A long road... by LovelyLexi

You are in a dark forest, alone (or so you think). Otherworldly happenings and bizarre visions become frequently apparent, and gradually more disturbing. Your only goal is to escape the winding roads and forests, alive. Use tools and strategy to stay on your feet. Fight the monsters of the forest. Team up or become enemies with people you find. Can you keep your sanity and get out?

Surreal Adventure / Surreal RPG Version 0.5
Comment LovelyLexi
13 Jan 2016
Some minor changes and bug fixes. If you find any more please tell me. More updates coming soon! Cyles City estimated beta release on Jan 15-18.

Comment LovelyLexi
06 Jan 2016
Version 0.3b (Beta) Update
Additions:
- New location, Old Street
- New location, Long Street
- New item, Magic Pebble (inventory) with neat stuff
- New item, Rope
- Many other additions...

Changes:
- Many bug fixes. If there are still bugs please let me know.

Upcoming:
- Thirst, hunger, and money statuses
- Cyles City, including shops for selling and buying
- Drivable vehicles
- Ownable homes

Comment LovelyLexi
03 Jan 2016
Version 0.3 (Beta) Update
Additions:
- New Picture!
- New location, Gravel Road
- New location, Damaged Street
- New apparel, Shirt and Jeans (Default clothing)
- New object, Tire (Can be pried loose and taken)
- New object, Tire Iron
- New object, Broken Bottle (Which can be repaired into a normal openable/closeable bottle)
- New object, Glue Bottle (Can repair damaged things)
- New object, Boulder
- New object, Sign
- New object, Stick (Can be used to make a campfire)
- New object, Trash Can
- New object, Trash Bag

Changes:
- Fixed 2 bugs and 1 prefix
- Trash Can is fixed so that the items only appear (when knocked over) if the items have NOT been taken already.

Please comment any errors or suggestions for future updates and rate the game. Thank you!

Comment LovelyLexi
03 Jan 2016
New stuff! The game is updated now.

Comment LovelyLexi
01 Jan 2016
@XanMag No, there is no exit yet in this version. It's a demo version.

Comment XanMag
01 Jan 2016
There is apparently no exit from the opening room. Am I missing something?

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