The Philosopher's Stoned by Benjamin1
I think this game might fairly be considered challenging and quirky, but please do play it. I am here for hints and clues if you wish. Just leave a question in the comments bit...
King Etheldrad's philosopher is missing - can you find him, and get him into rehab? The first few rooms contain do-able cryptic clues, and then, once past the Siren, the entire realm is yours. Once a respected sage that King Etheldrad would frequently consult, the philosopher's advice became obtuse. Some feared he'd fallen prey to the bark of the Capstick tree, an addictive sap, much chewed upon by the curious and careless alike. You are assigned to find this much-missed wiseman, and get him to rehab, over the chasm in the Hazy Hills.
King Etheldrad's philosopher is missing - can you find him, and get him into rehab? The first few rooms contain do-able cryptic clues, and then, once past the Siren, the entire realm is yours. Once a respected sage that King Etheldrad would frequently consult, the philosopher's advice became obtuse. Some feared he'd fallen prey to the bark of the Capstick tree, an addictive sap, much chewed upon by the curious and careless alike. You are assigned to find this much-missed wiseman, and get him to rehab, over the chasm in the Hazy Hills.
Comment
Benjamin1
28 Nov 2015
Comment
Benjamin1
10 Apr 2015
Comment
XanMag
04 Apr 2015
Ah, SOB!!! I had a clever comment about the odd writing style (RW Emerson and Yoda had a child and that child wrote this game) and how I'm interested in exploring this game further but I accidentally pasted a previous copy over my witty response to this game. Anyway, give it a try. I think it will be interesting - if I can get used to the writing style. Seems thorough and well designed. Will be back to review later!
Comment
Marzipan
22 Dec 2014
Comment
Benjamin1
21 Dec 2014
Hello everyone, thanks for playing my game. I'm just wondering if the music is working in certain rooms. I loaded it up, but the music doesn't play on my computer, which makes me think I may have uploaded a music-free version. It takes a while to load on my computer, which makes me think this might be cos of the music files, or cos the computer's looking for them, but not finding them. Bit confused, so if anyone could let me know, that would be great. It can be played without the music, though, no problem, so it doesn't affect the playability of the game. There should be music, for example, in the Wuthering Tea Rooms, so if you get there, please let me know if the music is playing. Thanks guys...
Review
Marzipan
20 Dec 2014
I haven't completed this yet, but I've played enough to say with confidence that this is a game people really ought to try. The writing is great, but...strange in a lot of ways. Good ways, mostly. It's an odd combination of 'serious' descriptions dense with imagery and out of place references and humor. Here's an example of a room I came across early on:
--------------------------------------------------------
You are in the high branches of a sycamore.
There is a blue egg here.
You can go down.
Beneath a squally sky, you sway amid the leaves, through which the wind whispers melancholy tidings. West, treetops stretch for many a league, or thereabouts. Beyond, a pale grey temple, spired and curvaceous, stands like a monument to good mental health. North, dense treetops resemble broccoli. East is the town, awash with drizzle, windows gleaming. Yes, quite a view from the top of this sycamore.
--------------------------------------------------------
I suspect this approach may turn out to be one of those love it or hate it kind of things, but I've really enjoyed myself so far. It's hard to judge exactly without having finished it yet, but so far the writing quality has remained consistent, and it's a sizable game with lots of places to explore.
My only complaint is that there are a lot of ways to die, and (like many Quest games, for whatever reason) once you die the 'undo' command no longer works so you're forced to reload an old save. Usually this is a big pet peeve of mind, though in this case its tempered somewhat by the fact that the deaths are pretty creative and fun to read.
--------------------------------------------------------
You are in the high branches of a sycamore.
There is a blue egg here.
You can go down.
Beneath a squally sky, you sway amid the leaves, through which the wind whispers melancholy tidings. West, treetops stretch for many a league, or thereabouts. Beyond, a pale grey temple, spired and curvaceous, stands like a monument to good mental health. North, dense treetops resemble broccoli. East is the town, awash with drizzle, windows gleaming. Yes, quite a view from the top of this sycamore.
--------------------------------------------------------
I suspect this approach may turn out to be one of those love it or hate it kind of things, but I've really enjoyed myself so far. It's hard to judge exactly without having finished it yet, but so far the writing quality has remained consistent, and it's a sizable game with lots of places to explore.
My only complaint is that there are a lot of ways to die, and (like many Quest games, for whatever reason) once you die the 'undo' command no longer works so you're forced to reload an old save. Usually this is a big pet peeve of mind, though in this case its tempered somewhat by the fact that the deaths are pretty creative and fun to read.
Comment
Marzipan
20 Dec 2014
Comment
BeggerStager
20 Dec 2014
Log in to post a review or comment.
Average rating
Written by
Benjamin1
Plays
1882
Downloads
1804
Download file
Quest 4.1
English
Published 17 Dec 2014
Updated 16 Jun 2017
More Fantasy Games
Site News
-
Quest 5.10 is now available
19 May 2026 -
Quest 5.10 Beta is now available
7 May 2026 -
Improved language support
3 Apr 2026 -
Reviews and comments are now editable
27 Mar 2026 -
How to delete your textadventures.co.uk account
31 Jan 2026
Fantasy