The 2 choice scenario was kinda boring, but the worst part was when the kid finally leaves the home and I choose cash so i can buy what I need and it starts over. I really don't want to start at teh very beginning every time I make the wrong choice.
It was written good but the fact the "bad" options would lead nowhere and loop the game is very annoying and ruins it if you don't want to pick what isn't available.
It was really interesting and surprisingly funny! I would have liked to have seen more branches for the story though. It seem kind of railroaded. Still though, awesome game!
It was really fun - in a sort of cynical way - I love it!
Now, I don't know if it's because it's just episode 1, but in the future it would be fun if a wrong choice didn't kill the player RIGHT AWAY. (It's perfect for episode 1, when things are supposed to be easy, because it helps the player understand that they CAN get killed and that there IS a right way to go about things) For future episodes, I think it would be useful to allow both choices/storylines to play out a little, so when the player AT LAST dies, he/she would have to think "What did I do wrong, and when?". And, at this point, of course, it would be useful to include more clues to help the player not to die as often.
Also, there a couple of "you're" that were supposed to be "your".