Switch by mick green
Surreal puzzle solving and code cracking. Give it a shot! Tip - in the strange dimension, write down verbs and nouns you discover on a piece of paper.
Version 1.3 - Now somewhat less cruel (more flexible with some inputs). There is a RESTART command instead of having to quit the game but I need to test it more thoroughly.
Version 1.4 - It gets a bit easier every time I update it but it's still very hard. Fixed some spelling errors. it's/its.
version 1.5 - removed bugs (like 2 easts) did rejigging of some things too for theme. Wonder what other bugs I've created. I think it was only possible to finish the game because of a restart bug! fixed that too.
version 1.6 - game helps a bit more where it was sorely needed making it is more possible to get somewhere.
version 1.7 - a bug caused player to get stuck in warehouse - fixed. I created this bug when I fixed things earlier (v 1.5)
Version 1.3 - Now somewhat less cruel (more flexible with some inputs). There is a RESTART command instead of having to quit the game but I need to test it more thoroughly.
Version 1.4 - It gets a bit easier every time I update it but it's still very hard. Fixed some spelling errors. it's/its.
version 1.5 - removed bugs (like 2 easts) did rejigging of some things too for theme. Wonder what other bugs I've created. I think it was only possible to finish the game because of a restart bug! fixed that too.
version 1.6 - game helps a bit more where it was sorely needed making it is more possible to get somewhere.
version 1.7 - a bug caused player to get stuck in warehouse - fixed. I created this bug when I fixed things earlier (v 1.5)
Comment
mick green
30 Oct 2021
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Annahvi
27 Sep 2021
*SPOILERS*
Things I've done:
Climbed the mountain
Rolled the dice
Peeled the orange
Touched the light and read the letter
Made and threw the plane
Went to the dead end
Drank some brandy
My current hint tells me not to throw away a bottle, and I've found that "brandy = wheel" in the other dimension.
I tried throwing the mug at everything in the office at the beginning, but nothing happened. Can I please get a more straightforward hint?
Things I've done:
Climbed the mountain
Rolled the dice
Peeled the orange
Touched the light and read the letter
Made and threw the plane
Went to the dead end
Drank some brandy
My current hint tells me not to throw away a bottle, and I've found that "brandy = wheel" in the other dimension.
I tried throwing the mug at everything in the office at the beginning, but nothing happened. Can I please get a more straightforward hint?
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mick green
10 Sep 2021
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_xXMidnight
24 Aug 2021
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mick green
28 Oct 2017
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Tallennar
26 Oct 2017
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Tallennar
26 Oct 2017
Okay, I'm stuck. I don't know how I'm supposed to get something stronger than tea or coffee, or how to get past the zombie. I have six functioning verbs and five functioning objects in the strange dimension. I have used the 'four letter word', but I don't see how I'm supposed to get past the zombie, or why it always kills me before I can react.
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mick green
01 Sep 2017
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Jfulls002
01 Sep 2017
I did that. I have 8 points, peeling orange, hitting zombie, changing odds, going high, leaving the office, gulping the ale, smelling the flower, and something else in office dimension, like the exit or something. My hint is about not throwing away a bottle. I have not found said bottle. I cannot get past the metal door. Hope this helps you give me the proper hint
Thanks, Jfulls
Thanks, Jfulls
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mick green
01 Sep 2017
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Jfulls002
31 Aug 2017
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mick green
29 Aug 2017
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mick green
29 Aug 2017
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mick green
29 Aug 2017
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Jfulls002
27 Aug 2017
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mick green
26 Aug 2017
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mick green
25 Aug 2017
The alphabetic probing I believe is just trying any words to see if they work. It's what a member called 2theleft said people would end up doing with SWITCH. The verb you need is 'crack'. This will change things significantly in the office dimension if you know which object to use it with. Do you know what to do with the A4 sheet of paper?
Comment
Jfulls002
22 Aug 2017
2theleft,
What is alphabetic probing?
Also, Mick, what verb are you supposed to get from grass?
I have found the verb for smell without passing the zombie. I have four points, 3 in alt dimension and 1 in regular, for going to a high place, removing the skin of a fruit, enjoying the fragrance of a plant, and in the regular, finding the stairwell. Help please.
