First Times by Hero Robb
I highly recommend downloading this as to playing it in the browser because glitches surface in online play and the original music I wrote for it doesn't seem to work in the online play either.
This is my first foray into IF, so be gentle. I used a simplified language for inputs on this game. You pretty much only need to type look, take, use "whatever" (on "whatever"), go (north/east/south/west), and read. You awaken in what appears to be a hospital. Good luck.
Edit: Now uploaded is version 1.1 with numerous bug fixes and clarifications.
This is my first foray into IF, so be gentle. I used a simplified language for inputs on this game. You pretty much only need to type look, take, use "whatever" (on "whatever"), go (north/east/south/west), and read. You awaken in what appears to be a hospital. Good luck.
Edit: Now uploaded is version 1.1 with numerous bug fixes and clarifications.
Review
misper34
04 May 2024
Review
Emerald-Covered_With-Honey
28 Oct 2023
Comment
Losersarenot alive in this realm
21 Aug 2021
When I type use sheet on gurney
This showed up:
Error running script: Error evaluating expression 'canAdd': Unknown object or variable 'canAdd'
Error running script: Variable does not refer to an object: 'obj'
Nothing happens.
Error running script: Error evaluating expression 'ListExclude(ScopeVisibleNotHeldNotScenery(), player)': Object reference not set to an instance of an object.
It's supposed to add something but it won't work.
This showed up:
Error running script: Error evaluating expression 'canAdd': Unknown object or variable 'canAdd'
Error running script: Variable does not refer to an object: 'obj'
Nothing happens.
Error running script: Error evaluating expression 'ListExclude(ScopeVisibleNotHeldNotScenery(), player)': Object reference not set to an instance of an object.
It's supposed to add something but it won't work.
Review
Cinco de Mayo
01 Jun 2021
Review
Mayuzzolina
16 May 2021
Comment
Supersa78
14 Mar 2021
Review
LemonDemon_
05 Mar 2021
It's a good horror text adventure game... especially if its the developer's first foray into IF...
Now I do have to say, sometimes it would bug out slightly when I entered something into the command bar, making the response time a bit slow...
But other then that, the sound effects are competent, the story feels eerie, etc...
So yeah, if you want to pass the time, give this game a go... :>
Now I do have to say, sometimes it would bug out slightly when I entered something into the command bar, making the response time a bit slow...
But other then that, the sound effects are competent, the story feels eerie, etc...
So yeah, if you want to pass the time, give this game a go... :>
Review
M̶T̶
01 Dec 2020
Comment
M̶T̶
01 Dec 2020
Comment
SuperHappyCake
03 Mar 2020
Comment
Scarygamer
13 May 2019
Comment
wdtfs3
20 Aug 2018
Comment
wdtfs3
20 Aug 2018
Comment
misper34
15 Jul 2018
I've not finished this game yet, and want to wait until I am before leaving a full review. But so far, I have to say this is one is very well done. The music cues and sound effects add something special to the atmosphere too. I think some of the people knocking this game in the comment section likely aren't used to a 'Zork'-style game, and they have never played a text adventure outside of the type that gives you a multiple choice selection to choose from when playing. Some of us older geeks who grew up in the infocom era love this kind of stuff.
Comment
razzwolf
11 Mar 2018
Comment
StandardUpstart
25 Jan 2018
neonmonkey4: It is a little tricky. You have to "x drawers" - which will tell you about a specific drawer (67, I think). Then "x 67" to see that there is a small painting of birds and an egg shaped hole. You're smart, you know what to do from there.
This game is all about the "look at", which can be simplified to "x" if you weren't aware. You really have to look at everything.
This game is all about the "look at", which can be simplified to "x" if you weren't aware. You really have to look at everything.
Comment
StandardUpstart
25 Jan 2018
The strip club room, where the stage is and the flowers; it says "you can't open it [the door]". There's a poster. Etc. When I was "running" from the vending machine heading to the toy room, I kept hitting "e"-enter and I guess I charged right through because, in spite of what it says, I can go through the door. I restarted and went straight to that door and sure enough, it says the door won't open but you can still go east. Is this a mistake or did I miss something?
Also, I'm crazy stuck. I've been looking for a walkthrough but can't find one. Any help?
Also, I'm crazy stuck. I've been looking for a walkthrough but can't find one. Any help?
Comment
neonmonkey4
18 Jan 2018
Comment
jmnevil54
07 Dec 2017
Review
charlie_kb
28 Sep 2017
Comment
n3rdyn1nj4
05 Sep 2017
Review
Jfulls002
01 Sep 2017
Comment
mrpandaa
22 Jul 2017
Hi Robb! I'm in the part that has the player running around the hallways and such. Still can't figure out how to get the Janitor's Closet open....anyways, just wanted to say that I loved the first part with the pregnant woman doll, and also to tell you that the music for me played just fine until I loaded a save file. Then it stopped entirely. Maybe there's something funny going with the coding there, like all of the sound files being stringed together in order or something? Anyways, hope that helps a bit, and great work!
Review
GameofChocolate
18 Jul 2017
Comment
Scarlett Phantom
14 Jul 2017
Comment
Scarlett Phantom
14 Jul 2017
SPOILER ALERT (@Lucius. sorry it's 2 years late.)
This is going to explain the endings. If any of you need help, you can message me. I'll try to respond. And... I might add a walkthrough on a blogspot of mine. Would that help any of you? If I do, I'll add another comment with a link to it.
Okay, so the first thing of note is that there are multiple endings. Four, to be exact. At the very end, you walk down a bunch of steps while looking at scenes from your life to the left and right. You reach a mirror at the very end. The last three scenes are the same in all the endings. I think you're dead in all of them, but I don't have definite proof for most of them, so...
Mind you, these are my interpretations. The stories themselves are rather weird, so... Yeah, there could be a totally different meaning to all of them. The quotes afterwards are the actual endings, which I will not interpret.
Apocatastasis - You get this one when you free the boy and go northwest. It basically shows how you were an apathetic shell who couldn't really show outward emotion until your... wife, I'm going to assume, dies in childbirth. I'm pretty sure your character goes insane after that, abusing the child and murdering people, but I'm not entirely sure about that.
"You gaze into the mirror and see the man the doll has become. You have broken the apathetic shell. You have torn the flesh open to create your voice and now you see what you have become.
Beautiful.
Nothing is more beautiful than matter and energy recreating itself. You are bleeding from your wounds, the scars will never heal, and you have destroyed all that you loved. But you are not broken. You will not become broken. You will not allow it. Regret is the way forward. Mistakes leave wounds that bleed into the future, and you avoid the recurring pain.
The cosmos explodes in a display of everything. For itself. For you. You are the piece of the universe that, by astronomical luck, is capable of experiencing it
This is going to explain the endings. If any of you need help, you can message me. I'll try to respond. And... I might add a walkthrough on a blogspot of mine. Would that help any of you? If I do, I'll add another comment with a link to it.
Okay, so the first thing of note is that there are multiple endings. Four, to be exact. At the very end, you walk down a bunch of steps while looking at scenes from your life to the left and right. You reach a mirror at the very end. The last three scenes are the same in all the endings. I think you're dead in all of them, but I don't have definite proof for most of them, so...
Mind you, these are my interpretations. The stories themselves are rather weird, so... Yeah, there could be a totally different meaning to all of them. The quotes afterwards are the actual endings, which I will not interpret.
