Doom: The Hangar by noRktreSS
You have just entered a strange alien base on the surface of Phobos, you have no idea of what you are about to experience.
Comment
Borrovan
18 Aug 2015
Absolutely love the idea, theme, design and writing, but there's a couple of issues that I think need addressing (sorry for the unsolicited advice :/):
Using weapons in combat is tricky; that's not a problem itself (in fact it's half the fun, fighting in real time flusters you enough that typing fast is pretty intense), but in combination with the facts that (a) death comes quickly, and (b) the enemies can be taken out in a single hit, it means that fights are mostly won by knowing they're about to happen rather than any particular skill. I love the real time combat, but would like to see fights drawn out a bit more, and with more to do (I'm sure you're getting round to items and so on but reloads/healthpacks would be cool) so you're forced to stay cool under fire, make snap decisions and type quickly and accurately.
Have you thought about implementing an ammo system? I always found that a lot of the tension in Doom came from finite ammo and having to make do with what you've got rather than using the best weapon all the time; not a problem with just the one level but later on the game could get monotonous if you can just BFG everything!
Sorry again for the unsolicited advice, but I absolutely love this taster and would love to see you develop it further so I can play it some more :)
Using weapons in combat is tricky; that's not a problem itself (in fact it's half the fun, fighting in real time flusters you enough that typing fast is pretty intense), but in combination with the facts that (a) death comes quickly, and (b) the enemies can be taken out in a single hit, it means that fights are mostly won by knowing they're about to happen rather than any particular skill. I love the real time combat, but would like to see fights drawn out a bit more, and with more to do (I'm sure you're getting round to items and so on but reloads/healthpacks would be cool) so you're forced to stay cool under fire, make snap decisions and type quickly and accurately.
Have you thought about implementing an ammo system? I always found that a lot of the tension in Doom came from finite ammo and having to make do with what you've got rather than using the best weapon all the time; not a problem with just the one level but later on the game could get monotonous if you can just BFG everything!
Sorry again for the unsolicited advice, but I absolutely love this taster and would love to see you develop it further so I can play it some more :)
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Written by
noRktreSS
Plays
1760
Downloads
1606
Download file
Quest 5.5
English
Published 17 Aug 2015
Updated 17 Aug 2015
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