The most interesting technical aspect of this game is the way it has two puzzle structured around real time. During one of these, I could have sworn I was playing an online MUD, because the game was printing the actions of an NPC every so often interspersed in real time with the text printed by my command. Although interesting, the real time elements are also limiting. The Quest menu interface comes very much in handy in order to complete this game.
I also love the idea of adapting this classic to IF. I have wondered for a long time what IF would be like if it existed back in the Middle Ages. I love morality literature like The Pilgrim's Progress, with virtues and vices being personified as characters. I think IF is well suited for allegory and symbolism, since surrealism is so well established and comes so naturally in IF, even if some people dislike it.
This game is simple and some parts can be slightly frustrating. Still, I appreciate it, and I would like to encourage the author to finish adapting the Pilgrim's Progress. The fact that such a thing exists makes me glad.
This game is simple, structured around one moderately complex puzzle. Several steps are required to solving the puzzle, all of which seem to be well clued and logical. The HELP command is actually helpful, giving a list of verbs, which is a plus. However, when I resorted to the HELP command, I discovered that I had succeeded in one of the steps to the puzzle with a more common verb. This game was well made, with attention to providing logical synonyms for verbs and objects. The pictures are also attractive and most have required a lot of effort, but for all that, I don't think they really add anything to the game, because the premise of the game is so simple. The situation of the game's puzzle could have been better explained. Even though this is a puzzle game, it could have used just a little background for the relationship between the player character and the three locations. Still, it's not bad.