Apocatastasis - You get this one when you free the boy and go northwest. It basically shows how you were an apathetic shell who couldn't really show outward emotion until your... wife, I'm going to assume, dies in childbirth. I'm pretty sure your character goes insane after that, abusing the child and murdering people, but I'm not entirely sure about that.
"You gaze into the mirror and see the man the doll has become. You have broken the apathetic shell. You have torn the flesh open to create your voice and now you see what you have become.
Beautiful.
Nothing is more beautiful than matter and energy recreating itself. You are bleeding from your wounds, the scars will never heal, and you have destroyed all that you loved. But you are not broken. You will not become broken. You will not allow it. Regret is the way forward. Mistakes leave wounds that bleed into the future, and you avoid the recurring pain.
The cosmos explodes in a display of everything. For itself. For you. You are the piece of the universe that, by astronomical luck, is capable of experiencing it
Review
emmodii
28 Mar 2017
Admittedly, I'm not done with the game (At the part where the hallway blacks out and the doll is chasing me and I left it at that part because I need a damn breather first), but so far, I think I've played enough to say this has been absolutely AMAZING so far. It's the only horror text adventure I've played so far that managed to scare and freak the absolute Hell out of me.
The sounds are a very nice touch to it and definitely add in to the creep factor, and it hasn't been done in excess so far, so it's still creepy and definitely not overdone.
I'm a little loss at some parts, so I look around for hints others have put online, but I can definitely say so far that it has been amazing.
The sounds are a very nice touch to it and definitely add in to the creep factor, and it hasn't been done in excess so far, so it's still creepy and definitely not overdone.
I'm a little loss at some parts, so I look around for hints others have put online, but I can definitely say so far that it has been amazing.
Comment
Aech778010
07 Jan 2016
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Aech778010
07 Jan 2016
Comment
Aech778010
07 Jan 2016
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Aech778010
29 Dec 2015
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Aech778010
29 Dec 2015
Comment
Aech778010
29 Dec 2015
Comment
mrfriendlybee12
22 Oct 2015
Review
ShiolawlzLawliet
11 Sep 2015
Comment
Nameless-Namely
10 Jul 2015
Comment
Lucîus
07 Jul 2015
Game (i guess) bugged out after i choose northeast. Even though i enjoyed the game it was realy hard and took a lot of my time. Now after spending all this time i couldn't learn the ending and i don't want to start over and type every single thing again to get where i was. Can someone explain the storyline and ending please. With a spoiler warning of course. Thanks.
Comment
alucya10
27 May 2015
Review
nathans
15 Apr 2015
Comment
nathans
15 Apr 2015
Comment
Scarlett Phantom
01 Apr 2015
Comment
Scarlett Phantom
01 Apr 2015
Review
Scarlett Phantom
01 Apr 2015
This game was challenging at times, but amazing. I liked the different endings, and how some things stayed the same in all of them. There were definitely times that creeped me out, like when the character was in the booth and the woman came out. The sound effects there were especially nice.
At times, the game would freeze and I'd have to refresh the page and start from my last save point. Also, it would've been nice to know where we were, just to get a better idea of who we are and what we're doing.
And people, if you play this on the internet (IDK about the app), you can save. Take advantage of that!
At times, the game would freeze and I'd have to refresh the page and start from my last save point. Also, it would've been nice to know where we were, just to get a better idea of who we are and what we're doing.
And people, if you play this on the internet (IDK about the app), you can save. Take advantage of that!
Comment
Scarlett Phantom
29 Mar 2015
Comment
Smileyshoes
14 Mar 2015
Comment
Porcupine
13 Mar 2015
Review
DaNiX88
11 Mar 2015
A very good game, and quite difficult. The sounds are very eerie and the storyline is written in a way that's chilling to the bone. I quite like how there are 4 different endings and together, add some extra detail to the background story.
My only problem is that we were not able to fully understand the backstory and figure out just what we are or where we are, though the theme is horror, so doesn't take away from the whole game since it was thrilling for its entirety.
My only problem is that we were not able to fully understand the backstory and figure out just what we are or where we are, though the theme is horror, so doesn't take away from the whole game since it was thrilling for its entirety.
Comment
Olego1
10 Mar 2015
Comment
carcinoDreamer
25 Jan 2015
Comment
ThXman300
09 Nov 2014
Spoilers ahead. If you want my quick opinion, this game is lots of fun. Go play it. Now, for the full review, read on.
I thought this was great. Atmospheric, extensive, and well-written. There was the occasional misspelling, and I did have trouble with the riddle, but all the other puzzles were solvable with a bit of thought and experimentation. The prose was vivid and quite descriptive. It elicited genuine feelings of horror.
The sound effects were well-integrated, no unnecessary jumpscares or anything of that sort. The clanging in the opening got annoying, but I just muted until I was free.
I have yet to see all the endings, but I liked the ones I did get. They were a bit over-subtle, perhaps. I had some trouble tying the symbolic events of the main game to the snippets of situations shown in the end. Maybe on subsequent playthroughs it will be clearer exactly what transpired.
All in all, a satisfying piece of horror IF. One of the better games I've played on Quest, perhaps the best so far. I look forward to more.
I thought this was great. Atmospheric, extensive, and well-written. There was the occasional misspelling, and I did have trouble with the riddle, but all the other puzzles were solvable with a bit of thought and experimentation. The prose was vivid and quite descriptive. It elicited genuine feelings of horror.
The sound effects were well-integrated, no unnecessary jumpscares or anything of that sort. The clanging in the opening got annoying, but I just muted until I was free.
I have yet to see all the endings, but I liked the ones I did get. They were a bit over-subtle, perhaps. I had some trouble tying the symbolic events of the main game to the snippets of situations shown in the end. Maybe on subsequent playthroughs it will be clearer exactly what transpired.
All in all, a satisfying piece of horror IF. One of the better games I've played on Quest, perhaps the best so far. I look forward to more.
Review
readmore
22 Sep 2014
Certainly not a bad attempt for a first foray into IF. I didn't encounter any bugs, but to be honest, I only played about halfway through the game (judging by a walkthrough someone posted) and was not intrigued enough to continue any further. Maybe it just wasn't my thing--although I do like horror when done right (Lurking Horror, as an example). The "clanging" was a nice touch, but I didn't feel like the sound-effects were very evenly distributed in the game.
Review
Elixabit
09 Sep 2014
I literally tried to play this game 8 different times, with each time ending in the game freezing, crashing, not loading, etc.
This game is really intriguing - however - I cannot STAND the amount of progress I've lost, having to restart so many times, rushing to get a bit further before the game decides to wonk out on me again.
Hero Robb, you have something really good here, don't let it be tarnished by these silly issues. You don't want your name to be synonymous with cheap annoyance.
If those issues weren't occurring, this game would have gotten a perfect score from me.
This game is really intriguing - however - I cannot STAND the amount of progress I've lost, having to restart so many times, rushing to get a bit further before the game decides to wonk out on me again.
Hero Robb, you have something really good here, don't let it be tarnished by these silly issues. You don't want your name to be synonymous with cheap annoyance.
If those issues weren't occurring, this game would have gotten a perfect score from me.
Comment
subreality77
21 Aug 2014
Comment
jucarave
23 Jul 2014
Review
Wordsmith
21 Jul 2014
This was a great game! Of course, like nearly any game, there were a few glitches and bugs, along with a couple grammatical and punctuation errors...
