Deeper by The Pixie
The legendary dungeon has claimed the life of many an adventurer, brave and foolhardy alike. Will you fare any better?
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When you start you will be presented with the character creation dialogue. You have 10 points to assign to four statistics:
Strength: Better chance to hit in melee, can wear better armour
Agility: Better chance to hit in melee, better chance to avoid being hit
Stamina: More hit points
Intelligence: Can learn and cast higher level spells
You will also get a choice of bonus items to start the game with. Note that you need a strength of at least 6 to use the armour, an intelligence of at least 6 to learn the spell. Remember to LEARN the spell!
Bonus items:
Sabre: +1 to hit bonus, does 3d4+1 damage (dagger does d6)
Firebreath: 6 fire damage
Two healing potions: each restores you to full health
Medium shield: adds 2 to your defence
Light armour: gives armour 2 (default is 0)
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The dungeon is entirely randomly generated (the first three locations on the surface are not). Among other things, this means you can keep going deeper and deeper, though you will find eventually that the monsters are not getting any more powerful, whilst you just get better and better. Let me know how far you get! You may find there is a slight delay as you enter a room with stairs going down for the first time as the next level is generated.
If you keep getting lost, there is a MAP command that may help.
Note that in you play on-line, Quest will time out after about twenty minutes, so if you stop playing, SAVE YOUR GAME! Issues with loading a saved game should now be resolved.
__________________________________
When you start you will be presented with the character creation dialogue. You have 10 points to assign to four statistics:
Strength: Better chance to hit in melee, can wear better armour
Agility: Better chance to hit in melee, better chance to avoid being hit
Stamina: More hit points
Intelligence: Can learn and cast higher level spells
You will also get a choice of bonus items to start the game with. Note that you need a strength of at least 6 to use the armour, an intelligence of at least 6 to learn the spell. Remember to LEARN the spell!
Bonus items:
Sabre: +1 to hit bonus, does 3d4+1 damage (dagger does d6)
Firebreath: 6 fire damage
Two healing potions: each restores you to full health
Medium shield: adds 2 to your defence
Light armour: gives armour 2 (default is 0)
_________________________________
The dungeon is entirely randomly generated (the first three locations on the surface are not). Among other things, this means you can keep going deeper and deeper, though you will find eventually that the monsters are not getting any more powerful, whilst you just get better and better. Let me know how far you get! You may find there is a slight delay as you enter a room with stairs going down for the first time as the next level is generated.
If you keep getting lost, there is a MAP command that may help.
Note that in you play on-line, Quest will time out after about twenty minutes, so if you stop playing, SAVE YOUR GAME! Issues with loading a saved game should now be resolved.
Comment
Shugary Sugar
08 Jul 2019
Great concept but it loses it's immersion quickly because I can't examine things that the game tells me exists. Very disorientating map with no differentiation between halls. I also have no incentive to kill these things and I can walk around them If I wanted to, they don't even drop loot, why do we have to kill them?
Review
acidfaucets
01 Jul 2018
Really cool, some very good world building and as others have said, it feels a lot like D&D. This is a great use of Quest, the format and stats and artwork all come together to create a nice professional feel for the game. However, one or two issues...
First of all, I'm an everything-checker. If I see something described, I want to assume that it's an object I can look at or interact with. The sidebar helps to show which items in a room are actual objects, but frankly I think if something is described then a player's curiosity will have to be rewarded when they want to examine it further. Some early game examples include the stone lions outside the dungeon, and the stairs once first inside.
There were also one or two script errors I came across when entering certain rooms, they all take this form:
Error running script: Error compiling expression 'FormatStringList(a)': FunctionCallElement: Could find not function 'FormatStringList(QuestList`1)'
However, my main complaint is more of a basic design flaw. At the start of the game you're on a road and told you can go east, north or south. I tried both north and south, as they were described as part of a road. The "story" tells you, however, that you don't have any desire to go those ways, and would rather go east. Why offer this choice in an RPG if the story wants you on rails at this point?
