Zork by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling
"Many strange tales have been told of the fabulous treasure, exotic creatures, and diabolical puzzles in the Great Underground Empire. As an aspiring adventurer, you will undoubtedly want to locate these treasures and deposit them in your trophy case."
[--blurb from The Z-Files Catalogue]
[--blurb from The Z-Files Catalogue]
Information in this game listing is copyright Erik Temple, Emily Short, Paul O'Brian, is taken from IFDB,
and is licensed under a Creative Commons Attribution 3.0 United States License.
Review
ZorkLover12417
07 Sep 2025
Review
ZorkHater71421
06 Aug 2025
Review
XxERYK_love_MELxX
26 Apr 2023
Review
ZorkHater123
21 Feb 2023
Comment
thegreenpan
29 Jun 2022
Comment
Charlie Scott
23 Oct 2021
Review
RiceBread219
10 Mar 2021
Comment
IFireblaster7
10 Feb 2021
Comment
DarthDankSaber
13 Jan 2021
Review
17zahmad
07 Jan 2021
Review
Savio
21 Jun 2020
Review
Otakunami777
21 May 2019
Review
turntechgodhead4
31 Mar 2019
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Jude B
25 Mar 2019
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dac
14 Mar 2019
Review
thecanvasrose
22 Dec 2018
If you haven't played Zork, you haven't played IF... Okay, that's an exaggeration, but to me, the Zork games are what got me hooked on IF in the first place. It's perfect for anybody who likes D&D but is too antisocial or introverted to join in on a campaign as often as one might otherwise like to (guilty). Zork is iconic - it's too bad that it isn't as popular today as it ought to be. Besides that, it really is one of the most fun games (text-based or otherwise) that I've ever played all of the way through.
Comment
rover13
18 Oct 2018
Cant get the coffin out in any direction.
Checked with the walkthrough of the original, doesnt compute, seems to vary a little.
SPOILER:
steps in reservoir south to narrow, same for the passage back to rocky ground, west (from egyption room) as written in the walkthrough doesnt exist.
I really like the game, would like to continue as well ;)
thanks for any help.
Checked with the walkthrough of the original, doesnt compute, seems to vary a little.
SPOILER:
steps in reservoir south to narrow, same for the passage back to rocky ground, west (from egyption room) as written in the walkthrough doesnt exist.
I really like the game, would like to continue as well ;)
thanks for any help.
Review
Tylordian
18 Sep 2018
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Mihoshika
28 Jun 2018
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aniztar
04 May 2018
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PArZivL
29 Mar 2018
Comment
Cheralina
05 Mar 2018
Review
archerqueen08
25 Feb 2018
Review
gamerknight007
13 Feb 2018
Review
tomandthejack
23 Nov 2017
Review
ChartsetGamemaker
13 Jul 2017
Considering the scattering of the objects, layout of the map, and general feel, I have to rate this game poorly. If you've played the original Zork at all, you know that the bank, carousel room, and riddle room are not in the first game. The game plays like someone smushed together Zork 1 and Zork 2 to make this. I would recommend to anyone who wants to play the Zork trilogy to download the files from the Infocom website, instead of playing it here.
Review
Theguythatkyahs
23 Jun 2017
Review
JRehfeldt
08 Jun 2017
Comment
IHATETHESEGAMES
04 May 2017
Comment
ILOVETHISWEBSITE
04 May 2017
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ILOVETHISWEBSITE
04 May 2017
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IHATETHESEGAMES
04 May 2017
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ILOVETHISWEBSITE
04 May 2017
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ILOVETHISWEBSITE
04 May 2017
Review
IHATEZORK
04 May 2017
Comment
IHATETHESEGAMES
04 May 2017
Comment
ILOVETHISWEBSITE
04 May 2017
Comment
IHATETHESEGAMES
04 May 2017
Comment
ILOVETHISWEBSITE
04 May 2017
Comment
IHATEZORK
04 May 2017
Review
ILOVETHISWEBSITE
04 May 2017
Comment
IHATETHESEGAMES
04 May 2017
Comment
StarmanX
09 Apr 2017
Comment
Trumplycare
26 Mar 2017
Comment
XxX-Cool-Romain-Kid-XxX
21 Mar 2017
Comment
XxX-Cool-Romain-Kid-XxX
21 Mar 2017
Comment
XxX-Cool-Romain-Kid-XxX
21 Mar 2017
Comment
Brad meeeo
21 Mar 2017
Comment
DavyB
15 Mar 2017
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DavyB
15 Mar 2017
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MrBadTouch
14 Mar 2017
Comment
minecraftpsyco99
01 Mar 2017
Review
minecraftpsyco99
01 Mar 2017
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Mrs. Lewis
01 Mar 2017
Comment
Mastergum245
22 Feb 2017
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DarkFantasy2017
26 Jan 2017
This game was a classic, and I remember playing various versions of it over the years. While a deep game, and a compelling story, this version suffers from the one flaw that every single version of this game that I have ever played does... the geometry in the world is non-Euclidean, apparently, because it is very possible to move in a direction, move in the opposite direction, and wind up somewhere that is NOT where you started. This can easily render the game unwinnable within moments of beginning the game, if you don't make exactly the right moves from the very beginning.
