Choice of Zombies by Choice of Games
Fight for survival in a world overrun by zombies! Can you stay alive long enough to get your friends to a place of safety? Will you keep your humanity intact or become a bloodthirsty zombie hunter? And will you discover the secret behind the zombie virus?
Review
YouaremyASDF
16 Nov 2025
Review
Pansreader
23 Oct 2025
Review
Canadian_Godzilla
01 Mar 2024
Review
FrothyBuffalo41
09 Mar 2023
Review
Eiih Jiez
20 Jun 2022
Review
Ater Imber
26 Nov 2021
Well, it took me 4 play throughs, but I think I finally got the best ending. My last round, I managed to get Kayden and Michelle to the house on the island, and find the info in the cellar. It came down to me and Kayden, (both infected) and I managed to get her out the window before the zombies completely invaded.
It was a very touching ending, and perfectly fit for a zombie adventure game! I had actually teared up when I decided to help Kayden make a run for it. (So she could share the information we'd learned)
That said, all four play throughs, I got the same hint on the end screen about friends being important. I know it probably would've been too complicated from a game maker's stand point, but I felt like it kind of cheapened the ending to get the same hint no matter what choices were made.
Also, as I said in my comment, in a few of the play-throughs, certain sections seemed to be copy/pasted from an alone plot rather than incorporating the friends I had made. Again, from a game maker's perspective, I can understand it would seem quite tedious to re-write every scene only slightly differently to incorporate the companions, but I feel like as a player, some scenarios could've worked had that happened.
For example, at the mall when I went in search of Kayden and had to lead the zombies away from Victoria Secret, the best scenario I thought, would've been to lead them away into the Best Buy, and then lock them in using the gate to the store, to keep them trapped. However, when I tried this tactic, I ended up getting bitten. It also said 'you weren't strong enough alone to close the gate'. That - coupled with the hint about needing friends on the end screen, made me think if I'd brought a friend with me, two people would be able to slam the gate.
However, when I brought a friend with me to check on Kayden, the scenes played out exactly the same way as they had when I was alone. It was as if I didn't actually bring anyone with me - there was no interject
It was a very touching ending, and perfectly fit for a zombie adventure game! I had actually teared up when I decided to help Kayden make a run for it. (So she could share the information we'd learned)
That said, all four play throughs, I got the same hint on the end screen about friends being important. I know it probably would've been too complicated from a game maker's stand point, but I felt like it kind of cheapened the ending to get the same hint no matter what choices were made.
Also, as I said in my comment, in a few of the play-throughs, certain sections seemed to be copy/pasted from an alone plot rather than incorporating the friends I had made. Again, from a game maker's perspective, I can understand it would seem quite tedious to re-write every scene only slightly differently to incorporate the companions, but I feel like as a player, some scenarios could've worked had that happened.
For example, at the mall when I went in search of Kayden and had to lead the zombies away from Victoria Secret, the best scenario I thought, would've been to lead them away into the Best Buy, and then lock them in using the gate to the store, to keep them trapped. However, when I tried this tactic, I ended up getting bitten. It also said 'you weren't strong enough alone to close the gate'. That - coupled with the hint about needing friends on the end screen, made me think if I'd brought a friend with me, two people would be able to slam the gate.
However, when I brought a friend with me to check on Kayden, the scenes played out exactly the same way as they had when I was alone. It was as if I didn't actually bring anyone with me - there was no interject
Comment
Ater Imber
23 Nov 2021
I've played through 3 times already, and am planning on playing through more, but I have a question: Is there any way to save Kayden from the Victoria Secret zombies?
First time around, I went alone to find her, and tried trapping the zombies in the Best Buy, but I wasn't strong enough alone to get the gate down. Then, at the end game/summary page, it said 'Your friends may be as important as your skills.' So the next play-through, I decided to take Jennifer with me.
Except that time, she didn't appear in the passage at all, and I still got bit trying to pull the gate down alone! I thought if I brought someone, we would BOTH be able to close the gate, but she didn't appear at all in that part of the game, so I still got turned.
3rd play-through, I again brought Jennifer, but she again didn't appear in that section of story, and I tried swinging at the zombies instead with a mannequin, but this time, I got eaten by all three of them.
The only other choices I have is to leave Kayden in the wardrobe, to which I'm fairly certain she'd be eaten, or shoot the zombies, though the game says there isn't enough time to shoot all 3.
I just want to save the kid, damn it! Lol
Very infuriating, but also makes me determined to keep going until I succeed!
First time around, I went alone to find her, and tried trapping the zombies in the Best Buy, but I wasn't strong enough alone to get the gate down. Then, at the end game/summary page, it said 'Your friends may be as important as your skills.' So the next play-through, I decided to take Jennifer with me.
Except that time, she didn't appear in the passage at all, and I still got bit trying to pull the gate down alone! I thought if I brought someone, we would BOTH be able to close the gate, but she didn't appear at all in that part of the game, so I still got turned.
3rd play-through, I again brought Jennifer, but she again didn't appear in that section of story, and I tried swinging at the zombies instead with a mannequin, but this time, I got eaten by all three of them.
The only other choices I have is to leave Kayden in the wardrobe, to which I'm fairly certain she'd be eaten, or shoot the zombies, though the game says there isn't enough time to shoot all 3.
I just want to save the kid, damn it! Lol
Very infuriating, but also makes me determined to keep going until I succeed!