Anyway, other than those gripes, really awesome game and I would happily play hours of this kind of thing.
First of all, I'm an everything-checker. If I see something described, I want to assume that it's an object I can look at or interact with. The sidebar helps to show which items in a room are actual objects, but frankly I think if something is described then a player's curiosity will have to be rewarded when they want to examine it further. Some early game examples include the stone lions outside the dungeon, and the stairs once first inside.
There were also one or two script errors I came across when entering certain rooms, they all take this form:
Error running script: Error compiling expression 'FormatStringList(a)': FunctionCallElement: Could find not function 'FormatStringList(QuestList`1)'
However, my main complaint is more of a basic design flaw. At the start of the game you're on a road and told you can go east, north or south. I tried both north and south, as they were described as part of a road. The "story" tells you, however, that you don't have any desire to go those ways, and would rather go east. Why offer this choice in an RPG if the story wants you on rails at this point?
Anyway, other than those gripes, really awesome game and I would happily play hours of this kind of thing.
Comment
jmnevil54
24 May 2018
You have a problem with the buy command....
> speak to Trader Kam
'What have you got for sale?'
'Take a look at my stock.'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is not defined for types 'Element' and 'Int32'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is not defined for types 'Element' and 'Int32'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is not defined for types 'Element' and 'Int32'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is not defined for types 'Element' and 'Int32'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is not defined for types 'Element' and 'Int32'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is not defined for types 'Element' and 'Int32'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is not defined for types 'Element' and 'Int32'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is not defined for types 'Element' and 'Int32'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is n
> speak to Trader Kam
'What have you got for sale?'
'Take a look at my stock.'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is not defined for types 'Element' and 'Int32'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is not defined for types 'Element' and 'Int32'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is not defined for types 'Element' and 'Int32'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is not defined for types 'Element' and 'Int32'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is not defined for types 'Element' and 'Int32'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is not defined for types 'Element' and 'Int32'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is not defined for types 'Element' and 'Int32'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is not defined for types 'Element' and 'Int32'
Error running script: Error compiling expression 'price * (rate + game.pov.parent.markup) / 100': ArithmeticElement: Operation 'Multiply' is n
Comment
jmnevil54
15 Apr 2018
> west
Error running script: Error compiling expression 'FormatStringList(a)': FunctionCallElement: Could find not function 'FormatStringList(QuestList`1)'
You think this may have been a storeroom at one time from the debris on the ground. A statue of a woman casting a spell stands a little to the {north:south:east:west}.
You can go west, south, north or east.
> west
Error running script: Error compiling expression 'FormatStringList(a)': FunctionCallElement: Could find not function 'FormatStringList(QuestList`1)'
You are at a corner in the passage.
You can go north or east.
These were also on the second floor!
Error running script: Error compiling expression 'FormatStringList(a)': FunctionCallElement: Could find not function 'FormatStringList(QuestList`1)'
You think this may have been a storeroom at one time from the debris on the ground. A statue of a woman casting a spell stands a little to the {north:south:east:west}.
You can go west, south, north or east.
> west
Error running script: Error compiling expression 'FormatStringList(a)': FunctionCallElement: Could find not function 'FormatStringList(QuestList`1)'
You are at a corner in the passage.
You can go north or east.
These were also on the second floor!
Comment
jmnevil54
15 Apr 2018
Comment
jmnevil54
11 Oct 2017
Comment
jmnevil54
11 Oct 2017
Review
MaxGuy
01 Oct 2017
Comment
postsqs
22 Sep 2017
Just left a review with some bugs I noticed included.
The hag bug mentioned earlier is still there.
I also can save, but cannot load saves because the check stats script finds the values as zero. Some text flashes on the text output panel, then disappears.
I also murdered the demon trader Melophelos and noticed that if you go back up out of the dungeon, the game crashes, returning what I nicknamed the Melophelos not found error.
I saw you posting about the save issue in the forums somewhere, so hopefully that'll be fixed soon haha\
That dire hag bug is a game breaker though. Oh, and I'm on the desktop quest app version fyi
The hag bug mentioned earlier is still there.