Comment
DeadlyWizard
20 Jan 2017
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snazzy ray
19 Jan 2017
Comment
KNIGHTOFDERP22
19 Jan 2017
Review
coolswagman
11 Dec 2016
Comment
Eris Discord
06 Dec 2016
Comment
Lewge
27 Nov 2016
Comment
jeffharms
13 Nov 2016
Comment
TR1CK5TER
07 Nov 2016
Review
FloatingDaemonHead
28 Oct 2016
Comment
Infocom
10 Oct 2016
Comment
Infinicorn
12 Sep 2016
Review
RedstoneHUD
06 Sep 2016
Comment
ethan_dicks
16 Aug 2016
This is not Zork I, it is the original "mainframe" Zork, first written in MDL, but ported to Inform (by me). The title for this page is accurate ("Zork") but the graphic ("Zork I") is not. To answer some of the comments below, walkthroughs for Zork I will not work exactly here because it's not the same game and some of the locations and puzzle solutions are different.. This game was broken into 3 parts (and some content added) to become Zork I, II, and III, but this is where it all started. As for east and west near the Bank, the original map has twists and turns. In more than one location, you can enter a room and not return to the previous room by going the opposite direction. This is not a bug, this is fiendish map design from the original Implementors. Later games played more fair with players, but this is essentially the second text adventure ever written (after Colossal Cave, or just "Adventure") and there weren't any rules to follow yet.
You get some in-game help with HELP, INFO and DOC.
You get some in-game help with HELP, INFO and DOC.
Review
18evansf
11 Aug 2016
Review
Sharicm
06 Aug 2016
Comment
Sharicm
06 Aug 2016
Comment
hobbitforlife
05 Aug 2016
Comment
Isychos
28 Jul 2016
I still have original B floppy's with box, artwork and hint booklet from the 80's. In kindergarten I was obsessed with "the thief" character and had an entire backstory for him. (As well as the maze skeleton - woeful tale of a fallen traveler!) Closest thing to real magic I ever felt as a child. The difference in wordings does give me pangs, though. Its the same game... but it is not. Here's not here.
Comment
Myfaceiscool
21 Jul 2016
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Myfaceiscool
21 Jul 2016
Review
Myfaceiscool
21 Jul 2016
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sharkette
13 Jul 2016
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sharkette
13 Jul 2016
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KyuJones
08 Jul 2016
Review
rainbowunikittens
23 Jun 2016
Comment
mmack
22 Jun 2016
Comment
Sproggy
08 Jun 2016
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wordartist1223
06 Jun 2016
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sarahsueisme
30 May 2016
Comment
pilgrimww54
27 May 2016
Review
BoogieNannii
24 May 2016
Comment
11/17/2006
17 May 2016
Comment
Wordwordword
25 Apr 2016
Review
Draconocard
15 Apr 2016
Comment
BaileyBear
06 Apr 2016
Review
Steampunk Realities
02 Apr 2016
Comment
menders
01 Apr 2016
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DerpHaven
05 Mar 2016
Comment
shenshen
27 Feb 2016
Can someone explain something to me about the directions?
Because when i leave the place "North of the House" in a NORTH direction, i end up in the "Forest". If i directly want to go south again, i suddenly end up in a "Clearing". How can this be? Im always mapping stuff down for textadventures. if it is North of the House (-> north) Forest, it would have to be: Forest (-> south) North of the House.