Review
blaze5484
29 Aug 2021
Comment
emmodii
19 Oct 2020
Review
Savio
11 Oct 2020
Review
Yellowfang112233
28 Mar 2020
Review
Andres5554
25 Jan 2020
Comment
KeanAngelYt
15 Oct 2019
Review
Blunderbutt69
03 Dec 2018
Comment
frankpoole736
01 Apr 2018
Review
Lolimthatguy
22 Jan 2018
Review
vanasshole
21 Jul 2017
Review
GameofChocolate
10 May 2017
Review
emmodii
27 Mar 2017
Admittedly, I didn't expect much from this game, so I suppose expectations were already low. But it's actually not such a bad game? Occasionally I think there are characters introduced in my story that I never met, or perhaps I never noticed them, but otherwise, the story did feel like everything was your choice and there's a lot of things you can actually do.
It's not full of lengthy descriptions that confuse the reader, but it's enough to paint the scenario very clearly. Additionally, the main character really does feel like a blank slate you can form and build.
Really surprisingly good.
It's not full of lengthy descriptions that confuse the reader, but it's enough to paint the scenario very clearly. Additionally, the main character really does feel like a blank slate you can form and build.
Really surprisingly good.
Review
Bobideybob
23 Mar 2017
Review
powerchimei
17 Jan 2017
It's a piece of art. The way it was written, not too descriptive but not too bland, the way it gives you good choices but also gives you hard choices too, and the little bits of comedy through it.
My character in my first run was a male plumber that plays video games. I managed to save 2 people (saying who would be spoilers), I didn't die once and I got one of the best endings.
I love this game.
My character in my first run was a male plumber that plays video games. I managed to save 2 people (saying who would be spoilers), I didn't die once and I got one of the best endings.
I love this game.
Review
Juuichi
30 Dec 2016
Review
MakotoNaez
24 Nov 2016
Comment
BAND1T
06 Oct 2016
Review
CaptainRed
30 Jul 2016
Comment
grimwolf_theman
31 May 2016
Comment
Franceybean
19 Mar 2016
Review
Atonakis
06 Mar 2016
Review
ChazCliffhanger
19 Feb 2016
Comment
TheWizardOfAwesomeLVL5
30 Oct 2015
Review
JayEccent
17 Oct 2015
Comment
TheLavaRealm
12 Oct 2015
Review
Rooting Story
04 Oct 2015
Comment
Azimuth
28 Sep 2015
Review
FlippyShippy
20 Sep 2015
Insanely good. Loved how much I could do with my character personality choice wise- meaning be as much as a forceful jerkface as I wanted- not to mention how interesting the other characters around were- nothing straight forward about them! Never felt like I was lacking in effective options, nor too pointlessly spoilt, and was basically able to play it exactly the way I wanted to... With enough failure endings to give a real sense of difficulty and accomplishment when I got that ending I wanted. While of course enjoying the clever script.
This game is a total bad-ass.
This game is a total bad-ass.
Comment
EpicAdventurer
07 Sep 2015
I really like this game :D!
I think it's the best text adventure I have played so far, because I like zombies and stuff. I especially like all of the jobs you get to choose form in the beginning :). I do think its too bad you have to pay for the retired Delta Force operator, but over all I still think it's a great game! Maybe you could make a second one somethime?
Keep up the good work!
I think it's the best text adventure I have played so far, because I like zombies and stuff. I especially like all of the jobs you get to choose form in the beginning :). I do think its too bad you have to pay for the retired Delta Force operator, but over all I still think it's a great game! Maybe you could make a second one somethime?
Keep up the good work!
Review
viky
11 Jul 2015
Comment
Blue-Heart
10 Jul 2015
Review
DaNiX88
10 Jul 2015
Great game! It was very well-written and the different choices heavily affects the outcome of future choices and endings. I thoroughly enjoyed explored the different routes as different characters. My only let-downs were that there was no achievements to gain, and that you couldn't be a marine without paying. People are all about achievements and having them adds to the replayability of the game. I suggest adding some to give some more dynamic to choosing different types of characters. Also, I'm curious to know what the maximum amount of zombies you can kill is, or the amount of people you can save...
All in all, one of the best zombie-themed choose-your-own adventure series that I've ever played and I highly recommend it for others to play.
Good job!
All in all, one of the best zombie-themed choose-your-own adventure series that I've ever played and I highly recommend it for others to play.
Good job!
Review
Ella1110
08 Jul 2015
Comment
Analeigh
16 Jun 2015
Review
StarDate1312.4
16 Jun 2015
Review
ianator30
23 Apr 2015
Review
Omeg12
19 Apr 2015
Review
Freddy Fazbear V3RM
10 Mar 2015
Review
indium
06 Jan 2015
Comment
dogtreatwoofz
07 Aug 2014
Comment
dogtreatwoofz
07 Aug 2014
Review
dogtreatwoofz
07 Aug 2014
Review
teenslonkers
12 Jul 2014
Review
charlie6151
25 Apr 2014
Review
Hijak
22 Apr 2014
Excellent game. Looking forward to anything else you're writing :)
+Interesting writing style, story development and characters
+Paragraphs and writing per page used well; no excessive text
+Options are good and reflect a variety of choices and reader personalities
+Character creation is interesting and (I think) affects story
+Heroism/selfishness and bloodthirst/sensitivity implemented well
-Saving system would have been useful if player needs a break (unless there was one which I missed. I know you can save at one point)
+Interesting writing style, story development and characters
+Paragraphs and writing per page used well; no excessive text
+Options are good and reflect a variety of choices and reader personalities
+Character creation is interesting and (I think) affects story
+Heroism/selfishness and bloodthirst/sensitivity implemented well
-Saving system would have been useful if player needs a break (unless there was one which I missed. I know you can save at one point)
Review
Eaten By A Grue
20 Apr 2014
Comment
Snakeeyes
16 Apr 2014
Review
Snakeeyes
16 Apr 2014
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Written by
Choice of Games
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External
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Published 19 Aug 2013
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