I've seen a few CYOA games where the authors come back and add alternative branches as they write them; if you reach a part that isn't finished, you would need to keep checking back to see if they completed it yet. And I've seen sites where anyone can add their own chapters where a story drops off; but that often means that there's a lot of variation in quality.
But I'm wondering, has anyone looked into using an open-ended story as a way to monetise a story/game? Like, when you see an "unwritten" chapter, there's probably some icon or colour change to let you know the story ends there. So you can see which chapters are done, and you can choose to follow one of those.
Or if you really want to see an option that isn't yet written, you can click on it and request an email notification when the page is written. Where there's an option to add some suggestions that the author will see when they come to write it, and another optional field where you can pay a small fee to bump this chapter to the front of the author's queue. For example, you could have a paypal or crypto link to send money, and have the transaction ID sent in with your request.
And now the game theory part of my mind has started thinking about how this could be implemented…
This uses a kind of virtual currency that I'm going to name § for no real reason.
What do you think?
Hey, you could even extend this by allowing other writers to join in. When your page is approved, you earn some reward based on the amount in its pool. Presumably then you'd need some way to redeem them as well, and that's getting way more complicated.
But yeah… what do you think of the idea of…
Could be an interesting way to fund interactive fiction… and make it easier to focus on the parts that people want to read
Clever, but the problem I see is that ALL for the story is kept on-line, and could not be downloaded. Well, it could, but you would need to download everything first to play it. AND, Quest's version of save only allows you to continue with your current version of the story. you would need to start over every time the story updated. AND, as for on-line, I don't think Quest would do any better there.
I think your best bet would be an on-line, maybe html, website setup using multiple webpages, one for each "room" in the story.
And each choice you make, or exit you take, would take you to a different webpage.
This could be created like a MUD, with several people moving around between pages.
Thinking about this, I think doable, but not with Quest.
Downloading the game would be fairly limited; probably only a good idea if it can auto-update in the background. But as the updates are just more text, I don't think that would be hard to do.
Not sure why you're making such a big deal about Quest. It wouldn't be an ideal engine, but would work fine for online play; the only interaction necessary would be submitting a form (probably submitting to a google forms database), and possibly hooking in a payment processor (for which there are existing client-side libraries). I already mentioned recording a log of pages visited, so you could easily put that in a cookie to resume play from the same point when upgrading to a later version.
A separate URI for each page might make bookmarking pages easier for the player, but I don't see the benefit in making them separate pages. Easier to use a simple db, maybe even preload pages to make it more responsive.
But I'm distracting myself again; this isn't an implementation post. The question was if you think the idea is a good one; and if people might play it.
Basically an interesting idea, but when it comes to paying...
Personally, I'm not a fan of episodic games. I wait until all parts are finished and then play through the game completely. I wouldn't pay money in between either, because I can't be sure what I'll get. Do I just get an extra page or a whole story arc? What if a lot of people want different parts expanded? How long do I then have to wait until it continues in my place?
I also imagine it to be difficult for the author. He always has to expand the scenes that the customer wants. Other scenes that might also have potential remain unconsidered.
In addition, the author loses some control over his story if he has to adapt to his customers. If he's only interested in making money, that's fine. If he wants to tell his story, then no.