the other lol.
2. The capitalisation of random words is in fact my error, as the game is a 'work in progress' gramma is something I generally leave towards the end of the game's development. Some capitalisation however is usually when I'm describing a product brand.
3. The front door is locked, it shouldn't cause a crash, the door prevents you from going outside because as the game states "Your attire isn't particularly suited for snowbound adventures." basically meaning that you have to go back upstairs and get warmer clothes from the closet. I've never seen a situation from various playtests of it actually freezing the game.
4. I'm having a lot of fun with the sound design, I'm glad you liked it :)
1.
One thing I'm curious about is when you said that "Your title reads <span style="font-family:Impact" do you mean to say that you're seeing that code on the actual opening screen in the game? or that you're seeing it displayed up top in the browser tab. As you can imagine one of these is a bigger problem than the other lol.
2. The capitalisation of random words is in fact my error, as the game is a 'work in progress' gramma is something I generally leave towards the end of the game's development. Some capitalisation however is usually when I'm describing a product brand.
3. The front door is locked, it shouldn't cause a crash, the door prevents you from going outside because as the game states "Your attire isn't particularly suited for snowbound adventures." basically meaning that you have to go back upstairs and get warmer clothes from the closet. I've never seen a situation from various playtests of it actually freezing the game.
4. I'm having a lot of fun with the sound design, I'm glad you liked it :)
Comment
IFforClassroom
02 May 2023
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IFforClassroom
02 May 2023
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IFforClassroom
02 May 2023
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GAZArts
28 Apr 2023
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Written by
GAZArts
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Quest 5.8
English
Published 24 May 2023
Updated 05 Jun 2023
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