[Solved] About QuestJS : list of functions avalaible for items / rooms

Hello,

I've an other question : are there a liste for functions for items / rooms ?

Example : openMsg() or / onOpen()

Thanks per advance.

Best regards


Hello.

This should help:

https://github.com/ThePix/QuestJS/wiki/Tutorial-2:-Rooms-and-exits#scripts


Also, these are all the properties on my game's first room:

0: "name"
​
1: "pronouns"
​
2: "isAtLoc"
​
3: "isHere"
​
4: "isHeld"
​
5: "isHereOrHeld"
​
6: "countAtLoc"
​
7: "scopeSnapshot"
​
8: "canReachThrough"
​
9: "canSeeThrough"
​
10: "itemTaken"
​
11: "itemDropped"
​
12: "canTalkPlayer"
​
13: "getExits"
​
14: "hasExit"
​
15: "getWorn"
​
16: "moveToFrom"
​
17: "postLoad"
​
18: "templatePostLoad"
​
19: "preSave"
​
20: "templatePreSave"
​
21: "getSaveString"
​
22: "eventActive"
​
23: "eventCountdown"
​
24: "eventIsActive"
​
25: "doEvent"
​
26: "room"
​
27: "beforeEnter"
​
28: "beforeFirstEnter"
​
29: "afterEnter"
​
30: "afterEnterIf"
​
31: "afterEnterIfFlags"
​
32: "afterFirstEnter"
​
33: "onExit"
​
34: "visited"
​
35: "lightSource"
​
36: "description"
​
37: "examine"
​
38: "darkDescription"
​
39: "getContents"
​
40: "getRandomExit"
​
41: "findExit"
​
42: "setExitLock"
​
43: "setExitHide"
​
44: "getReverseExit"
​
45: "desc"
​
46: "up"
​
47: "alias"
​
48: "listalias"
​
49: "getListAlias"
​
50: "pluralAlias"
​
51: "verbFunctions"
​
52: "nameModifierFunctions"
​
53: "scopeStatusForRoom"
​
54: "scopeStatus"
​
55: "backgroundNames"


To get that list, I made a function:

function listItemAtts(obj){
	var keys = Object.keys(obj);
	var txt = '';
	var a = 0;
	for (var key in keys) {
		txt+=a.toString() + ": " + keys[a]+"<br/>";
		a++;
		
	}
	msg(obj.name + " PROPERTIES:");
	msg(txt);
	return keys;	
};

With the function in my code, I just opened the browser's console and entered listItemAtts(w.cellar).

(My room's name is "cellar".)

You could also code your game to call the function. I just felt it would be easier (and faster) to call it from the console.


Oh thank you very much. :)

I've a last question about language items :

{nv:char:put:true}

It's defined where ? Because in French Language, when we wear an equipment, we say : "Nous enfilons".


Umm....

Does this help?

https://github.com/ThePix/QuestJS/wiki/The-Language-File#language-constructs


I honestly don't know how that stuff works.

If that link doesn't help, The Pixie will probably see this thread and help you out soon!


{nv:char:put:true}

It is a text processor directive, that says we want a noun-verb, using the noun "char" is set to, the verb "put" and we want a capital at the start. This is defined in _text.js, and discussed here:
https://github.com/ThePix/QuestJS/wiki/The-Text-Processor#cj-nv-and-pv

It uses lang.nounVerb (in lang-en.js), so to make it work in French, you need your own version of that (and in theory, you should not need to change the text processor). That is discussed here:
https://github.com/ThePix/QuestJS/wiki/The-Language-File#conjugating


Thank you very much. :)


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