Cold by hardy
A short adventure in a cold, dark forest. Questions like where and why are irrelevant here. The one you really should be asking yourself is whether you'll make it back inside or not. Before it's too late.
(A short, five minute "puzzle" adventure from a first-timer. It might be a bit different than the ones people have already submitted here, but it's more like a test anyway. Getting to know the system a bit better, so to speak.)
(A short, five minute "puzzle" adventure from a first-timer. It might be a bit different than the ones people have already submitted here, but it's more like a test anyway. Getting to know the system a bit better, so to speak.)
Review
SnakeSlither
24 Sep 2018
Comment
KyuJones
08 Jan 2016
Comment
IAmNotARobot
29 Nov 2015
If you didn't figure out how to solve the puzzle its not the end of the world. After all, its supposed to be a puzzle game.
Here's how I solved the game.
<feel
<push top
<look at slit
<push pin
<push top
<look at tools
You can either choose to take the axe or the hammer and chisel(<take axe or <take hammer <take chisel ;the saw wont work)
<open door
<go out
<east
If you chose the hammer and chisel from earlier follow these steps:
<use chisel on door frame
<use hammer on door frame
<use hammer on door frame
<use hammer on door frame
<open door
<go in
If you chose the axe from earlier, follow these steps:
<east
<use axe on padlock
<use axe on padlock
<open door
<go in
Once you are in the shed or the cottage you explore the area until it says there are steps outside and a dark shadow on the window(if you entered the shed it will say there is a muffled roar)
Your welcome for all the instructions.
Here's how I solved the game.
<feel
<push top
<look at slit
<push pin
<push top
<look at tools
You can either choose to take the axe or the hammer and chisel(<take axe or <take hammer <take chisel ;the saw wont work)
<open door
<go out
<east
If you chose the hammer and chisel from earlier follow these steps:
<use chisel on door frame
<use hammer on door frame
<use hammer on door frame
<use hammer on door frame
<open door
<go in
If you chose the axe from earlier, follow these steps:
<east
<use axe on padlock
<use axe on padlock
<open door
<go in
Once you are in the shed or the cottage you explore the area until it says there are steps outside and a dark shadow on the window(if you entered the shed it will say there is a muffled roar)
Your welcome for all the instructions.
Comment
Ibat
07 Sep 2015
Comment
Sam the Sham
30 Dec 2014
Comment
he.bann28
30 Sep 2013
Review
xavea
18 Sep 2013
I also got the "Error running script: No verb response defined" message when I tried to close the door behind me after getting into the cottage. To keep out the cold and all. Also, I couldn't figure out how to follow the footprints around the toolshed. I couldn't look at the prints and I couldn't go any direction except towards the cottage. An interesting puzzle, even though I'm not usually a fan of timed puzzle sequences. I hope you fix the bugs and continue on with the next parts of this game.
It is a good start, I docked marks for the script errors for what I thought were obvious things (opening window and closing door) and the length.
It is a good start, I docked marks for the script errors for what I thought were obvious things (opening window and closing door) and the length.
Comment
Shin0bi
28 Jun 2013
Review
Michael29
26 Jun 2013
Comment
dombo813
21 Jun 2013
Comment
Carrot
09 Jun 2013
Review
Eric Björk
05 Feb 2013
I have to say I quite enjoyed this short game. I hope you finish the rest of it some time. I like the way you programed it to be similar to older text games, and I also liked the whole feel of the game. You did very well with your object and room descriptions and were thorough with making most objects have a look description. Even though there wasn't much of a storyline since it was so short, but it seems to be a great beginning. Great job and continue making games!
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Average rating
Written by
hardy
Plays
2945
Downloads
2679
Download file
Quest 5.2
English
Published 09 Dec 2012
Updated 09 Dec 2012
IFDB listing
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