All Visitors Welcome by bitterkarella
Sloane Rock SHP was established in 1920 to help preserve the legacy of Lazarus Sloane and his many cultural and economic contributions to the history of the state of California. A visit to Sloane Rock SHP is like taking a step back in time to the exciting days of the Gold Rush. Much of the upper acreage of the park remains just as it did back when Sloane first set eyes upon it way back in the late 1800s, so it’s a good place to get a feel for our shared history as Californians. This game will help familiarize you with some of the more interesting features of the park. We hope that you enjoy your visit and leave with many happy memories.
Comment
2theleft
21 Feb 2026
This is the 2nd one I've tried by bitterkarella (the other was Santa Carcossa Nights). I'd been hoping that what I learned from that would carry over to this, but it didn't. This was just too hard so I had to peek at the comments for a spoiler.
I want to explain that it wasn't the puzzles so much as figuring out what form of words is needed when it comes to doors. I've noticed that other games have settled on a consistent approach to this. But here it was difficult to know whether one is supposed to keep on trying or to take the difficulty as a hint that you are barking up the wrong tree. If I'm supposed to try harder to get into one particular room, why aren't I supposed to try equally hard to get into the breakroom? The breakroom is another room which, together with its presumed door, can't be referred to in commands. If every single noun in the boiler plate prose has to be tried in combination with everey other one, then that activity alone starts to dwarf all the other puzzles put together.
I notice no-one else in the comments has mentioned the disappearing fire extinguisher. Does that mean it is supposed to do that?
Overall, All Visitors Welcome is another really good game. Fact checking the "Pioneer Remembered" quotes was great fun. I will try some more games to see if it is just a matter of needing to 'get my eye in'.
I want to explain that it wasn't the puzzles so much as figuring out what form of words is needed when it comes to doors. I've noticed that other games have settled on a consistent approach to this. But here it was difficult to know whether one is supposed to keep on trying or to take the difficulty as a hint that you are barking up the wrong tree. If I'm supposed to try harder to get into one particular room, why aren't I supposed to try equally hard to get into the breakroom? The breakroom is another room which, together with its presumed door, can't be referred to in commands. If every single noun in the boiler plate prose has to be tried in combination with everey other one, then that activity alone starts to dwarf all the other puzzles put together.
I notice no-one else in the comments has mentioned the disappearing fire extinguisher. Does that mean it is supposed to do that?
Overall, All Visitors Welcome is another really good game. Fact checking the "Pioneer Remembered" quotes was great fun. I will try some more games to see if it is just a matter of needing to 'get my eye in'.
Comment
bitterkarella
19 Mar 2021
Comment
theworldender
19 Mar 2021
Review
The_78th_Watcher
18 Dec 2018
Amazing work!
A ton of lore which bring game to life!
Puzzles aren't so hard and flows naturally as the story unfolds.
Personally i don't like the "die and learn" mechanics, even have to say that fit perfectly the situation... Maybe the possibility to make a little stock of a certain item would have avoided a couple of death once learned the trick.
However a great game!
A ton of lore which bring game to life!
Puzzles aren't so hard and flows naturally as the story unfolds.
Personally i don't like the "die and learn" mechanics, even have to say that fit perfectly the situation... Maybe the possibility to make a little stock of a certain item would have avoided a couple of death once learned the trick.
However a great game!
Comment
bitterkarella
11 Aug 2018
Comment
archerqueen08
10 Aug 2018
Review
archerqueen08
10 Aug 2018
Review
An Anonymous Skakoan
01 Jan 2018
Comment
Male Annabelle Doll 96
22 Dec 2017
Hi, nice game, I really enjoying it.
But there is a problem: I know the time mechanic in the game is necessarily for players to feel the time shortage and post a challenge for fast thinking. I don't know the computer, but I am an accessibility (voice over) user, and the time mechanic is too fast for my iPhone to read out and I don't have time to listen to it, let alone utilize my next action. Overall, I really like your games, especially the night house, which I have completed. Sorry for my bad English grammar, since my mother tongue is not English. And yeah, thank you for your hard work, and I hope you will keep up the good work.
But there is a problem: I know the time mechanic in the game is necessarily for players to feel the time shortage and post a challenge for fast thinking. I don't know the computer, but I am an accessibility (voice over) user, and the time mechanic is too fast for my iPhone to read out and I don't have time to listen to it, let alone utilize my next action. Overall, I really like your games, especially the night house, which I have completed. Sorry for my bad English grammar, since my mother tongue is not English. And yeah, thank you for your hard work, and I hope you will keep up the good work.
Comment
bitterkarella
21 Dec 2017
Comment
erileff
21 Dec 2017
Review
Bobideybob
17 Dec 2017
Comment
bitterkarella
08 Dec 2017
Comment
Keyla Dimensions
07 Dec 2017
Review
hari_seldon
07 Dec 2017
Comment
hari_seldon
07 Dec 2017
Comment
bitterkarella
04 Dec 2017
Comment
shinobidef
03 Dec 2017
I'm not sure what I'm doing wrong but when I try to go south behind the centre, it says "You need an A-2 maintenance key to unlock the tool shed. Only maintenance staff get those." I've tried "Using" the A-2 key which I picked up earlier but it says "You can't use it." Enjoying it so far but now stuck!