BUT-- The fact of the matter when playing ANY game is the plot - And I feel as if it was welded in such a way that it kept me on my seat. I can honestly say that I admire Hero Robb's skill when it comes to making text-based games; Heck, trust me, I've tried, and it's just a lot to look at all at once.
All-in-all, to wrap up, this game not only has a great plot, but the adventure of itself while going through the game stayed pleasant, without any frivolous puzzles and tasks. I just don't know how to describe it without giving everything away, it's THAT amazing!
BUT-- The fact of the matter when playing ANY game is the plot - And I feel as if it was welded in such a way that it kept me on my seat. I can honestly say that I admire Hero Robb's skill when it comes to making text-based games; Heck, trust me, I've tried, and it's just a lot to look at all at once.
All-in-all, to wrap up, this game not only has a great plot, but the adventure of itself while going through the game stayed pleasant, without any frivolous puzzles and tasks. I just don't know how to describe it without giving everything away, it's THAT amazing!
Review
wolfhunter
15 Jul 2014
Review
Eisegete
06 Jul 2014
Comment
TheHatMan
17 Jun 2014
Review
Anonnona20
06 May 2014
Very immersive story that not only has elements of up front and in your face horror (gore, creepy music, spiders, waking up in a morgue, etc.) but as you uncover more of the story the implications pile up and a more horrific story unfolds (and a different story, depending on choices you make in game during cut scenes). The themes and symbolism in this game really shine best when you get all four endings and can flesh out the character that you will discover you are playing.
If after playing this game you can sleep well in a house wiTh creaky doors you are a better person tHan I. I'm antIcipating nightmareS and cursIng my family'S small bladders for at least a few days. (The music in the ritual room is definitely the Best, and most chilling when listEned to with the context of the game in miNd).
I'm looking forward to playing whatever Hero Robb makes next!
Hopefully it there will be some more options on what to to in each room and variation in the response to incorrect actions to take with the inventory items like 'eat the egg' - 'you try but you can't forget it's recent bedfellows enough to stuff it down your gullet.' or some such. Great job over all though!
If after playing this game you can sleep well in a house wiTh creaky doors you are a better person tHan I. I'm antIcipating nightmareS and cursIng my family'S small bladders for at least a few days. (The music in the ritual room is definitely the Best, and most chilling when listEned to with the context of the game in miNd).
I'm looking forward to playing whatever Hero Robb makes next!
Hopefully it there will be some more options on what to to in each room and variation in the response to incorrect actions to take with the inventory items like 'eat the egg' - 'you try but you can't forget it's recent bedfellows enough to stuff it down your gullet.' or some such. Great job over all though!
Review
norwalis
25 Apr 2014
Review
TheInvisibleKat
24 Apr 2014
Comment
Nicks
06 Apr 2014
Comment
Weaselur
05 Apr 2014
Review
Dazzle Phoenix Vengeance
02 Apr 2014
Comment
Dazzle Phoenix Vengeance
02 Apr 2014
Comment
Dazzle Phoenix Vengeance
01 Apr 2014
Comment
WhitevanCandyman
21 Mar 2014
Comment
randomguy311
21 Mar 2014
Comment
XpiKch3rXfRameX
26 Feb 2014
This post has a walkthrough. Don't read it if you don't want spoilers/hints.
Oh gosh, I feel so silly. I really wish I could edit or delete the walkthrough I put in the review section, because I finally figured out what I did wrong. Here's the updated, correct version of the walkthrough. Sorry if anyone saw the other one and thought that you couldn't (SPOILER) help the boy.
First Room
> open eyes
> take sheet
> look at doll
> look at gurneys
> take blade
> use scalpel on doll
> look at webs
> take cluster
> look at drawers
> look at drawer 67
> put egg in hole
> go north
Small Objects Room
> look at objects
> look at files
> read laminated file
> go west
Graffiti Room
> look at graffiti
> go west
Stone Room
> look at south door
> look at stones
> take paper
> read paper
> go north
Child's Room
> look at doll
> look at toys
> take bear
> use scalpel on bear
> open chest
> take money
> go south
> go east
> go east
> go east
> go east
Small Southern Door Room
> look at south door
> take note
> read note
> go east
Castle Mural Room
> look at mural
> go east
> go north
> go north
> go north
> go east
Neon Room
> open curtains
> go east
> look at seat
> go west
> look at stage
> take flowers
> go west
> go west
Wall With Holes Room
> look in holes
> take object
> read journal
> go west
> go west
> go west
Vending Machine Room
> look at machine
> use money on machine
> go south
Statue Room
> look at statue
> look at seat
> take medallion
> go north
> go east
> go east
> go east
> go east
> go south
> go south
> go south
> go west
> go west
Small Southern Door Room
> read note
> read journal
(These two things should help you answer the riddle. Say the answer out l
Oh gosh, I feel so silly. I really wish I could edit or delete the walkthrough I put in the review section, because I finally figured out what I did wrong. Here's the updated, correct version of the walkthrough. Sorry if anyone saw the other one and thought that you couldn't (SPOILER) help the boy.
First Room
> open eyes
> take sheet
> look at doll
> look at gurneys
> take blade
> use scalpel on doll
> look at webs
> take cluster
> look at drawers
> look at drawer 67
> put egg in hole
> go north
Small Objects Room
> look at objects
> look at files
> read laminated file
> go west
Graffiti Room
> look at graffiti
> go west
Stone Room
> look at south door
> look at stones
> take paper
> read paper
> go north
Child's Room
> look at doll
> look at toys
> take bear
> use scalpel on bear
> open chest
> take money
> go south
> go east
> go east
> go east
> go east
Small Southern Door Room
> look at south door
> take note
> read note
> go east
Castle Mural Room
> look at mural
> go east
> go north
> go north
> go north
> go east
Neon Room
> open curtains
> go east
> look at seat
> go west
> look at stage
> take flowers
> go west
> go west
Wall With Holes Room
> look in holes
> take object
> read journal
> go west
> go west
> go west
Vending Machine Room
> look at machine
> use money on machine
> go south
Statue Room
> look at statue
> look at seat
> take medallion
> go north
> go east
> go east
> go east
> go east
> go south
> go south
> go south
> go west
> go west
Small Southern Door Room
> read note
> read journal
(These two things should help you answer the riddle. Say the answer out l
Comment
XpiKch3rXfRameX
26 Feb 2014
I couldn't find a way to edit my last post. It looks like I made a mistake in the walkthrough. I thought that there was a part at the very end where you could make a choice. I restarted the game and tried to make that choice, but it wouldn't let me. It looks like there is only one option at that point in the game.
I've seen that there are four possible endings due to two choices being made, but now I'm not sure where one of those choices is. Apologies to anyone who saw the walkthrough and thought I knew what I was talking about. :P Most of it is right!
I've seen that there are four possible endings due to two choices being made, but now I'm not sure where one of those choices is. Apologies to anyone who saw the walkthrough and thought I knew what I was talking about. :P Most of it is right!
Review
XpiKch3rXfRameX
26 Feb 2014
Okay, I finally got this game finished. I made a walkthrough, so I'm just gonna drop it off here in case anyone wants it. If you don't want hints/spoilers, don't read the rest of this post.