I also can save, but cannot load saves because the check stats script finds the values as zero. Some text flashes on the text output panel, then disappears.
I also murdered the demon trader Melophelos and noticed that if you go back up out of the dungeon, the game crashes, returning what I nicknamed the Melophelos not found error.
I saw you posting about the save issue in the forums somewhere, so hopefully that'll be fixed soon haha\
That dire hag bug is a game breaker though. Oh, and I'm on the desktop quest app version fyi
Review
postsqs
22 Sep 2017
I recently got involved with a group designing a text adventure game and was asked to help design the UI and write copy for the story. I found Deeper while brushing up on my programming skills. I have had a lot of fun with Deeper, from tweaking values of items, to starting with waaay more buy points than should be allowed*chuckle*, to exploring the game, which takes a very basic dungeon-exploration concept, and brings it to life in an endlessly fun way.
That being said, I note that saving does not work because when the end of turn check stats script runs, it finds that the values are present to 0. This crashes the game. I would suggest defaulting levels to 1, then putting in an in-game mechanic which allows players to change stats back to whatever they had before saving; perhaps a potion of regeneration or a "scroll of ancient memories" or some such, something Melophelos and Kam would sell multiple units of. This wold remove the crashing issue keeping me from saving.
I also fond that when fighting a dire hag, I was transported to a lava room, on top of a column. Upon defeating the dire hag, the dialogue indicating that I was transported back appeared, but trying to move in any direction returns the movement error response, and the "look" command returns a description of the lava room. I have the file saved, and will play with the code if I have time. I also noticed the dialogue says "You find yourself stood" where it should say "you find yourself standing".
Also, if you kill the demon Melophelos, then return to the surface, the game returns an unknwn object error, a Melophelos scripts error, and crashes. I'd suggest making Melophelos unattackable unless he won't crash the game; it'd also be great if killing him dropped his stock of goods lol
Other than those bugs, great game! I've played it about twenty times, deepest level is 9, though I do sometimes abuse my point buy tweak:P
That being said, I note that saving does not work because when the end of turn check stats script runs, it finds that the values are present to 0. This crashes the game. I would suggest defaulting levels to 1, then putting in an in-game mechanic which allows players to change stats back to whatever they had before saving; perhaps a potion of regeneration or a "scroll of ancient memories" or some such, something Melophelos and Kam would sell multiple units of. This wold remove the crashing issue keeping me from saving.
I also fond that when fighting a dire hag, I was transported to a lava room, on top of a column. Upon defeating the dire hag, the dialogue indicating that I was transported back appeared, but trying to move in any direction returns the movement error response, and the "look" command returns a description of the lava room. I have the file saved, and will play with the code if I have time. I also noticed the dialogue says "You find yourself stood" where it should say "you find yourself standing".
Also, if you kill the demon Melophelos, then return to the surface, the game returns an unknwn object error, a Melophelos scripts error, and crashes. I'd suggest making Melophelos unattackable unless he won't crash the game; it'd also be great if killing him dropped his stock of goods lol
Other than those bugs, great game! I've played it about twenty times, deepest level is 9, though I do sometimes abuse my point buy tweak:P
Comment
XanMag
19 Aug 2017
Comment
Stella S.
18 Aug 2017
By the way, when you say "artefact," I'm pretty sure you mean "artifact." Here is an excerpt from Google:
Artifact: An object produced or shaped by human craft, especially a tool, weapon, or ornament of archaeological or historical interest.
Artefact: An artificial product or effect observed in a natural system, especially one introduced by the technology used in scientific investigation or by experimental error.
I do like the update, though. Keep it up.
Artifact: An object produced or shaped by human craft, especially a tool, weapon, or ornament of archaeological or historical interest.
Artefact: An artificial product or effect observed in a natural system, especially one introduced by the technology used in scientific investigation or by experimental error.
I do like the update, though. Keep it up.