What is alphabetic probing?
Also, Mick, what verb are you supposed to get from grass?
I have found the verb for smell without passing the zombie. I have four points, 3 in alt dimension and 1 in regular, for going to a high place, removing the skin of a fruit, enjoying the fragrance of a plant, and in the regular, finding the stairwell. Help please.
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mick green
14 Jul 2017
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Afrocalyptic
12 Jul 2017
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mick green
22 May 2016
Hi Brianna. Sorry for delay I don't get on here that much but I am working on another game that will hopefully be posted soon. The help is in quest already and just gives out some info on the game. The hint system I made by having an attribute that is a number and changes when the player solves a puzzle. When the player types 'hint' the game runs a function that looks at the number before giving out the correct hint. You need to use the desktop version of quest I believe to do this and you may have to search through the quest help pages to find out how to make a function and how to create and then update an attribute. But ask me more questions if you like.
Comment
brianna2016
29 Apr 2016
Hi Mick Green
I am quite new to this whole text adventure sort of thing but i really enjoyed playing your game. For school I am and creating a text adventure and I really liked how you did this game. I was wondering how you created the option of having a hint and help, I am not quite sure and thought maybe you could help.
If you see this comment i would really appreciate it if you could help out and respond.
Thankyou.
I am quite new to this whole text adventure sort of thing but i really enjoyed playing your game. For school I am and creating a text adventure and I really liked how you did this game. I was wondering how you created the option of having a hint and help, I am not quite sure and thought maybe you could help.
If you see this comment i would really appreciate it if you could help out and respond.
Thankyou.
Comment
mick green
29 Dec 2015
Thanks 2theleft for your perseverance with the game and your feedback. All your criticisms are valid and a few of them are good to see expressed by someone else - when you're so close to something you've made you can't always judge it with a sound mind!
I made this game very quickly - It was experimental and I loved the idea of it, whether it makes a good game or not... some people will like it as you yourself did but I think the concept could be more appealing set about in a fresh way - probably applying some of the suggestions you mentioned.
I think you're right about the objects. The games hard enough without adding new objects on the sly, and not changing the objects face unless examined etc.
You do right to quit and deserve a medal for getting as far as you did - I'm pretty sure she can get through the door though - does it have something to do with the egg? Can't remember I'll check.
I made this game very quickly - It was experimental and I loved the idea of it, whether it makes a good game or not... some people will like it as you yourself did but I think the concept could be more appealing set about in a fresh way - probably applying some of the suggestions you mentioned.
I think you're right about the objects. The games hard enough without adding new objects on the sly, and not changing the objects face unless examined etc.
You do right to quit and deserve a medal for getting as far as you did - I'm pretty sure she can get through the door though - does it have something to do with the egg? Can't remember I'll check.
Comment
2theleft
07 Dec 2015
Hi mick green,
I've got as far as I can. I can't rule out the possibility of getting further, but I have been fairly thorough and so, short of trying different versions of various browsers in the hope of discovering a timing hole, I'm going to leave it at that.
My feedback, for what it's worth:
We are a generation of players that don't know what to do in a kitchen. Resourcefully, I thought of coddling and devilling; even some made up things like benedictising, but it took 3 weeks to think of the actual answer. This should have had a 'hint' or mention in the text.
I suggest using 2 different clues fo each verb. This would allow for differences in players' backgrounds.
'Reflect' on this: nouns don't need any help - players capable of lasting more than a week will all discover the cost effectiveness of alphabetic probing.
Room descriptions might inlude any object descriptions which can change - otherwise the change goes unnoticed, viz: the end of the alley, and one of the places where human remains can turn up.
Information is so sparse in this game that players don't get enough data to form an opinion about whether you use red herrings or whether everything is for a reason.
There is a points leak - one of the places where 2 bonus points are awarded isn't idempotent.
People new to quest won't realise that the drawer slides shut just to avoid scope bloat.
Going west through a particular exit creates the reciprocal exit, so there is no need for a 'magic' way to create that exit if the game is played in the order I played it. This was very puzzling till I worked out the order in which you'd expected me to play.
