(This is my first game in Quest. Although it's just a short gamebook adventure, it's been very fun working on it!)
So you're some random guy working at a furniture production factory. You have taken the task from your boss to get a chair from the warehouse. Good luck!
You are not logged in.
If you log in before playing, you'll be able to save your progress - which means you can come back later and pick up where you left off.
Not bad for a first game, although you lost a star for the numerous spelling errors, and your obvious aversion to description.
It's not that I think that there wasn't enough description in this game, it's more that you, in the game itself, say things like "blahblahblah and so on and so forth." when providing a description that was actually not long-winded, lasting only a paragraph. And a short paragraph at that.
Description is how the players of your game know what you are talking about. With no description, how do I know whether I am in a jelly doughnut, in outer space, or falling to my doom?
Average rating
(3)
Written by abraxDaCabrax
Plays 2938
Downloads 2340 Download file
Written for Quest 5.4
Published 05 Jul 2013
Updated 06 Jul 2013
IFDB listing