Comment
bitterkarella
03 Dec 2017
@scotts6931: Thanks! So glad you enjoyed the game. I'll try and fix that issue with the flare. There might be some more related games coming down the pipeline evetually, but, in the meantime, if you liked this you might also check out my game 'Night House.' It's in a similar vein! Thanks for playing!
Review
scotts6931
02 Dec 2017
Comment
scotts6931
02 Dec 2017
*Spoilers*
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Nice Game! The story reminded me of FNAF when the management is so casual about springlock failures and demonic animatronics... The lore was amazing, I especially liked the animals you came up with :P. Ever considered making another story in the same universe, where maybe you can explore the entire park instead of just the visitor's center? I want to know what's in the Barrow and I wanted to see the regenerating sign on the oak tree.
I also had some problems with the flare. It worked as expected the first time, but when I went to the rock to deliver the mummy, the flare went through its "final cycle" without giving any prior warning. So I had to type really fast, but I won anyway. I think it might just be a problem with resetting the variable "flare_timer" or whatever every time the player picks up a new flare. I'd also consider adding more time to the phone, as my browser runs a bit slow.
I know these bugs are easily fixable, so I'll give this a 5-star anyway. Great game :D
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Nice Game! The story reminded me of FNAF when the management is so casual about springlock failures and demonic animatronics... The lore was amazing, I especially liked the animals you came up with :P. Ever considered making another story in the same universe, where maybe you can explore the entire park instead of just the visitor's center? I want to know what's in the Barrow and I wanted to see the regenerating sign on the oak tree.
I also had some problems with the flare. It worked as expected the first time, but when I went to the rock to deliver the mummy, the flare went through its "final cycle" without giving any prior warning. So I had to type really fast, but I won anyway. I think it might just be a problem with resetting the variable "flare_timer" or whatever every time the player picks up a new flare. I'd also consider adding more time to the phone, as my browser runs a bit slow.
I know these bugs are easily fixable, so I'll give this a 5-star anyway. Great game :D
26 Nov 2017
A strong setting, and a *huge* amount of detail has been put into the story and background...
Although overall it is a bit of a mixed bag. The game's actually very short, and I didn't think the experience was improved by the 'timed' sections (they're so quick there is no chance of completing them in time if you're actually reading through the text of what is happening- so not taking in the writing properly actually detracted from the atmosphere for me). It's also still bad at needing very specific phrasing, saying items can't be used unless you use the one correct phrase.
I was sorry it wasn't longer, developing more gradually, because lots of work has gone in and the atmosphere is really top-notch!
Although overall it is a bit of a mixed bag. The game's actually very short, and I didn't think the experience was improved by the 'timed' sections (they're so quick there is no chance of completing them in time if you're actually reading through the text of what is happening- so not taking in the writing properly actually detracted from the atmosphere for me). It's also still bad at needing very specific phrasing, saying items can't be used unless you use the one correct phrase.
I was sorry it wasn't longer, developing more gradually, because lots of work has gone in and the atmosphere is really top-notch!
Comment
bitterkarella
23 Nov 2017
@Rendora: Hi thanks for the feedback! I'll adjust the phone to give a little extra time, I didn't realize it was going by too quick. The flare shouldn't go out instantly... that's weird! I'll look into that and see what's gone wrong with it. Just out of curiosity, ddid you light a new flare before the old one went out?
Comment
Rendora
23 Nov 2017
I may have found a couple bugs/things that could use some tweaking. Let me know what you think!
(Warning: May Contain Spoilers)
1. Is the phone supposed to stop ringing so quickly? It took me several tries to get to it in time. I think it might be a little too fast - especially if you have to type / find the "answer phone" button.
2. I went back inside to get a new flare, then went straight back to the rock. The flare immediately went out when I looked at the beer cans. I didn't get any prior warnings of the flare flickering. Is it supposed to be this way? The instant death was kinda disheartening, too.
(Warning: May Contain Spoilers)
1. Is the phone supposed to stop ringing so quickly? It took me several tries to get to it in time. I think it might be a little too fast - especially if you have to type / find the "answer phone" button.
2. I went back inside to get a new flare, then went straight back to the rock. The flare immediately went out when I looked at the beer cans. I didn't get any prior warnings of the flare flickering. Is it supposed to be this way? The instant death was kinda disheartening, too.
Review
Rendora
23 Nov 2017
So far, this game is really enjoyable! I'm only half an hour in, but I'm loving it so far! There's a ton of little details. I love how you can pick up and examine just about every item. So far, I haven't encountered a time mechanic - which is great, because I hate feeling rushed. If you like history, attention to detail, and a relaxed pace, I can't recommend this game enough.
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bitterkarella
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Quest 5.5
English
Published 28 Oct 2017
Updated 29 Oct 2017
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