Review
Hormus
16 Aug 2017
Comment
SnappGamez
16 Jul 2017
Review
GameofChocolate
13 May 2017
Comment
The Pixie
19 Apr 2017
Review
nara
03 Apr 2017
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nara
03 Apr 2017
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crystalwizard
26 Mar 2017
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The Pixie
06 Mar 2017
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TigerLow
02 Feb 2017
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sarah4
13 Sep 2016
Hi, thank you very much for making it possible for players using screen readers to adjust their stats, it's greatly appreciated. I have come across a couple of fairly serious bugs that I thought you would want to know about. The first occurs if you end up in a room with the 'dire hag'. Her magic makes the exits appear and, when you have killed her, they do not re-appear, making it impossible for you to escape the room. Some error text appears when you have killed the hag, something about the exits failing to appear, but I can't remember the precise wording. I have tried going in every direction in an attempt to escape the room but no directions are available. It is also impossible to exit the room without battling the hag. The other issue is related to the concocting of potions. Firstly, though I have come across numerous patches of slime, when I attempt to harvest them I am told I have already gathered all the available slime from this room. Secondly, it is not possible to examine any of the work benches, will it still be possible to use them? Having not been able to gather the requisite ingredients yet I haven't been able to try making a potion in a room which has a bench in its description. Thanks for your help.
Comment
gamersguy80
10 Sep 2016
Comment
gamersguy80
22 Aug 2016
Review
Merelvdijke
30 Jul 2016
Review
chainmaster
22 Jul 2016
Deeper is truly amazing. It is by far more addicting than most RPG's, but it bothers me you can't bring up your stats or level, so I'd say I got to 6. However, the movement freezes sometimes and I have to reload. PLEASE fix that. Anyway, on a scale of one to ten, I'd put it somewhere around the 100,000,000,000,000,000 mark, but I'm not sure. ;D
Comment
G-Guy12345
19 Jul 2016
Review
Stella S.
15 Jul 2016
Comment
XanMag
12 Jul 2016
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Bwright6
12 Jul 2016
Comment
Wolfheart101
30 Jun 2016
Comment
wordartist1223
22 Jun 2016
Comment
runemaster15
21 Jun 2016
Review
ILOVEBURDS
15 Jun 2016
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wordartist1223
15 Jun 2016
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wordartist1223
14 Jun 2016
So far, so good. A couple of suggestions:
1) Add a unique vendor to each level... a vendor that sells only one specific type of item, perhaps in limited quantity. The addition of finance to the game here could be fun, especially if some of those items are just flavor or can be sold to the trader on the surface for more than one pays for it.
2) The game feels backwards... very difficult at upper levels and very easy after you get past the first few. Maybe adjust map generation for an easier time at the top and make the enemies a few levels down a bit more difficult.
All that said, this game would probably be a lot more awesome to me if I could actually play it. I've been trying to get into the game for the past half hour, and it can't connect.
1) Add a unique vendor to each level... a vendor that sells only one specific type of item, perhaps in limited quantity. The addition of finance to the game here could be fun, especially if some of those items are just flavor or can be sold to the trader on the surface for more than one pays for it.
2) The game feels backwards... very difficult at upper levels and very easy after you get past the first few. Maybe adjust map generation for an easier time at the top and make the enemies a few levels down a bit more difficult.
All that said, this game would probably be a lot more awesome to me if I could actually play it. I've been trying to get into the game for the past half hour, and it can't connect.
Comment
Niemx
12 Jun 2016
Comment
EvieSparx
21 May 2016
Comment
KennedyM
16 May 2016
Comment
EllieH
15 May 2016
Review
DeScorpio
13 May 2016
Comment
Marzipan
11 May 2016
Comment
Leinad Why
11 May 2016
Ok ive been drawing out my own maps b/c sometime there spells i cant yet learn so i mark it down and come back once i have enough brains then suddenly it asked me to refresh my browser T-T...
My point is that if you had a map for us like the other editor pick "A Stranger, Regarded" life would be so much easier.
