The legendary dungeon has claimed the life of many an adventurer, brave and foolhardy alike. Will you fare any better?
When you start you will be presented with the character creation dialogue. You have 10 points to assign to four statistics:
Strength: Better chance to hit in melee, can wear better armour
Agility: Better chance to hit in melee, better chance to avoid being hit
Stamina: More hit points
Intelligence: Can learn and cast higher level spells
You will also get a choice of bonus items to start the game with. Note that you need a strength of at least 6 to use the armour, an intelligence of at least 6 to learn the spell. Remember to LEARN the spell!
Sabre: +1 to hit bonus, does 3d4+1 damage (dagger does d6)
Firebreath: 6 fire damage
Two healing potions: each restores you to full health
Medium shield: adds 2 to your defence
Light armour: gives armour 2 (default is 0)
The dungeon is entirely randomly generated (the first three locations on the surface are not). Among other things, this means you can keep going deeper and deeper, though you will find eventually that the monsters are not getting any more powerful, whilst you just get better and better. Let me know how far you get! You may find there is a slight delay as you enter a room with stairs going down for the first time as the next level is generated.
If you keep getting lost, there is a MAP command that may help.
Note that in you play on-line, Quest will time out after about twenty minutes, so if you stop playing, SAVE YOUR GAME! Issues with loading a saved game should now be resolved.