I enjoyed the actual adventure and the setting, and I enjoyed the puzzles. Some people say they didn't find the puzzles intuitive, but I did - I especially liked the way you set off the alarm in the station, and what it results in. It felt logical, but very creative! I love that kind of thinking, a little outside the box, but in a way which makes total sense.
I just wish there was a lot more to the writing. Each room is pretty much a short sentence, without any colour to the locations. I wanted to feel like I was exploring the world, but it's hard when there's so little to examine or be immersed in.
I played this after finishing and publishing my own game, and I wanted to say here and now that any similarities are pure coincidence! Scarecrow, cave, light source, locked house, even a jack!
I noticed this was published eight years ago, but I'm glad I finally discovered it today. My mind had to fill in the blanks a lot, but the puzzles were good.