"You are about to embark on an adventure of a lifetime. Well, that might be exaggerating. You are about to embark on a very small quest to get out of a house." This game is intended for a good laugh. Ridiculous things happen (purposely), yet the puzzles are not too bizarre and actually make some sense.
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This is so hard I have no idea how to get the bottle open....I do enjoy all the humor in the game, yet there may be a little bit of errors, I still enjoy it very much. Is there anyway to help me with the bottle?
Though honestly I didn't beat the game in full (only because every time I look at the screen now)I feel this is a good game and you fools who couldn't even figure out the pencil cork-screw thing, I laugh at you....where was I? Oh yes reviewing ummm... This game tickled my mind and made me feel good when I completed those sadistic puzzles. The humor-great, the storyline incoprehensible and a solid text adventure.:) Nice job Steve.
All I can say is.... HOLY COW. This game is INCREDIBLE, if not perfect!!! This has got to be the absolute best non-professional (I guess that would be amateur) text based game I have ever played in my entire life! No kidding! I'm going to go put a chair in my pants and rip my arms off on a window! ..and then I will download the game and actually play it. Go get 'em, Steve. :)
I started this game fully expecting to give up within five minutes (a common thing when playing a Quest game) but I actually found myself quite liking it. It's not perfect - a long way from perfect in fact - but it's amusingly written and has some nice touches and seems, for the first time, to be a Quest game that might actually be worth playing.
The storyline makes little sense, although the game does tell you this to begin with. In short: you're in a house and must escape. That's the gist of it. In fact, that's the entire storyline from start to finish. Nothing particularly engaging but then engaging storylines aren't a requirement of text adventures.
The location descriptions are okay for the most part and a few have nice comic touches, but they're also a little jarring in that most of them begin with a short line telling you which location you're in and then, several lines further down, you get another line telling you which location you're in. There's also needless duplication of exits: they're nicely listed at the beginning of the location description so you know which way to go and then described again in the actual body of the text. Some of this might be the fault of the program but it's something that the writer should, and probably is, capable of correcting and really should have done.
Most static (non-moveable) items are described which is a refreshing change from other Quest games I've played, although unfortunately most of these descriptions are lacking in depth and often last for no more than a few words. The description of the TV is quite unusual in that it says "it's a TV