I suggest that invisible things mention their whereabouts if looked at directly (i.e. looked at by name, albiet their 'wrong' name), so that you can check if you are still carrying them (or check if you are still the person who is carrying them!).
I have really enjoyed this game and would probably
I've got as far as I can. I can't rule out the possibility of getting further, but I have been fairly thorough and so, short of trying different versions of various browsers in the hope of discovering a timing hole, I'm going to leave it at that.
My feedback, for what it's worth:
We are a generation of players that don't know what to do in a kitchen. Resourcefully, I thought of coddling and devilling; even some made up things like benedictising, but it took 3 weeks to think of the actual answer. This should have had a 'hint' or mention in the text.
I suggest using 2 different clues fo each verb. This would allow for differences in players' backgrounds.
'Reflect' on this: nouns don't need any help - players capable of lasting more than a week will all discover the cost effectiveness of alphabetic probing.
Room descriptions might inlude any object descriptions which can change - otherwise the change goes unnoticed, viz: the end of the alley, and one of the places where human remains can turn up.
Information is so sparse in this game that players don't get enough data to form an opinion about whether you use red herrings or whether everything is for a reason.
There is a points leak - one of the places where 2 bonus points are awarded isn't idempotent.
People new to quest won't realise that the drawer slides shut just to avoid scope bloat.
Going west through a particular exit creates the reciprocal exit, so there is no need for a 'magic' way to create that exit if the game is played in the order I played it. This was very puzzling till I worked out the order in which you'd expected me to play.
I suggest that invisible things mention their whereabouts if looked at directly (i.e. looked at by name, albiet their 'wrong' name), so that you can check if you are still carrying them (or check if you are still the person who is carrying them!).
I have really enjoyed this game and would probably
Comment
mick green
25 Nov 2015
Comment
2theleft
24 Nov 2015
Hi Dr_Pinestine,
I struggled with this on and off for months and finally caved in and looked at the source. But before that, I managed to get a lot further - so don't give up just yet!
**SPOILER ALERT**
The smell thing is not hard once you've got past the zombie. Until then it will be nigh on impossible.
**SPOILER ALERT**
As for getting past the zombie - use the hints. Don't overthink them - they are non-cryptic. For one of the hints in question, the difficulty is in guessing a verb. For another, the difficulty is how to say what you want of the A4.
I struggled with this on and off for months and finally caved in and looked at the source. But before that, I managed to get a lot further - so don't give up just yet!
**SPOILER ALERT**
The smell thing is not hard once you've got past the zombie. Until then it will be nigh on impossible.
**SPOILER ALERT**
As for getting past the zombie - use the hints. Don't overthink them - they are non-cryptic. For one of the hints in question, the difficulty is in guessing a verb. For another, the difficulty is how to say what you want of the A4.
Comment
Dr_Pinestine
22 Nov 2015
Comment
mick green
17 Aug 2015
Comment
mick green
17 Aug 2015
To RanDumSocks... Yes this game is stupidly difficult. What 3 objects? The four letter word is exactly what it says it is, which is what you need, but first you have to put it in the right place. Well done for solving that puzzle by the way, you deserve a medal for doing that, in fact you deserve a medallion!
Comment
Justin11
08 Aug 2015
gee I am totally stuck :p
i'm gonna try to not spoil where I have gotten so far
i cannot get passed the three other objects in the weird dimension by interacting with them. I have some paper and a note, the first message on the note i get, but the second one i dont really know what to do with (the 4 letter word). Made some tea and don't know how to empty the mug or know how to make something "stronger?"
I am just all around confused :D
i'm gonna try to not spoil where I have gotten so far
i cannot get passed the three other objects in the weird dimension by interacting with them. I have some paper and a note, the first message on the note i get, but the second one i dont really know what to do with (the 4 letter word). Made some tea and don't know how to empty the mug or know how to make something "stronger?"
I am just all around confused :D
Comment
mick green
16 Jun 2015
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adt94
08 May 2015
Comment
mick green
24 Feb 2015
Review
ejm29
23 Feb 2015
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Written by
mick green
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Quest 5.5
English
Published 16 Feb 2015
Updated 08 Aug 2017
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