Lastly to all the noobs out there, SAVE YOUR GAME or cry later like me. hahaha,
great game btw good job!
My point is that if you had a map for us like the other editor pick "A Stranger, Regarded" life would be so much easier.
Lastly to all the noobs out there, SAVE YOUR GAME or cry later like me. hahaha,
great game btw good job!
Comment
Heavy_Boson
10 May 2016
Bug report.
> use Scroll of Mental Restoration
You use the scroll to cast Scroll of Mental Restoration. The used scroll crumbles to dust in your fingers.
Error running script: Error compiling expression 'player.magiccurse > 0': CompareElement: Operation 'GreaterThan' is not defined for types 'Object' and 'Int32'
> use Scroll of Mental Restoration
You use the scroll to cast Scroll of Mental Restoration. The used scroll crumbles to dust in your fingers.
Error running script: Error compiling expression 'player.magiccurse > 0': CompareElement: Operation 'GreaterThan' is not defined for types 'Object' and 'Int32'
Comment
gamersguy80
30 Apr 2016
Comment
gamersguy80
28 Apr 2016
Comment
MikeVonReich
24 Apr 2016
Started with the armour, and trudged through imps and fiends Somewhere around level seven, I found a weapon called Hammer of the Gods, and I became unbeatable since. Is that some sort of super rare drop, @Pixie?
It's also quite funny how I killed the wights, a lich, devils and demons, but couldn't kill the dark Pixie. I even killed the talking giant spider that wanted to heal me.
Great work with the game overall, though some points of it are a bit cumbersome like trudging back half a dozen levels after raising intelligence, just to learn a spell. Could be fun if learnable spells were collectable like items.
You might wanna nerf the hammer too, I dunno. 3d24 is a hell lot of damage, and kills most enemies with one hit :P
It's also quite funny how I killed the wights, a lich, devils and demons, but couldn't kill the dark Pixie. I even killed the talking giant spider that wanted to heal me.
Great work with the game overall, though some points of it are a bit cumbersome like trudging back half a dozen levels after raising intelligence, just to learn a spell. Could be fun if learnable spells were collectable like items.
You might wanna nerf the hammer too, I dunno. 3d24 is a hell lot of damage, and kills most enemies with one hit :P
Review
MikeVonReich
24 Apr 2016
Surprisingly, the game was harder at the beginning and eased out after the first six or seven levels. At twenty five, I decided not to go further because I'd completely lost track of time! The little descriptions and details, also the sudden small conversations with special enemies were fun too.
The thing that impressed me most was the range of options and character builds, something I did not expect in a text game. Well done; five out of five.
The thing that impressed me most was the range of options and character builds, something I did not expect in a text game. Well done; five out of five.
Review
andersmmg
23 Apr 2016
Comment
thundermill
21 Apr 2016
Comment
Shadowmere106
17 Apr 2016
Review
Dynamite Twelve Software
12 Apr 2016
Comment
sarah4
11 Apr 2016
I was just wondering if there were any way to allocate the status points at the beginning of the game using text imput rather than the menu system as I am visually impaired and the screen reader I use does not handle the menus well. I have only found this to be an issue at the very beginning of the game as, from then on, it appears to be perfectly playable using only the text pbox. However, it does mean that I commence the game without the introductory 10 bonus points I should have, making surviving much past the first level or two almost impossible. Any help you could give me as to what command I could use to rectify this would be very gratefully received as this seems like an ambitious game which I would be interested in playing further.
Review
Quest4Me
09 Apr 2016
Review
yaycats
09 Apr 2016
Review
Nutjitzu
04 Apr 2016
Review
Lilaboc
02 Apr 2016
This type of thing is my cup of tea; I definitely see how so many people find this so addicting. I found it quite annoying how I kept missing the target, but my enemy would always hit me. I'd see an optometrist if I were him, get his eyes checked. And, this was quite ironic, as the weapon I used was a 'trusty' dagger. I was relying on pure luck to win fights. However, I did enjoy distributing my skills as I saw fit, and turn-based fighting has always been ever so addicting. Overall; could be better, but I won't complain too much; games like these only come one in a blue moon.