I played the game on my Kindle. I had an issue where I got to a certain point, then tried to go through a door, and the game just refreshed itself and I ended up in the same spot I already was. I deleted the game, redownloaded, and started over. This actually happened twice, but it was worth retrying each time. I don't know if this issue is exclusive to the Kindle or to all mobile devices or if it would also be a problem on PCs/Macs/etc.
Anyway! On to the WALKTHROUGH!
First Room
> open eyes
> take sheet
> look at doll
> look at gurneys
> take blade
> use scalpel on doll
> look at webs
> take cluster
> look at drawers
> look at drawer 67
> put egg in hole
> go north
Small Objects Room
> look at objects
> look at files
> read laminated file
> go west
Graffiti Room
> look at graffiti
> go west
Stone Room
> look at south door
> look at stones
> take paper
> read paper
> go north
Child's Room
> look at doll
> look at toys
> take bear
> use scalpel on bear
> open chest
> take money
> go south
> go east
> go east
> go east
> go east
Small Southern Door Room
> look at south door
> take note
> read note
> go east
Castle Mural Room
> look at mural
> go east
> go north
> go north
> go north
> go east
Neon Room
> open curtains
> go east
> look at seat
> go west
> look at stage
> take flowers
> go west
> go west
Wall With Holes Room
> look in holes
> take object
> read journal
> go west
> go west
> go west
Vending Machine Room
> look at machine
> use money on machine
> go south
Statue Room
> look at statue
> look at seat
> take me
I played the game on my Kindle. I had an issue where I got to a certain point, then tried to go through a door, and the game just refreshed itself and I ended up in the same spot I already was. I deleted the game, redownloaded, and started over. This actually happened twice, but it was worth retrying each time. I don't know if this issue is exclusive to the Kindle or to all mobile devices or if it would also be a problem on PCs/Macs/etc.
Anyway! On to the WALKTHROUGH!
First Room
> open eyes
> take sheet
> look at doll
> look at gurneys
> take blade
> use scalpel on doll
> look at webs
> take cluster
> look at drawers
> look at drawer 67
> put egg in hole
> go north
Small Objects Room
> look at objects
> look at files
> read laminated file
> go west
Graffiti Room
> look at graffiti
> go west
Stone Room
> look at south door
> look at stones
> take paper
> read paper
> go north
Child's Room
> look at doll
> look at toys
> take bear
> use scalpel on bear
> open chest
> take money
> go south
> go east
> go east
> go east
> go east
Small Southern Door Room
> look at south door
> take note
> read note
> go east
Castle Mural Room
> look at mural
> go east
> go north
> go north
> go north
> go east
Neon Room
> open curtains
> go east
> look at seat
> go west
> look at stage
> take flowers
> go west
> go west
Wall With Holes Room
> look in holes
> take object
> read journal
> go west
> go west
> go west
Vending Machine Room
> look at machine
> use money on machine
> go south
Statue Room
> look at statue
> look at seat
> take me
Comment
WhitevanCandyman
24 Feb 2014
Comment
kevin13
06 Feb 2014
Comment
wardmeister16
05 Feb 2014
Comment
DrBanner
30 Jan 2014
Comment
Alezal Zhiné
30 Jan 2014
Comment
lesbianoodles
24 Jan 2014
Comment
Entropic Pen
22 Jan 2014
Comment
Bestranged
11 Jan 2014
Comment
Bestranged
11 Jan 2014
I just downloaded this game and started playing it. Unfortunately, I will not be able to finish it tonight. So far, this seems like an awesome game. The sound effects are right on cue and the music is perfect! The story seems pretty solid too. I imagine the rest of this game will be amazing and I cannot wait to come back to it. Great work!
Comment
sniperamol
05 Dec 2013
Comment
DRana325
04 Dec 2013
Comment
JohnDoe
28 Nov 2013
Review
Reidolol
06 Nov 2013
Comment
morderwarg
29 Oct 2013
Comment
Annahvi
13 Oct 2013
Comment
alphasoup
30 Sep 2013
I've just run into a glitch:
I've just taken the heart from the broken doll, and I ran south to the room with the vending machine. I got the message:
"FOREVER!" the doll's voice screams and the gray of the hallway seems almost luminous as the fluorescent lights are burning brightly once again. You are alone.
The hallway stretches to the east. A door spray painted black, stands to the south and another stands to the north. Double doors end the west end of the hallway, but your passage to them is blocked by a large vending machine.
Okay, so I try going in any of those directions, assuming that I haven't just gotten a game over. But I can't go anywhere, and I can't look at any of the things in this room. WTF? Then I type 'look' and get:
The room is lit in neon colors, but you can't see where the lights are....
Not entirely sure how I got to the neon room, on the opposite end of the hallway.
I've just taken the heart from the broken doll, and I ran south to the room with the vending machine. I got the message:
"FOREVER!" the doll's voice screams and the gray of the hallway seems almost luminous as the fluorescent lights are burning brightly once again. You are alone.
The hallway stretches to the east. A door spray painted black, stands to the south and another stands to the north. Double doors end the west end of the hallway, but your passage to them is blocked by a large vending machine.
Okay, so I try going in any of those directions, assuming that I haven't just gotten a game over. But I can't go anywhere, and I can't look at any of the things in this room. WTF? Then I type 'look' and get:
The room is lit in neon colors, but you can't see where the lights are....
Not entirely sure how I got to the neon room, on the opposite end of the hallway.
Comment
sophiehallam
29 Sep 2013
Comment
sophiehallam
28 Sep 2013
Review
Linlinster
28 Sep 2013
Holy crap. I'm still completely creeped out. I'm lucky I live with roommates, lest I'd be absolutely terrified if I were alone--hell, I'm still terrified, just a -teensy- bit less than I would be if I were in a house alone.
This is true horror genre in text form. I can't believe how much detail there was in this game. It was incredibly chilling, but like a good read you just have to keep going. Sir Robb, if you ever made a book for this, I wouldn't read it because I'd be way too scared. *laugh* Sorry, buddy, but I like to sleep. :>
There were a few bugs, one bug in particular I managed to get out of. This one was the last part of the game when you take the knife. Exiting the room I found there were no directions available on the compass. I have to 'look' and then 'go [direction]' in order to get out of the room. There was another time when the compass directions told me I could go south and north, but when I clicked on them, they said "You can't go that way" or something along those lines. I did the same 'look', 'go [direction]' trick and that solved it. I agree with some reviewers who say that the cutscenes went very quickly (such as the three people one) and I couldn't react in time because I was trying to read what was going on. People who are having trouble with finding the plunger, look in the room with all the syringes. Try taking all the things in the room. I noticed I had the plunger in my inventory after I thoroughly searched the room, so make sure you do that as well...even if it is chilling to do so, especially with all the messages...
Just to add, I had gotten the Renaissance ending, but according to other reviewers there are more ends available. Also, according to lord_yo, you can read the source code to see the others as well...not sure how to do that, but I'd love to see them.
Anyway, good job Robb. Keep it up. I support your work, even if it scares the living daylights out of me. :>
This is true horror genre in text form. I can't believe how much detail there was in this game. It was incredibly chilling, but like a good read you just have to keep going. Sir Robb, if you ever made a book for this, I wouldn't read it because I'd be way too scared. *laugh* Sorry, buddy, but I like to sleep. :>
There were a few bugs, one bug in particular I managed to get out of. This one was the last part of the game when you take the knife. Exiting the room I found there were no directions available on the compass. I have to 'look' and then 'go [direction]' in order to get out of the room. There was another time when the compass directions told me I could go south and north, but when I clicked on them, they said "You can't go that way" or something along those lines. I did the same 'look', 'go [direction]' trick and that solved it. I agree with some reviewers who say that the cutscenes went very quickly (such as the three people one) and I couldn't react in time because I was trying to read what was going on. People who are having trouble with finding the plunger, look in the room with all the syringes. Try taking all the things in the room. I noticed I had the plunger in my inventory after I thoroughly searched the room, so make sure you do that as well...even if it is chilling to do so, especially with all the messages...
