System Restore v1.8 by AvecPardon
[Game is being rewritten in updated Quest]
You're a gamer who's just gotten a strange new PC game in the mail. The instructions are weird; hook up a drive and put on a visor, then take control of a robotic guardian angel to save the world. However, the further you go in this game, the more it seems like it's not a game after all...
Spell system adjusted to prevent early use of magic. Miniboss battle is complete. *Do not use same spell more than 3x in a row. Causes a bug that I'm still trying to fix.* More rooms are now open on the first and second floors. Third floor is slowly being worked on.
You're a gamer who's just gotten a strange new PC game in the mail. The instructions are weird; hook up a drive and put on a visor, then take control of a robotic guardian angel to save the world. However, the further you go in this game, the more it seems like it's not a game after all...
Spell system adjusted to prevent early use of magic. Miniboss battle is complete. *Do not use same spell more than 3x in a row. Causes a bug that I'm still trying to fix.* More rooms are now open on the first and second floors. Third floor is slowly being worked on.
Comment
imnotfried
02 Feb 2015
I had to give up because it got too frustrating. Script error or something. It took me off guard that I didn't even have enough time to read all the information before I was attacked by a guard. Good game, I'll try again later. Not sure how to remedy the whole time issue with reading and being attacked, but felt like it was too sudden. Having to redo the keycards gets a little annoying when you have to scroll through everything to try to find it. Would be nice if doors remained unlocked unless use tell it otherwise. Good game so far though!
Comment
AvecPardon
24 Aug 2014
Oh dear lord, I completely forgot about this. And I was in the process of rewriting the entire system to reduce the number of floors and keycards to collect and get people access to Caleb's travel bag sooner. The travel bag is the extra inventory space I had planned so players could move things in and out as needed, storing used items that aren't immediately necessary.
The spell combat system is flawed, and I'm trying to fix that. So what's currently here is rather broken and buggy. I do apologize for that, but I'm glad to hear the plot is liked. I can tweak it a little to be less wordy but still carry the story through. Hopefully.
Oh wow, a year away, Minecraft really sucks time up doesn't it?
The spell combat system is flawed, and I'm trying to fix that. So what's currently here is rather broken and buggy. I do apologize for that, but I'm glad to hear the plot is liked. I can tweak it a little to be less wordy but still carry the story through. Hopefully.
Oh wow, a year away, Minecraft really sucks time up doesn't it?
Comment
Gryphbear
07 Feb 2014
This is in case AvecPardon is still working on it, but judging from his last comment which was posted a year or two ago... So far, loving the game!
Now to the downside -- maybe I'm being dense, but I have some questions.
At this point I've gained access to the Aqua Lab, and to the Green Lab. But I've only found 3 cards -- and I have a feeling there are supposed to be at least 40. (Only a guess from a ton of card readers I've run into...) I'm not sure if the difficulty is amped too high to find them, or if they aren't programmed in?
AvecPardon implied that it was a demo - thus, making me think that it's not quite complete, although it plays like a full game which I absolutely love the plot idea.
Is there a possibility to gain more spells, or a travel bag? There are a lot of extraneous items that I feel like they could be important or red herrings. But so far, I haven't really been able to use them for anything at the moment.
Keep working on the game :)
Now to the downside -- maybe I'm being dense, but I have some questions.
At this point I've gained access to the Aqua Lab, and to the Green Lab. But I've only found 3 cards -- and I have a feeling there are supposed to be at least 40. (Only a guess from a ton of card readers I've run into...) I'm not sure if the difficulty is amped too high to find them, or if they aren't programmed in?
AvecPardon implied that it was a demo - thus, making me think that it's not quite complete, although it plays like a full game which I absolutely love the plot idea.
Is there a possibility to gain more spells, or a travel bag? There are a lot of extraneous items that I feel like they could be important or red herrings. But so far, I haven't really been able to use them for anything at the moment.
Keep working on the game :)
Comment
ShadowStigma
07 Sep 2013
Comment
Micmac
02 Jun 2013
Comment
AvecPardon
24 Jul 2012
Oh, bugger. I hadn't realized that the Activate Remote Link options were written with a starting capital letter, but the GetInput only recognizes lowercase input. I've changed the options to also be lowercase so players are inclined to type the response in lowercase as well. Or maybe I should have switched it around? Hmm, i-de-a~; i'll test a double check to see if i can get around this. Thanks for catching the bug!
Review
Gil Keidar
23 Jul 2012
Comment
AvecPardon
10 Mar 2012
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Written by
AvecPardon
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Quest 5.2
English
Published 10 Mar 2012
Updated 06 Oct 2016
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