Whats wrong?
Because when i leave the place "North of the House" in a NORTH direction, i end up in the "Forest". If i directly want to go south again, i suddenly end up in a "Clearing". How can this be? Im always mapping stuff down for textadventures. if it is North of the House (-> north) Forest, it would have to be: Forest (-> south) North of the House.
Whats wrong?
Comment
rainbowunikittens
21 Feb 2016
Comment
rainbowunikittens
21 Feb 2016
Comment
rainbowunikittens
20 Feb 2016
Comment
rainbowunikittens
20 Feb 2016
Review
epicgirl5
19 Feb 2016
Comment
>Unknown<
23 Jan 2016
Comment
riddle maker
23 Jan 2016
Comment
Aech778010
04 Jan 2016
Comment
dainojosa
28 Dec 2015
Comment
akirajiang
09 Dec 2015
Review
Leinad Why
14 Oct 2015
Review
bilore
26 Sep 2015
Review
THEGEEKFACTOR
15 Sep 2015
Comment
TakingFlyte
14 Sep 2015
Comment
franco
04 Sep 2015
Review
NicholasVV
16 Aug 2015
Review
The Bro Cro
01 Aug 2015
Comment
Paper Asssassin
29 Jul 2015
Review
kjprice
29 Jul 2015
Comment
PeonFIN
16 Jul 2015
Review
+Lilyanna+M+
11 Jul 2015
Review
eviljake29
08 Jun 2015
Comment
origamimaster
03 Jun 2015
Comment
Marzipan
17 May 2015
@MisterPibb316 and for anyone else with an interest in the TRUE classics, just so you know you can get Zork I, II, and III at the official infocom site: http://www.infocom-if.org though you'll likely need DOSBox to run it. Or for more modern ports try searching here: http://www.ifdb.tads.org
If you're just curious and want to have a quick look it's great that it's available online here, but with this kind of old school game you REALLY need to be able to save properly, and in fact I'd recommend keeping multiple saves handy at different points as you progress.
If you're just curious and want to have a quick look it's great that it's available online here, but with this kind of old school game you REALLY need to be able to save properly, and in fact I'd recommend keeping multiple saves handy at different points as you progress.
Review
MisterPibb316
01 May 2015
If one was to rate this based on influence and role in the text adventuring world, it would be an easy 5-stars. Zork 1 has, by even modern standards for this genre, a lengthy and immersive open world, with challenging puzzles and the potential to go wandering far away from where you need to be to beat the game itself. It's true that it's in the eye of the beholder as to whether such mechanics are endearing, or are artifacts of a game development standard that has long since been abandoned. As for me, the hugeness excites me (please hold all goofy non G-rated jabs at me for that comment!)
It's 2015, as I am writing this. Based on immersion into Zork's fantasy world alone, I think this holds up as a darned good game, and one you should at least try. The vividness of some descriptions also assists its cause, though there are also too many generic comments about items/objects not being interesting or out of the ordinary. The main drawback is that, as an online-only game, you can't save the way you would if this game was available in the Quest engine, but c'est la vie.
It's 2015, as I am writing this. Based on immersion into Zork's fantasy world alone, I think this holds up as a darned good game, and one you should at least try. The vividness of some descriptions also assists its cause, though there are also too many generic comments about items/objects not being interesting or out of the ordinary. The main drawback is that, as an online-only game, you can't save the way you would if this game was available in the Quest engine, but c'est la vie.
Review
xJujiiiix
26 Apr 2015
Review
93brandon
17 Apr 2015
Review
mickobrats
13 Apr 2015
Comment
KennedyM
03 Apr 2015
Comment
CharlieBravo
17 Mar 2015
Review
Jezebel
17 Mar 2015
Comment
Mauricio Diaz Garcia
09 Mar 2015
Comment
Master of Adventure
08 Mar 2015
Review
Master of Adventure
08 Mar 2015
Comment
Silver
10 Feb 2015
Comment
KennedyM
10 Feb 2015
Comment
stantronic
16 Jul 2014
Review
Link6415
07 Apr 2014
Comment
mlwspy123
14 Jan 2014
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Average rating
Written by
Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling
Plays
1633135
External
English
Published 1979
Listing added 13 Jan 2014
IFDB listing
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