Not scary. This could maybe scare a little kid (maybe 8 and under), but definitely does not need the Teens+ rating.
The story was repetitive and lacked a good flow and voice. It wasn't compelling to play, and although it is described as 'never ending' it didn't take that long to play through. (I'd say maaaybe 5min) I could kind of see what they were going for (torturer becomes torturee) but the execution wasn't very good, and because the game was so quick, there wasn't really time to develop the proper confusion/slowly losing your mind that's needed to make the concept work well. I think they should work on their story telling/writing skills before trying again.
This game definitely has potential to become a good horror game (especially if they fix all the errors), but as it stands now, I'd say don't bother.
This was a very short game, maybe 5 minutes, and it appeared as if it was written in as much time.
I wouldn't call this a horror game at all.
It reads like something a child would write for elementary school for Halloween. No description, or world-building details - nothing immersive about the writing at all. It actually kind of reads like a Tumblr text-post more than a good game/story.
And that's not even mentioning the bold, italic-ed and underlined parts of the story, that would've been distracting had their been an engaging plot to follow. The plot of the haunted house has been done to death (no pun intended), but I still find some of those types of games/stories fun/creepy. This... wasn't that. There was absolutely nothing engaging at all, and there was no reason to root for the character. I actually found the character annoying, and while I wouldn't say I was rooting for the 'demens' to get him, I WAS happy it was over so quickly.
I DID like the idea of reading the victims' journal, sort of like a 'found footage' movie - which can be good, and scary, because you can only read the updates from the victims' perspective. If done correctly, it can add a great layer of apprehension. However, it was pretty apparent this person is not a good story teller (sorry), and I'd recommend they invest some time developing their story telling skills (and proper formatting skills), so they can do better next time.
If you're looking for a truly gripping, scary game, this is not the right one for you.
This was SUCH an awesome game!
The pacing, writing and story-line/plot were awesome. Going from waking up not knowing anything, to having the pleasure of uncovering all the horrors around you was great. Captivating for sure! I especially love that the plot to this could very easily happen in today's world (if it isn't already).
I'd call it more unnerving than horror, though. While it didn't outright scare me, I was definitely apprehensive/anxious for most of it. I also kept half expecting jump scares or random loud noises to startle me, and I'm happy to report that didn't happen!
This game is definitely worth playing, especially if you're new to interactive fiction games. I love the clicking on options option, instead of typing in commands - I think this style lends itself better to keeping you in the game, instead of being pulled out by multiple 'you can't go that way' messages.
I thought it was going to be shorter than it was (I thought 'oh, I'll just play this quickly before bed'), though I didn't time it, I think it took me about 1hr. Finished around 1am, but definitely started sometime when the clock said 12. I also found some spelling mistakes ('glass' was often spelled with only 1 's'), but it wasn't anything too distracting.
All in all, I definitely liked it, and would love to see/play more games like this!
It was a pretty good game, though it was really short. Only took me about 9min to finish. Though I'm not sure if I actually finished the game or not. (Was there more than just completing the ritual? Either the game froze, or ended on the 'Hello, Child' screen w/o options to move, continue, etc.)
I also like the style of the game - the white background and black writing made it much easier on the eyes than some other horror games that have it opposite. (White writing on black) The clicking on words/objects to further the story I liked as well, instead of having to type a command x number of different ways w/o making progress.
All in all, it was a nice, fun game. I was disappointed that it didn't scare me, though. I also would've loved if it had been longer, as I feel there could've been some awesome creepy/horror moments after having the friend arrive.