Kiyoti by ThundRWulv
This game was added to the Sandpit for the following reason: Incomplete
The game appears to be unfinished, or is a demo of a longer work which has not yet been completed. Once the game has been completely written, it may be re-categorised.
The game appears to be unfinished, or is a demo of a longer work which has not yet been completed. Once the game has been completely written, it may be re-categorised.
I am only 11 so please don't hate for spelling and grammar mistakes. Please give me constructive criticism when necessary, thank you.
Review
Pipper
31 Dec 2016
Comment
ThundRWulv
07 Mar 2015
Review
Marzipan
02 Jan 2015
Sorry for the one star, kid. I hesitated because the writing itself is passable, but in the end it's just an incomplete short story that abruptly cuts off without even giving the player the illusion of choice. There are PLENTY of places on the internet to post your stories and I'd advise you to check them out because you definitely are a talented writer for your age, it's just that this site here is for the interactive kind of fiction.
Review
THEBanana316
02 Jan 2015
This is an intriguing story. My only problem is that while the characters experience a lot of action, all I can do is scroll down. Any way that the story could be broken up(for more readability), or if I could choose what Kiyoti did at some points, would be nice. High marks for the interesting characters!
Review
BeggerStager
27 Dec 2014
Long dialogue. Maybe you should center the actions taking place. At first, I didn't know that the ??? were characters. I thought it was me thinking.
To solve the long dialogue problem: maybe you could space them out with pages. The pages could be paragraphs. I don't think you're familiar with Quest's tools, but I think you'll learn quickly. There was a lot of dialogue and you could use the pages to space them out. That way, it's not all BLAH. It's like bl... ah... not too much dialogue on one page.
Anyway, I'm pretty sure it's a good story or adventure. I think I would've kept on reading if it were spaced out. That way it keeps me interested to know if there's more or not.
To solve the long dialogue problem: maybe you could space them out with pages. The pages could be paragraphs. I don't think you're familiar with Quest's tools, but I think you'll learn quickly. There was a lot of dialogue and you could use the pages to space them out. That way, it's not all BLAH. It's like bl... ah... not too much dialogue on one page.
Anyway, I'm pretty sure it's a good story or adventure. I think I would've kept on reading if it were spaced out. That way it keeps me interested to know if there's more or not.
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Written by
ThundRWulv
Plays
1563
Downloads
1523
Download file
Quest Gamebook 5.5
English
Added 27 Dec 2014
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