Just to add, I had gotten the Renaissance ending, but according to other reviewers there are more ends available. Also, according to lord_yo, you can read the source code to see the others as well...not sure how to do that, but I'd love to see them.
Anyway, good job Robb. Keep it up. I support your work, even if it scares the living daylights out of me. :>
Comment
kayski
10 Sep 2013
Comment
Roveith
29 Aug 2013
Review
ThXman300
24 Aug 2013
I have played through once and wow, just wow. What an amazing game. The story the game tells is twisted, dark, and very interesting. Everything is done in a mysterious, subtle, and creepy way, I was terrified the whole time, but intrigued. I got the Renascence ending, but I'll play through again and try to get the other endings. I'll be sure to shoot you an e-mail, Robb, so I can be sure I'm getting the story right.
Review
lord_yo
18 Aug 2013
Excellent job - some genuinely scare scenes and an overall tone of unease. The endings were obscure or mysterious enough to get the player thinking about the meaning. Very good use of uncanny valley imagery.
Some of the gory descriptions were over the top - not because they were disgusting, but because they felt almost clichéd. Less is more.
The puzzles were ok, but the one with the janitor closet was confusing (not enough feedback about if saying anything was useful there). The cut scenes drove by too quickly, and I wasn't able to react.
I got the Oblivion ending - and then cheated by reading the source code to see the other ones...
Some of the gory descriptions were over the top - not because they were disgusting, but because they felt almost clichéd. Less is more.
The puzzles were ok, but the one with the janitor closet was confusing (not enough feedback about if saying anything was useful there). The cut scenes drove by too quickly, and I wasn't able to react.
I got the Oblivion ending - and then cheated by reading the source code to see the other ones...
Review
bunnyteacakes
13 Aug 2013
Comment
bunnyteacakes
13 Aug 2013
Comment
bunnyteacakes
13 Aug 2013
Comment
finding404
11 Aug 2013
Review
Silver
05 Aug 2013
Very good game. I only cheated the once with the riddle but the rest I found very enjoyable.
My only criticisms would be that when you had the cut scenes It took me a bit by surprise and I didn't really know what - if anything - I should do to interact in them and before I knew it they had ended. Do they have any bearing on the differing conclusions? The other thing is that it could have done with some further polish. When objects were created by the cut scenes they could still be seen in the rooms after they'd been picked up. Also when trying to solve the riddle by "Say *answer*" any word put in there other than the correct word gave a reply of 'I don't understand'. This may actually put a player off the scent in that they don't have to say something to solve the puzzle even though that is what is required. A simple 'else' on the script saying 'nice try, but not getting warmer' or somesuch would have revealed the player was on the right track but had the wrong solution.
Despite the above, I really enjoyed the game and feel it deserves five stars, especially as a first effort. I look forward to the author's future endeavours.
My only criticisms would be that when you had the cut scenes It took me a bit by surprise and I didn't really know what - if anything - I should do to interact in them and before I knew it they had ended. Do they have any bearing on the differing conclusions? The other thing is that it could have done with some further polish. When objects were created by the cut scenes they could still be seen in the rooms after they'd been picked up. Also when trying to solve the riddle by "Say *answer*" any word put in there other than the correct word gave a reply of 'I don't understand'. This may actually put a player off the scent in that they don't have to say something to solve the puzzle even though that is what is required. A simple 'else' on the script saying 'nice try, but not getting warmer' or somesuch would have revealed the player was on the right track but had the wrong solution.
Despite the above, I really enjoyed the game and feel it deserves five stars, especially as a first effort. I look forward to the author's future endeavours.
Review
Erwtj3
04 Aug 2013
The story line is good, but the grammar isn't. You use a lot of "it's" when it's supposed to be "its", if you check your inventory, it says "a needles" and "a play money". Commands like "unlock door" don't work (you have to "use key on door") ...
I really like horror (games), but for me it's a shame that the game play and grammar aren't better ...
I really like horror (games), but for me it's a shame that the game play and grammar aren't better ...
Comment
tarichar
01 Aug 2013
Review
gdquirm
28 Jul 2013
A whisper in the grass, a softly simmering pot of stew, a hiss of boil in the waters of a hot spring, much ado about the ever so slightly wavering signs. Subtle, yes, but enormously significant, significant, one might say, beyond measure. For that was the true catch; the measure of the things; not so easily lumped in with the weights of pounds or the lengths of meters, no something you can’t simply see.
Something that’s felt. Something deep, thick, past the shallow skins of meaning, beyond the safety of reason, down into the very marrow of being. Something heard in the whispers of the river currents under a bridge and the song of the ravens on a cold, dead night. The voice that speaks out to you in your dreams, ever so softly, ever so delicately, yet ever unyieding. The only word, the one word.
Fear.
10/10, Would never read it again.
Good sir, may you keep on swagging. But please, PLEASE don't be lame and make a sequal because people liked the first one; do me a favour, keep on writing, but make it new, make it original. Give me some new memories to collect along with the old ones in my nightmares.
Something that’s felt. Something deep, thick, past the shallow skins of meaning, beyond the safety of reason, down into the very marrow of being. Something heard in the whispers of the river currents under a bridge and the song of the ravens on a cold, dead night. The voice that speaks out to you in your dreams, ever so softly, ever so delicately, yet ever unyieding. The only word, the one word.
Fear.
10/10, Would never read it again.
Good sir, may you keep on swagging. But please, PLEASE don't be lame and make a sequal because people liked the first one; do me a favour, keep on writing, but make it new, make it original. Give me some new memories to collect along with the old ones in my nightmares.
Comment
Doomkat
19 Jul 2013
Comment
explorington
17 Jul 2013
Comment
Fearg
16 Jul 2013
Review
Lehti
13 Jul 2013
Comment
leos100
23 Jun 2013
Comment
Nik333
17 Jun 2013
Comment
bexx
14 Jun 2013
Review
Muin
09 Jun 2013
Review
deadpenguin
06 Jun 2013
Comment
William11
03 Jun 2013
Comment
William11
03 Jun 2013
Comment
Exit
02 Jun 2013
Comment
Exit
02 Jun 2013
Great game but unfortunately I've gotten myself stuck. I seem to be having a problem locating a can opener. Also I believe I solved the riddle the former janitor quite his job over but I'm not exactly sure how I'm supposed to deliver the answer to "the man behind the door"? Maybe I'm just missing the obvious clues as it seems everyone else gets stuck further along in the game. Either way any help would be greatly appreciated and apologies to anyone if my comment spoils anything for you. This would be my first comment on this site and technically my first text adventure game. I was a bit desperate looking for hints to "unstuck" myself with.
Unrelated to my inability to solve puzzles, I took a break from the game, saved it, and returned later to find the music had stopped. I know some may find the eerie tunes to be distracting or annoying but it really helps to draw me in and transport me to this creepy world you've set up. Is there some way to resume the music? At the moment I'm hoping something I do in game will trigger some sound file and start it back up.