Review
GlobeFighter01
19 Mar 2016
Review
TkillersU
25 Feb 2016
Comment
_Vex_
23 Feb 2016
Good news, I have an update.
I think there was a problem with my account. I logged out of my account and re-logged back in and now the Play (Resume) button is available, along with a Restart button. Now everything seems to be working fine, and all the previous events were loaded up as well as my inventory and stats. So it seems to be fine now.
I think there was a problem with my account. I logged out of my account and re-logged back in and now the Play (Resume) button is available, along with a Restart button. Now everything seems to be working fine, and all the previous events were loaded up as well as my inventory and stats. So it seems to be fine now.
Comment
_Vex_
23 Feb 2016
Hello, I could use some help.
I really like this game! It is very fun, and must have been hard to program! Great job!
However, I cannot figure out how to load a saved game. I had closed the lid on my laptop because I had to go and came back 5 minutes later and it read, "Game Over - The game has finished" on the right side, where my inventory used to go, and "Sorry, your session has expired and the game has finished. Press your browser's Refresh button to start again."
I did so and it, well, reloaded the game (as expected). But then I looked when I started a new game and there was no option to load an existing game. I created a character with the same starting setup and looked in the help screens and the commands list and I cannot find a command or how to load an old save.
I read through all the comments but I am still unsure how to access this feature. keelegill had said that "you can indeed restore the save game and it prints all my text from before I saved". So it seems that you can indeed access this feature and I am unaware of how to do so. You have also said in the Saving and Loading section directions on how to do so:
"Like most Quest games, if you are playing on-line you can save by clicking the "Save" button at the top right. To play a game you have saved, you need to go to the start page (i.e., this page!) and click the "Play (Resume)" button. You can only have one save game at any one time; doing save a second time will over-write your old save game (if you are playing off-line, you can have as many as you want)."
You mention a "Play (Resume)" button, though I do not seem to have this option, the only button I see is a green button that says "Play online". I searched in my Profile screen to see if there were save options there, though I didn't expect any, and there was not any there either.
If I could get help on this I would appreciate it. I had just entered Level 6 when the issue occurred. In a
I really like this game! It is very fun, and must have been hard to program! Great job!
However, I cannot figure out how to load a saved game. I had closed the lid on my laptop because I had to go and came back 5 minutes later and it read, "Game Over - The game has finished" on the right side, where my inventory used to go, and "Sorry, your session has expired and the game has finished. Press your browser's Refresh button to start again."
I did so and it, well, reloaded the game (as expected). But then I looked when I started a new game and there was no option to load an existing game. I created a character with the same starting setup and looked in the help screens and the commands list and I cannot find a command or how to load an old save.
I read through all the comments but I am still unsure how to access this feature. keelegill had said that "you can indeed restore the save game and it prints all my text from before I saved". So it seems that you can indeed access this feature and I am unaware of how to do so. You have also said in the Saving and Loading section directions on how to do so:
"Like most Quest games, if you are playing on-line you can save by clicking the "Save" button at the top right. To play a game you have saved, you need to go to the start page (i.e., this page!) and click the "Play (Resume)" button. You can only have one save game at any one time; doing save a second time will over-write your old save game (if you are playing off-line, you can have as many as you want)."
You mention a "Play (Resume)" button, though I do not seem to have this option, the only button I see is a green button that says "Play online". I searched in my Profile screen to see if there were save options there, though I didn't expect any, and there was not any there either.
If I could get help on this I would appreciate it. I had just entered Level 6 when the issue occurred. In a
Comment
KittyKat33
11 Feb 2016
Review
Agent X2O
10 Feb 2016
Review
Fredicus
03 Feb 2016
Pretty good. I would add some more functions/descriptions for searching things you list such as wells, statues, caravans ;). A good adventurer looks at these things and wants to explore. Also, the multi-monster menu is a pain, and eg "kill go 3" would be nice short hand to have instead of having to specify for each attack and search.
