Libraries and Code Samples

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For Libraries and Code Samples, please create new topics over at GitHub Discussions for the Quest repo (Libraries and Code Samples category).
Topic Replies Last Post
buy 0 20 Nov 2024 14:01
Create 10000 scenery object with descriptions 3 05 Nov 2024 11:48
Integrating favourite libraries into the core of quest 5.8 "core3" 12 16 Oct 2024 22:09
Patch for Quest 5.8.0 Transcript Issue 1 28 Aug 2024 13:28
Dismissable Dialog for QuestJS 0 02 Jun 2024 16:27
K04 Guide to solving simple coding problems from quest app (2024) 0 02 Apr 2024 13:42
Saving a game's firsttime 3 13 Mar 2024 01:17
How to ask the player a yes or no question 1 26 Jan 2024 16:29
K03 Free game code templates (2024) 0 22 Jan 2024 15:25
Silly way to do page numbers (Quest gamebook) 4 21 Jan 2024 21:07
Too Many Tabs!! Adding your Library Tabs to the "Features" tabs so they can be toggled on/off 5 10 Nov 2023 21:18
Updated version of Enhanced WeatherLib 0 18 Sep 2023 17:47
Expanded Achievements for QuestJS 3 12 Aug 2023 14:21
Feeling around in the darkness 2 10 Jul 2023 05:02
Questing System MK-II 0 06 Jul 2023 22:46
Enhanced version of Pixie's WeatherLib! 2 29 Jun 2023 14:38
Script Dictionaries hurt my head 6 20 Jun 2023 11:28
Simple flag cheat-codes to use while creating/testing your game. 2 19 Jun 2023 23:54
Removing those Pesky Utility rooms from lists results! Using Room-Types to clean things up a bit. 7 13 Jun 2023 11:59
Coordinate Based Movement System 6 07 Jun 2023 16:16
Flexible status attributes 0 30 Apr 2023 14:50
Code snippet to get fancy with fantasy dates 3 05 Feb 2023 18:21
Additional Scrolling Functions: scrollToTop, scrollOnePage, and stopScroll Javascript Functions 0 02 Oct 2022 04:43
Randomly picking from a dictionary 6 22 Jun 2022 20:15
A Way To Save/Load Between Versions on Desktop or Online: SaveLoadCode Library (Quest 5.8) 0 13 Mar 2022 04:30
A neater WriteVerb? (Quest) 0 21 Feb 2022 17:10
Limit for the number of verbs displayed in the "places and objects" panel. 2 18 Oct 2021 16:48
How to hide in a cupboard. (tutorial) 1 23 Aug 2021 23:09
Make a Quest game respond to ENTER press with no input 8 12 Jun 2021 21:18
Quest 5.8 Working in Wine 4 11 Jun 2021 17:55
INFOCOM-Style Inventory Command (Revisited) 0 29 May 2021 20:14
ATTENTION: QUEST AUTHORS WHO USE THE ENTER VERB 9 11 May 2021 23:40
Concerning the order in which start and init scripts run 3 08 May 2021 02:17
Making any command affect a different object (Quest) 0 23 Nov 2020 15:43
Key macros 2 03 Oct 2020 10:29
JS `setCss` issue 2 04 Aug 2020 13:28
ExitDescriptions v1.0 Release - Give exits in-room descriptions just like objects! 3 13 Jul 2020 14:20
8ne - DevMode 2.5 - Development tool for better testing the running game 2 06 Jul 2020 00:28
Controlling Monster Spawning With A Script for ThePixie's Zombie Apocalypse Tutorial And Mini Quest System 4 03 Jun 2020 20:36
8ne - Message Plus 1.0 - Output Text with style elements 1 03 May 2020 22:53
8ne - New name: ScriptGames becomes EightOne (8ne)! 1 03 May 2020 13:34
8ne - OutputTextPar 1.0 - Output text in paragraphs 0 03 May 2020 13:30
8ne - ObjectExt 1.3 - Alias extensions for open, switch and in container 0 03 May 2020 13:28
8ne - UseAllround 2.6 - Use the 'use' verb global for opening/closing, switching and put on 0 03 May 2020 13:25
8ne - StyleSheet 2.4 - Extract and set modified CSS code from the game interface 0 03 May 2020 13:24
8ne - SetObjectCase 1.5 - Script add-on with which it is possible to set common object attributes more effectively 0 03 May 2020 13:21
8ne - RunObjectCase 1.0 - Executes the script or displays the text from the respective object case 0 03 May 2020 13:20
8ne - RunCommand 1.2 - Executes commands as in the command prompt 0 03 May 2020 13:19
8ne - Parser Plus 1.1 in German - A parser, which masters many new words, colloquial language and filler words 0 03 May 2020 13:17
8ne - AdvancedGermanParser 1.1.1 - A German parser, which masters many new words, colloquial language and filler words. 0 03 May 2020 13:12

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