Unrelated to my inability to solve puzzles, I took a break from the game, saved it, and returned later to find the music had stopped. I know some may find the eerie tunes to be distracting or annoying but it really helps to draw me in and transport me to this creepy world you've set up. Is there some way to resume the music? At the moment I'm hoping something I do in game will trigger some sound file and start it back up.
Comment
Gleve
02 Jun 2013
Comment
lwright801
23 May 2013
Review
bbalthaser
20 May 2013
Horrifyingly hair raising. I literally about had a mini heart attack in some parts of this game. The descriptions are so vivid. This could be a very good beginning to a grotesque horror novel.
Things I liked:
Descriptions of things like the dolls
Themes
Unexpectedness of occurrences
Thing I didn't like:
Improving movement descriptions: such as Looking at the ground (it would say cant do that)
I guess I was expecting more than what I got from the ending I got..Resenance
I'm not sure I want to play it again because it was pretty scary. I love horror films, but reading descriptions for me sticks in my mind a lot more than watching it. I am a reader. Loved this game. First experience with a horror text adventure. Very impressed. My hat is off to you sir Robb for this game. Hope to see some more, maybe something leading up to this?!
Things I liked:
Descriptions of things like the dolls
Themes
Unexpectedness of occurrences
Thing I didn't like:
Improving movement descriptions: such as Looking at the ground (it would say cant do that)
I guess I was expecting more than what I got from the ending I got..Resenance
I'm not sure I want to play it again because it was pretty scary. I love horror films, but reading descriptions for me sticks in my mind a lot more than watching it. I am a reader. Loved this game. First experience with a horror text adventure. Very impressed. My hat is off to you sir Robb for this game. Hope to see some more, maybe something leading up to this?!
Comment
bbalthaser
20 May 2013
Comment
seannsvampyr
19 May 2013
Review
seannsvampyr
19 May 2013
Comment
daynab123
19 May 2013
I think i have run into some sort of bug. I got into the room with the electrified door and found the ticket for the booth in the neon room and the adolescent doll. I used the ticket to get the hands. Went back and placed the hands on the doll. Nothing happened. Left to see if anything elsewhere had changed. Found nothing new. Came back to the room with the adolescent doll and found dead animals everywhere, no doll, and now every time i try to enter the electrified room it looks like the game refreshes and nothing happens. Not sure what to do now.
Comment
Alien
18 May 2013
Comment
Alien
18 May 2013
If anyone needs help up until the electrified door and tube with needles thing e-mail me
[email protected]
[email protected]
Review
daynab123
18 May 2013
Stumbled upon this on amazon apps. Had no clue what it was at first. Never heard of a text adventure before. Once i figured out how to play, i was hooked. Don't have much by way of comparison but, if all of them are like this, i will be a happy girl playing these games for a while. Hope you will be making more of these, Robb. Looking forward to it.
Comment
daynab123
18 May 2013
Comment
Alien
15 May 2013
Comment
Alien
15 May 2013
Comment
jackeloperson
14 May 2013
Comment
jackeloperson
13 May 2013
I know you guys will probably judge me for this, but how do you do anything in the first room? I have the sheet, but I can't use it on anything, I can't move the gurneys, I can't open the morgue drawer, I can't make sense of the picture on the drawer, I can't open the tumor, I can't open the door... It's just really frustrating me.
Comment
Tierra
12 May 2013
Alrighty, just felt as if I should comment here since I'm not sure where best to do so:
First of all, I just want to say I'm loving this game to bits, and am seriously impressed to know this is your first foray into the Text Adventure genre, so Kudos! However, I have a problem-- I'm rather in, and seem to have found a rather serious bug; I was in the trippy room with the mature doll for the second or third time, just after filling the syringe, since I was trying to see whether or not I had to give it to the doll before trying it on myself.
Now, after seeing that I would, indeed, have to use it on myself, I attempted to leave the room through the only exit-- after all, who wants to have their judgement most likely impaired in a room like that? It was then I discvered that I could not interact with the exit at all, and therefore could not leave. So I used the syringe, and thankfully got out that way. So I headed back that way to give the doll its last parts, and now I /still/ can't interact with the door in any way, shape, or form. Only now, I'm stuck on the other side and can't get to the doll.
I would greatly appreciate any help you can give me, as I would hate to have to start over from the beginning. (I'm playing the downloaded app on a Kindle Fire, if that helps.)
First of all, I just want to say I'm loving this game to bits, and am seriously impressed to know this is your first foray into the Text Adventure genre, so Kudos! However, I have a problem-- I'm rather in, and seem to have found a rather serious bug; I was in the trippy room with the mature doll for the second or third time, just after filling the syringe, since I was trying to see whether or not I had to give it to the doll before trying it on myself.
Now, after seeing that I would, indeed, have to use it on myself, I attempted to leave the room through the only exit-- after all, who wants to have their judgement most likely impaired in a room like that? It was then I discvered that I could not interact with the exit at all, and therefore could not leave. So I used the syringe, and thankfully got out that way. So I headed back that way to give the doll its last parts, and now I /still/ can't interact with the door in any way, shape, or form. Only now, I'm stuck on the other side and can't get to the doll.
I would greatly appreciate any help you can give me, as I would hate to have to start over from the beginning. (I'm playing the downloaded app on a Kindle Fire, if that helps.)
Review
cryptfly
10 May 2013
Review
theeverydaygoth
10 May 2013
Review
educatemedotnet
10 May 2013
Comment
DarKn1ght
10 May 2013
Comment
DarKn1ght
10 May 2013
Comment
nosdog2
09 May 2013
Thanks! I'm out of the first room...and stuck again. I've put two of the things on the alter, and I think I need to get the last one in the closest. But how do I open it? I'm guessing the riddle is "stone" or "metal" so I need a knife? I tried using the scalpel on the door but that doesn't work. I'm pretty lost here.
Comment
explorington
09 May 2013
Comment
nosdog2
08 May 2013
Comment
smellypaul
30 Apr 2013
Comment
WARGOD
30 Apr 2013
Comment
WARGOD
30 Apr 2013
Comment
explorington
28 Apr 2013
@ Chelle1171
Here are some hints
* You could draw a map to help navigation. Keep in mind that, although some door will unlock after you perform some specific action, many doors will never open.
* Be sure to examine *everything*. Especially the dolls. You'll interact with them a lot during the game.
* IIRC the kiss key opens a door in the northern part of the map.
Hope this helps :)
Here are some hints
* You could draw a map to help navigation. Keep in mind that, although some door will unlock after you perform some specific action, many doors will never open.
* Be sure to examine *everything*. Especially the dolls. You'll interact with them a lot during the game.
* IIRC the kiss key opens a door in the northern part of the map.
Hope this helps :)
Comment
explorington
28 Apr 2013
@Septirah:
you need a couple of objects. One of them (let's call it S) is somewhere on the floor. The other one (let's call it E) is inside the doll on the table. You'll need to use S on the doll to reveal something that contains E.
Examine the cabinets. Notice the different one? put E in it. The door will open and the gong will cease.
you need a couple of objects. One of them (let's call it S) is somewhere on the floor. The other one (let's call it E) is inside the doll on the table. You'll need to use S on the doll to reveal something that contains E.
Examine the cabinets. Notice the different one? put E in it. The door will open and the gong will cease.
