Seedship by John Ayliff
An AI ship full of frozen colonists must find the best planet to be the new home of the human race. Push your luck: do you settle here, on this not-quite-ideal planet, or keep searching and risk your ship being damaged in the journey? The planets you encounter are randomly generated, and as you travel you encounter random events, so each playthrough is different.
Review
national fink gamng
14 Jan 2023
Amazing, poetic game. I love the theme of the game: the last of humanity, asleep within vast chambers full of cryo-pods, depending on a starship's AI to find a new home. I also love the element of risk in the game, where the whims of chance can bring you to a sticky situation where you have to choose to sacrifice the efficiency of one part of your ship to continue, or you can risk damaging your whole ship in the worst scenario.
5/5, kool
5/5, kool
Review
cobradragon123
19 Jul 2022
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Aspex101
15 Jun 2022
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DeadwoodXD
23 May 2022
Review
Török Márk
24 Dec 2021
It an intriguing take on CYOA. The precision of the story-telling is impressive (with you playing the "human-like" AI and everything), as is the high number or well-thought-trough results. One thing though: as it is a human-like AI with human-like thinking, it would have been more realistic for it to be able to turn back to a planet already scanned.
Review
worthywoman
31 Oct 2021
16 Sep 2021
16 Sep 2021
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Blutakduck
03 Jul 2020
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emily22
24 Mar 2020
Review
PurebloodQueen
20 Dec 2019
great game! I enjoyed playing it again and again. The facts are good and choices are tough and it manages to make me worry about the damages I take. One thing that I notice was the damage rate could be really high, my! I don't know how but the cultural database was gone when I land I was expecting it to at least leave a half.
Over all amazing
Over all amazing
Review
OrthodoxOyster6
03 Oct 2019
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SilverStone the dragon
13 Sep 2019
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DarkLizerd
08 Sep 2019
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Pascal666
05 Sep 2019
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AdamBrezik
22 Jul 2019
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Curious
12 Jul 2019
I'm thinking . . . maybe alongside having a cultural and technological ending result also have a population result (based on surviving colonists and planet wildlife and technology). If a population is considerable small, then the civilisation will certainly exist but not surpass - and if population is considerably high then natural resources will be consumed in the near future.
And maybe something else can be done with the ship itself and any remaining probes. The memorial that it becomes will be one way or another based on the condition it was in when it landed and how many probes were left.
I'm sorry if I'm nagging … your game just got me fired up!
And maybe something else can be done with the ship itself and any remaining probes. The memorial that it becomes will be one way or another based on the condition it was in when it landed and how many probes were left.
I'm sorry if I'm nagging … your game just got me fired up!
Review
Curious
11 Jul 2019
Although I am very happy with this game (and I am already looking forward to replaying it) I have to make a nit-pick the ending scores. The only score I understood was of the technology level and the cultural level (because they were described). The other numerical scores are numbers out of a maximum that I don't know.
But having said that … I am very impressed with this piece of work.
But having said that … I am very impressed with this piece of work.
Review
The Legendary Lemon
28 Jun 2019
Review
GrizzlyTBOPA
26 Jun 2019
This game is pretty great! I love the randomness of it and the tough decisions you have to make. However, I think sometimes the damages made to some areas of the ship are too high. Maybe, if possible, an update which decreases the amount of damage received to the modules would be great.
Maybe I'm too picky and mooved on too many planets, but I still think the damages to the modules were too high for one turn.
Other than that, completely amazing game!
Maybe I'm too picky and mooved on too many planets, but I still think the damages to the modules were too high for one turn.
Other than that, completely amazing game!
Review
Gazotey
12 Jun 2019
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notanearthling
08 Jun 2019
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Raven Gray
25 May 2019
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broadwaydude
15 May 2019
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Abandon
15 May 2019
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AestheticStuff
10 May 2019
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Dog-in-a-tank
10 May 2019
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AestheticStuff
09 May 2019
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GR
09 May 2019
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seledoonarmy
28 Apr 2019
Comment
PavelC
27 Apr 2019
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halfGerman
17 Apr 2019
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jmacpher
15 Apr 2019
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Thecatofallcats
14 Apr 2019
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serentrippidy
31 Mar 2019
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SirHalfMast
28 Mar 2019
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jennifer.chen11
28 Mar 2019
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Jude B
25 Mar 2019
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CoolThisisAmazing
16 Mar 2019
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ggbzxt
14 Mar 2019
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ThatWDude
14 Mar 2019
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wolver
07 Mar 2019
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mkn
04 Mar 2019
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Jellyfish936
12 Feb 2019
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BoiSnake
06 Feb 2019
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John Ayliff
19 Dec 2018
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tswerts
12 Sep 2018
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Darth Sauron AKA Bible Boy
29 Aug 2018
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easher1968
17 May 2018
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John Ayliff
16 Mar 2018
Review
Cheralina
07 Feb 2018
Review
Stripes
06 Jan 2018
Intriguing! The gameplay is primarily stat-based, yet it never feels like you're just controlling numbers on a screen; the language used, the tone, puts weight on your choices, emphasizes the value of the colonists' lives. There aren't any true characters aside from the AI, but that only heightens the sense of loneliness and emptiness in the vast blackness of space. All alone, with a thousand lives in your hands, an entire species' fate up to you... and more often than not, instead of avoiding damage altogether, you must choose the lesser (or more bearable) of two evils; give up decades of sleepless nights and entire lives of scientific research, or lose the only records of the brightest and most inspired minds who poured passion and creativity into their art? So realistic. Very well done.
Review
Doom Slayer
05 Jan 2018
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Forgewright
09 Nov 2017
Tough choices give the game realism. The game's plot is entertaining. The consequences of your actions are original each time. Could use a bit more explanation when scoring, or perhaps a score line to determine amount of success. I enjoyed the game more than most and would recommend it. Nice work John!
Tale's review is sarcastic...I assume, because it is well done and makes you want to do better.
Tale's review is sarcastic...I assume, because it is well done and makes you want to do better.
Review
I cannot think of a name
09 Nov 2017
Review
Tale Weaver
09 Nov 2017
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Average rating
Written by
John Ayliff
Plays
32578
Twine
English
Published 07 Nov 2017
Updated 10 May 2019
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