Comment
The Pixie
01 Feb 2016
Comment
Sonyasha
31 Jan 2016
Comment
The Pixie
30 Jan 2016
Thanks. I had realised there was a an issue, and it has been corrected in version 1.3 (uploaded 28/Jan/16). Unfortunately, saved games save EVERYTHING, so I am afraid your game was saved with the bug, and if you play it again, it will load up with the bug. So the good news is it will not happen with your next save game, but the bad news is that your last save game cannot be corrected.
Comment
keelegill
30 Jan 2016
Hello...more on the Save issue. I have found that you can indeed restore the save game and it prints all my text from before I saved...so far so good...but when I then type a command at the bottom of the text in the text box, the resulting game text is printed at the TOP of the original text! (and then continues to get printed at the top). Looking on the forum it appears this is a known issue....but until it's solved I cant play from a save game, since I can't be doing with continually typing at the bottom of the saved text, only for the result to appear right at the top. Too much scrolling!
Comment
The Pixie
29 Jan 2016
A couple of reviewers are talking about a time limit. There is nothing built into this game that gives a time limit. However, I think Quest will timeout if you do not do anything for a certain amount of time. Is anyone else seeing this?
They are also saying the game cannot be saved. You should be able to save by clicking the "Save" button at the top right or typing SAVE, and it works for me. Anyone else getting issues with this? To load a save game, click on "Play (Resume)" above.
They are also saying the game cannot be saved. You should be able to save by clicking the "Save" button at the top right or typing SAVE, and it works for me. Anyone else getting issues with this? To load a save game, click on "Play (Resume)" above.
Review
Tickles
28 Jan 2016
Review
Susana
26 Jan 2016
A really very good game in fact, but it have three serious troubles:
1- The save system don´t work correctly. Even if I save a game, I don´t have how to load it again, for play in another time.
2- I have no idea why, the game have time limit. Always after of play for a while, the game finish itself and force me to refresh the page,for start again - what I can´t do, obviously, since the right button is disabled, in the game page.
3- I can see my stats in the beggining of the game, and only then. With this, I lose track about what skills I´m increasing, when I level up going down in the staircases. Is a mandatory improvement, in my oppinion, add the current stats in the left window we have during the game.
Solve these three troubles, and you will have a five stars game here. For now, with these failures, it deserve three.
1- The save system don´t work correctly. Even if I save a game, I don´t have how to load it again, for play in another time.
2- I have no idea why, the game have time limit. Always after of play for a while, the game finish itself and force me to refresh the page,for start again - what I can´t do, obviously, since the right button is disabled, in the game page.
3- I can see my stats in the beggining of the game, and only then. With this, I lose track about what skills I´m increasing, when I level up going down in the staircases. Is a mandatory improvement, in my oppinion, add the current stats in the left window we have during the game.
Solve these three troubles, and you will have a five stars game here. For now, with these failures, it deserve three.
Comment
Olly Stewart
26 Jan 2016
Comment
keelegill
25 Jan 2016
Comment
The Pixie
25 Jan 2016
Comment
Nutjitzu
22 Jan 2016
Review
clarker99
22 Jan 2016
Comment
The Pixie
22 Jan 2016
Comment
TheEndlessStoryteller
20 Jan 2016
Review
GJ
20 Jan 2016
Review
XanMag
20 Jan 2016
I'll proudly be the first to review. It's an old school dungeon crawler that is properly difficult. The build/design of this game is something special - beyond my scope for sure. It's not cookie-cutter quality. "Deeper" is unique to Quest. Everyone should play this for not just the enjoyment of it, but also to appreciate what a good game design looks and feels like.
This one is certainly exceptional, even when compared to the other quality games that are on this site.
Well done, The Pixie!
This one is certainly exceptional, even when compared to the other quality games that are on this site.
Well done, The Pixie!
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Average rating
Written by
The Pixie
Plays
30922
Downloads
4237
Download file
Quest 5.5
English
Published 20 Jan 2016
Updated 07 Aug 2018
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