Comment
Septirath
28 Apr 2013
Comment
Chelle1171
21 Apr 2013
This is the first time I have seen this type of game and I love it but I really wish there was a visual map of the area to show were you have been or some hints of some kind. I made it out of the first room and feel like I'm going in circles. All I have gotten so far is a sheet, a scalpel, journal and kiss key. I am just lost.
Review
explorington
15 Apr 2013
Comment
explorington
15 Apr 2013
at nihilm: the ticket is inside a book (not the ones where you found the younger doll), IIRC. Then, you need to use it in the booth. That will unlock a cutscene there, and another one in the room beyond the electrified door. You'll need to take an object there, that will become the plunger.
you're almost done :)
you're almost done :)
Review
Nihilm
13 Apr 2013
The game is fantastic, but i just got stuck, so far i have placed the hear inside the doll, i have scalpel, sheet, needles, tube with needle, religious paper, janitors note, can opener, journal and kiss key. I found the south-eastern door event, got the tower, now i understand i am missing a plunger for the syringe and a ticket to use in the booth, but so far ive tried usign everything on everything and every door, would be nice if someone could tell me what to do next.
Comment
explorington
12 Apr 2013
Review
Kunabee
05 Apr 2013
Oh my God.
This is horrifying. As I entered the altar room and read the description I wanted to throw up.
Is it bad that I felt sympathy for the dolls?
I was fully immersed and completely terrified. Normally when I read horror I'm fine. This gave me a worse reaction than a horror movie.
Thanks for the nightmares dude -.-
I'm so desperate to figure out all the secrets, however. Completely terrifying and wonderful. Seriously immersive. Honestly it'd be hard to make this any better.
Though okay there are a few issues. If I think I can do something (i.e. touch), then I'm going to try it. It's obnoxious when I say "touch doll" or something and it's like "You can't do that", or if I say "look at floor" and it says "I can't see that". Somebody else said the same thing I believe so this is an issue that should be fixed.
ALSO. I started it and quit in the middle once. Now I've picked it back up again and I've already discovered three things I didn't pay attention to the first time. Love how it's hidden like that!!!
I don't see how anyone could NOT like this game. I'm impressed!
This is horrifying. As I entered the altar room and read the description I wanted to throw up.
Is it bad that I felt sympathy for the dolls?
I was fully immersed and completely terrified. Normally when I read horror I'm fine. This gave me a worse reaction than a horror movie.
Thanks for the nightmares dude -.-
I'm so desperate to figure out all the secrets, however. Completely terrifying and wonderful. Seriously immersive. Honestly it'd be hard to make this any better.
Though okay there are a few issues. If I think I can do something (i.e. touch), then I'm going to try it. It's obnoxious when I say "touch doll" or something and it's like "You can't do that", or if I say "look at floor" and it says "I can't see that". Somebody else said the same thing I believe so this is an issue that should be fixed.
ALSO. I started it and quit in the middle once. Now I've picked it back up again and I've already discovered three things I didn't pay attention to the first time. Love how it's hidden like that!!!
I don't see how anyone could NOT like this game. I'm impressed!
Comment
Dane Cook
04 Apr 2013
My friend is having some trouble. he is on a mac, so he is playing in the browser. i have noticed a few bugs, such as when the doll (in the altar room) does the thing, and the three [REDACTED] come towards you in the narrow hallway.
He has injected himself with the syringe, and then gone one way, then it would play the message, and stop. there would be nothing else after that (it doesnt say he achived an ending) and he also tried going the other way and the same thing happened (but with the other message). If he actually did achive an ending, he would really like to know. Thanks for an amazing game, Robb.
He has injected himself with the syringe, and then gone one way, then it would play the message, and stop. there would be nothing else after that (it doesnt say he achived an ending) and he also tried going the other way and the same thing happened (but with the other message). If he actually did achive an ending, he would really like to know. Thanks for an amazing game, Robb.
Review
jack30
04 Apr 2013
Review
Dane Cook
31 Mar 2013
GREAT game! I finished the game! I mean, WOW! i was scared so badly, and i was just...damn! Loved it man! I got the renisance ending, and i would SO read this if it was a book! Seriously Robb, pat yourself on the back. You made a game that is harder to make than any shooter or platformer, because these require not technical knowelage (which it does), but a great amount of writing skills and imagination. it is HARD to WRITE something scary, anyone can make a jump scare, but this, this was beyond creepy, and it transported me to a dark, rusty place, that scared me shitless. Again, thank you Robb, and good luck in the future.
Comment
Hero Robb
30 Mar 2013
Comment
Dane Cook
28 Mar 2013
Robb, so far, i LOVE this game! Its so great! But, alas, I'm stuck! I have the sheet, scalpel, janitors note, kiss key, journal, religious paper, can opener, needles, notebook, ticket, the tube with the needle, and i have finished the altar and tower. I keep exploring and looking around, but i just have no idea what to do!
Comment
Kylie Dawson1
28 Mar 2013
Comment
Hero Robb
27 Mar 2013
Comment
Jamie Stenson
24 Mar 2013
Comment
Jon Best
22 Mar 2013
Review
Jon Best
20 Mar 2013
Comment
Hero Robb
15 Mar 2013
Comment
Amanda Qu
15 Mar 2013
Comment
Tray
14 Mar 2013
Comment
Hero Robb
14 Mar 2013
Marc: There are 2 different choices made through the game with 2 options each, making 4 different endings. I'm reluctant to let spoilers loose here, but if you email me ([email protected]) I'd be happy to let you know.
Comment
Anna8
14 Mar 2013
Comment
Marc Winger
13 Mar 2013
Review
Anna8
13 Mar 2013
Comment
Hero Robb
13 Mar 2013
Comment
Marc Winger
13 Mar 2013
Comment
Hero Robb
13 Mar 2013
Comment
Marc Winger
13 Mar 2013
Comment
Hero Robb
01 Mar 2013
Comment
Will Dziuk
27 Feb 2013
Hey, great game! Fully addicted to it right away. I am stuck at one point however. I have the needles, the bear, the scalpel, the sheet, the can, the kiss key, and the journal, and I've been in the room with the stage, the altar, and the snake statue - now what? No doors are opening for me. I don't know where to go, or what on earth to do with the snake statue.
Side note: I've already put the flowers on the altar
Side note: I've already put the flowers on the altar
Review
Tim Sibiski
26 Feb 2013
Hi Hero Robb,
What I Liked:
- Excellent descriptions
- Excellent grammar. I saw one error throughout the entire game, where "door" was spelled "doo" (this is huge as I have simply stopped playing most of the other highly-rated text adventures because the author doesn't know even basic grammar.)
- Great puzzles; they were complex, but the only time I got stuck in the game was when I tried to figure out how to read the journal. I tried everything except for "read" and was stumped as to why I couldn't "open" it. lol
What I Did Not Like:
- The music and most sound files; all they did was annoy me. Most others seemingly liked them, but I had to take my headphones off, otherwise the sounds would have made me quit the game.
- The ending; although there wasn't much story before the ending sequence, the result was disappointingly convoluted, although I am pretty sure I know what happened. I think I would have liked more story before this story dump.
- Why would I inject foreign liquid into my veins? Injecting water into your veins can kill you (since it's not the right Ph), much less something else.
-----
Despite all of this, you deserve a five. Well done.
