<include ref="CoreEditorObjectMap.aslx"/>
with this line: <include ref="MapTilesExt_Editor.aslx"/>
Note that you should not simply tack this on to the end if you want it to work; the default Map tab will override this library. MapTilesExt_Types.aslx -> Goes in your game folder; provides the inherit types that are called by the editor.
In CoreEditor.aslx, replace this line:<include ref="CoreEditorObjectMap.aslx"/>
Pertex wrote:Nice!
Just two points to clear your post:MapTilesExt_Types.aslx -> Goes in your game folder; provides the inherit types that are called by the editor.
And it must included in your game, of course.
[quote]
In CoreEditor.aslx, replace this line:<include ref="CoreEditorObjectMap.aslx"/>
The Pixie wrote:Can you include some screenshots of the new grid, or a link to an uploaded example game? It would help to show people what your system will do.