My interactive game can grasp a viewer and convince them to play more due to the very specific target audience. I built this interactive story for SCAD students to play, I chose a topic that is currently very relevant and thus would be interesting for students. I also feel that the variety of outcomes in the game would lead to people wanting to play more. As they say, "Curiosity killed the cat, but satisfaction brought it back". For most people there is a desire to uncover all the possible answers, on the other hand loosing immediately may also result in someone playing again.
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