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Well-written and coded very well!
Games like this are a breath of fresh air!
The author obviously put a lot of time, thought, heart, and soul into this game, and it deserves all the attention it can get.
This one was okay, but I thought the first one was done better.
Still fun to play, though!
This is an enjoyable CYOA. It makes you think, but it's not frustrating.
It's good!
This is my least favorite out of this author's parser collection.
It's okay, but by no means his masterpiece.
6/10
This is a very good game, filled with laughs and adventure.
The puzzles are well constructed, the riddles are challenging but not too difficult. The maze wasn't too bad (since there are plenty of objects to drop so you can map it). There are a few places where you need to enter specific commands to make something happen (and clicking things which seem to be telling the game the same thing does not have the desired effect, so beware).
Plus, if you get stuck, you can just contact the author. He's more than happy to provide help and/or hints!
Rating: 9/10
I played it and died.
Then I tried it again.
'Twas fun through and through!
Don't give up 'til you win!
This may be the most well-written gamebook on the site!
Great story! And the choices you make even matter!
The best ending was the best ending, too!
Rating: 11/10
A perfect result for Tanya
This is a groovy, little gamebook.
(Especially if you like eagles.)
This is the first game by the creator of The Bony King of Nowhere (which you've already played, I'm sure).
I won't spoil much, but I'll tell you this: the pigeon is a wealth of knowledge! And hilarious, to boot!
Great laughs, good characters, and smart puzzles.
Great humor.
Good puzzles and riddles. Not too hard and not too easy.
The game is not too long, nor is it too short.
It made me laugh aloud every 3 to 5 turns.
An enjoyable game, with an enjoyable story, from start to finish.
The Hitchhiker's Guide to the Galaxy is a wholly remarkable game.
It has been compiled and recompiled many times over many years and under many different editorships. (See FOOTNOTE 1.) It contains contributions from Douglas Adams and Steve Meretzky.
The introduction begins like this:
You wake up. The room is spinning very gently round your head. Or at least it would be if you could see it which you can't.
It is pitch black.
>
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This is the text adventure that I, like many others, cut my teeth on. I've played it numerous times and will probably play it many more. But, I am rather fond of the works of Mr. Adams. All five and a half books in the Hitchhiker's trilogy, the Dirk Gently novels... Last Chance to See is non-fiction, but it's great, too.
(Game, the game. Focus on the game!)
But, back to the game.
Douglas Adams loved computers. I'm sure you can find the backstory on this game easily with a quick online search, but the main thing to know is: Douglas was a computer fan from the jump. He was also a perfectionist. Writing, then rewriting again and again, watching deadlines fly by without a care, focusing on every detail, and that pays off for us more than anyone else. We can trust him to guide us through... well, the entire galaxy! And all on less than thirty Atrairian dollars a day!
Do you like to die frequently, sometimes for no reason? (Either way, you better save frequently!)
Are you a master of all five senses?
Do you like puzzles? Even improbable ones? (Consult the guide about everything, and you should figure everything out!)
Do you like Vogon poetry? [spoiler](Well, you better have that fish by the time you hear it! That's my advice!)[/spoiler]
If your answer to any on or all these questions is, "what???", then this is the game for YOU!
And remember: DON'T PANIC
I recommend this game to anyone who's enjoyed the book(s) and/or movie and/or TV series and/or radio show.
SIDE NOTE: You're lucky this game is so easily accessible these days. Back in my day, we had to go to the local Sears, through a door with a sign reading 'BEWARE THE LEOPARD' then down into the basement of the store to ask a man, who's specialty was usually either in men's footwear or sporting goods, to locate then sell you copy of this thing called a 'computer game'. (Not really. We just went to Radio Shack. The basement of Sears is where you had to go for Super Nintendo games.)
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FOOTNOTE 1: This statement may or may not be true.