Breakdown by silentgator

This game contains adult content. Only those with the link can see it.
This game is Dark Adult Fiction, if you dont like reading content that could be or is looked down on as being non-consentual, then this game is NOT for you.

Now that that part is out of the way, this game is only a demo at the moment, for a Enslavement Escape game or if you want to have a different classification a Reverse Trainer, where you are put into the place of the unwittedly or otherwise captured/enthralled what ever woman's shoes.

Some gameplay tips
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- You have 2 major partially hidden stats: Dominance, and Energy.
- At game start you have a 50/50 chance you will start off being chained up, Attempting to get free will have a chance of well.. you shouldnt need a explaination.
- Your Goal is to escape at all costs.
- Searching for a Escape will NOT always yield good results, and it will take your character some time to find a escape (as it is right now it may seem unlogical but later on it wont once theres more then 1 kind of escape.)
- Resting recovers a portion of Energy.
- Meditation increases Energy recovery, and recovers alot of Dominance.
- Reaching too low of a Dominance score will result in the captors turning you into whatever it is they want to turn you into and more then anything a bad end/gameover
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CURRENT LINK STATUS (MUST READ)
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Link currently has a Developmental test of a escape system, and as such MAY be broken if it is please comment with how it is broken, and where it broke IE saving text would really help me find a issue IF there is one, i have looked over the code a few times and have not seen any issues, but i have been wrong before so i cant put my complete trust in it being 100% working at the moment, any insight from people who have encountered issues would be appreciated.

This doesnt mean the rest of the game doesnt work, it just means the escape mechanics has been changed (so to be less messy and easier to add more randomizing content - and will probly be altered agai
Review This Big Hush
06 Sep 2018
I can see some potential here (the text is pretty good), but as it is, there is not enough to it, and I just got suck in a loop of rest/continue/rest, with an occasional option to escape or meditate, then back into the loop. It is just possible that that was deliberate, and the idea is that after so many days you breakdown, but then it is badly done.

Comment silentgator
18 Aug 2016
As i have hit a dozen or more limitations on this quest engine, i have switched to a better IDE, AGK (Not the best on market, but a friend sent me a copy when i was spazing on the dumber issues i had with quest) so as it sits this language is not web based, so i will be leaving this game spot up, however once the new demo is done, and work is progressing as it should be, the only new content will be in the App version, Mac users will need to wait till i have the time to located a mac for use in compiling a mac app file but i will be looking in my spare time.

For anyone curious as to why im switching, i hit alot of issues that needed work arounds, alot of which seemed to be more internal engine issues, and as i need a decent flow for how my work ethic will allow, i just cant rightly stick with something that needs its hand held to become better, as this new IDE uses C++ i see no real serious issues as the basic language is well rounded enough that it will work for this game, and if need be i can easily revert to straight C++ and continue from there.

Sorry for any inconveniences that may occur, if anyone still continues to want to watch on this game i will be updating links on Patreon as well as TFGames forum thread, as its needed, will also more then likly at some point update the other forum posts, however this particular post will remain as it is, as i dont think i will return to using this language.

Review Kln
11 Aug 2016
At the moment of writing this review, the game is still rather bare, but the concept is promising, and I will be sure to follow this game's developement.

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Written by
silentgator

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Quest 5.5
English
Published 31 Jul 2016
Updated 02 May 2017

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