The descriptions were gripping and the storyline interesting. I also liked that there were multiple endings. However, I was disappointed with the set-up of many of the objects. Particularly annoying thing for me were the hyperlinks for the lift buttons--for two of them, 'look at' was on the left and 'press' on the right, but for the wrong button they are reversed, so while I was quickly trying to 'look' at all of the buttons for clues, I accidentally clicked on the wrong hyperlink and died.
Besides these technical issues (I've listed some below) and a few grammar problems, I would have liked to have the game include more clues rather than rely on trial-and-error guesses.
A few other object issues: I can't read the notebook although it is "well-used"; I can't see the Post-it or stickies ("I can't see that"); for some reason I can't look at either box without instantly needing to enter a password; if I have unlocked a box and look at it again, I am still required to enter the password; if I take the Petri dish and try to use the swipe card on the control panel, I get an error ("Error running script: only one wait can be in progress at a time"), even after dropping the dish; the Ebola is described as a "petrie dish" but I can't see or drop it if I use that phrase--I need to call it "Ebola" for any command to work; if I open the control panel, a mysterious Code110110110 appears in my inventory but seems to serve no purpose; and if I have the swipe card and return to the box and re-enter the password, the card magically disappears from my inventory to appear in the box.
Average rating
(3.67)
Written by Gideonwilliams
Plays 4401
Downloads 2503 Download file
Written for Quest 5.2
Published 23 May 2012
Updated 15 Jan 2016
IFDB listing