The descriptions were gripping and the storyline interesting. I also liked that there were multiple endings. However, I was disappointed with the set-up of many of the objects. Particularly annoying thing for me were the hyperlinks for the lift buttons--for two of them, 'look at' was on the left and 'press' on the right, but for the wrong button they are reversed, so while I was quickly trying to 'look' at all of the buttons for clues, I accidentally clicked on the wrong hyperlink and died.
Besides these technical issues (I've listed some below) and a few grammar problems, I would have liked to have the game include more clues rather than rely on trial-and-error guesses.
A few other object issues: I can't read the notebook although it is "well-used"; I can't see the Post-it or stickies ("I can't see that"); for some reason I can't look at either box without instantly needing to enter a password; if I have unlocked a box and look at it again, I am still required to enter the password; if I take the Petri dish and try to use the swipe card on the control panel, I get an error ("Error running script: only one wait can be in progress at a time"), even after dropping the dish; the Ebola is described as a "petrie dish" but I can't see or drop it if I use that phrase--I need to call it "Ebola" for any command to work; if I open the control panel, a mysterious Code110110110 appears in my inventory but seems to serve no purpose; and if I have the swipe card and return to the box and re-enter the password, the card magically disappears from my inventory to appear in the box.