What I Liked:
- Excellent descriptions
- Excellent grammar. I saw one error throughout the entire game, where "door" was spelled "doo" (this is huge as I have simply stopped playing most of the other highly-rated text adventures because the author doesn't know even basic grammar.)
- Great puzzles; they were complex, but the only time I got stuck in the game was when I tried to figure out how to read the journal. I tried everything except for "read" and was stumped as to why I couldn't "open" it. lol
What I Did Not Like:
- The music and most sound files; all they did was annoy me. Most others seemingly liked them, but I had to take my headphones off, otherwise the sounds would have made me quit the game.
- The ending; although there wasn't much story before the ending sequence, the result was disappointingly convoluted, although I am pretty sure I know what happened. I think I would have liked more story before this story dump.
- Why would I inject foreign liquid into my veins? Injecting water into your veins can kill you (since it's not the right Ph), much less something else.
-----
Despite all of this, you deserve a five. Well done.
Comment
Hero Robb
29 Jan 2013
Review
DrDerperable
29 Jan 2013
Comment
Shelby Ducote
09 Jan 2013
Review
Mokraton
09 Jan 2013
Review
Anna Kiho
30 Dec 2012
Review
Miss Squid
26 Dec 2012
Comment
Hero Robb
14 Dec 2012
Comment
Tara1
13 Dec 2012
Review
Damir
19 Nov 2012
amazing... it got me glued to pc and crave for more.
being a huge sh fan i appreciated the references :)
"What am i?" puzzle was clearly explained and well presented but the result was kinda hard -for me- to guess.
ill try few more times to see if i can achieve different endings.
got the Renascence ending by the way.
i hope you wont mind if e-mail you for tips on how to achieve specific ending.
thanks for the great game!
being a huge sh fan i appreciated the references :)
"What am i?" puzzle was clearly explained and well presented but the result was kinda hard -for me- to guess.
ill try few more times to see if i can achieve different endings.
got the Renascence ending by the way.
i hope you wont mind if e-mail you for tips on how to achieve specific ending.
thanks for the great game!
Review
Sam657
17 Nov 2012
Comment
Hero Robb
15 Nov 2012
Comment
Etho
13 Nov 2012
Review
doom kitt3
12 Nov 2012
Comment
Hero Robb
08 Nov 2012
The ending really should have cleared up a lot of things that were confusing and did not make sense throughout the game. If you want a more clear picture of what happened, you can email me ([email protected]) because I really don't want to post spoilers here. I really really hate spoilers.
Comment
Faith
08 Nov 2012
Comment
Faith
08 Nov 2012
Review
Faith
08 Nov 2012
Review
Megan Brandewie
06 Nov 2012
Comment
Hero Robb
04 Nov 2012
Mike - There's a few things that you can do in any order, so I'm not sure where exactly you are. Feel free to email me ([email protected]) if you need help.
Payton - Wow, being compared to something like Infocom is pretty weird to me. I honestly expected very few people to play this and no one to like it. And to remedy your stuck situation, I'd hint that there is one more item you need to place on the altar. Feel free to email me, too, if you get stuck again. I really hate getting frustrated with a game. Nothing pulls me out and destroys immersion worse than that.
Payton - Wow, being compared to something like Infocom is pretty weird to me. I honestly expected very few people to play this and no one to like it. And to remedy your stuck situation, I'd hint that there is one more item you need to place on the altar. Feel free to email me, too, if you get stuck again. I really hate getting frustrated with a game. Nothing pulls me out and destroys immersion worse than that.
Comment
Payton Wheeler
04 Nov 2012
So far so good. This game is amazing. The amount of detail and use of visual descriptions is really incredible. I just put both of the items on the altar by the doll so far, might be a little bit stuck, but still only have 2 complaints, well 1 complaint and an inconvenience: #1 One of the commands in the first room one used on the doll spells "pregnant" wrong (believe it was spelt "pregant" or something like that). And the inconvenience is there isn't enough verbs or responses like there are in Zork. though if you were getting paid to make this game like Infocom was, I bet you would've gone the extra mile to make this just like that. It's a bummer that TAGs ony have like a cult following now, otherwise you might actually have a shot at being the next Infocom.
Comment
Hero Robb
01 Nov 2012
Comment
Sergio Cordero
01 Nov 2012
ok, got the renascence ending... "clap clap" bro, "clap clap"....
sounds still an issue though, i have installed ver. 5.20, if theres a new one then you probably oughta check the link. (yes, options are set to "audio on", no i still have no idea whats going on) is there a driver or something? a better place to ask perhaps?
sounds still an issue though, i have installed ver. 5.20, if theres a new one then you probably oughta check the link. (yes, options are set to "audio on", no i still have no idea whats going on) is there a driver or something? a better place to ask perhaps?
Review
Mike24
31 Oct 2012
Comment
Hero Robb
30 Oct 2012
Sergio, I've only seen the sound not work for two reasons. The first is playing the game in the browser, for some reason, doesn't seem to be conducive to sound and music. The other is because of using an older version of Quest, so if you download the game and update your Quest player, it should fix it.
Comment
Sergio Cordero
30 Oct 2012
Comment
Hero Robb
30 Oct 2012
Comment
Aaron13
29 Oct 2012
Comment
Vincent3
21 Oct 2012
Comment
Hero Robb
20 Oct 2012
The messages when opening those doors are actually placeholders I forgot to change. I'll have them fixed in the next update (whenever I get to that...). Thanks for the review. I'll try to work on immersion more. I'm considering adding a hint system because I feel that nothing brings you out of a game like getting stuck. My next game is actually an epic (and somewhat silly) fantasy adventure. I have a few ideas for more horror games, though. They will be made in due time.
Review
Vincent3
20 Oct 2012
Very impressive. The only gripe I have is that since I tend to explore/examine every single thing I can in horror games, it'd be a bit more immersive if most interactions had a unique description rather than "You can't use them that way" or "You can't see that" or "Nothing happens". Even maybe a little very subtle humour when you try to use an item on another item that wouldn't clearly have any useful effect or do something silly (like speaking to a door which I tried to do a couple of times). And even for the places where there is nothing particularly unique about the ceiling/floor or walls, and something generic HAS to be written, something like "You look down to the floor but see nothing unusual" is better than "I can't see that" which doesn't really make sense. And sometimes items will reappear as if I never took them if I revisit the scene. Just a bug.
I like how some of the messages when you try to open particular doors is kind of weird. Like the one in front of the maternity ward or the one in front of the operating theatre.
That part after the operating theatre was great. (AND THE CHILD DOLL OH GOD, THE CHILD DOLL). Executing something like that in text form doesn't seem easy but you make it scary as hell. The foreshadowing in the red book was awesome as well. Holy shit. And the game is really Silent Hill-esque, especially with the rust, disturbing imagery and the particular type of puzzle solving. Obviously a plus.
But anyway I loved what descriptions you did have and the little parts of them that would send a chill down your spine (examining the mirror or the janitor's closet door). But like I said at the start of this comment, some (few) parts of the game just a feel a bit empty and there's a couple of bugs. That's all. Looking forward to your next horror game.
I like how some of the messages when you try to open particular doors is kind of weird. Like the one in front of the maternity ward or the one in front of the operating theatre.
That part after the operating theatre was great. (AND THE CHILD DOLL OH GOD, THE CHILD DOLL). Executing something like that in text form doesn't seem easy but you make it scary as hell. The foreshadowing in the red book was awesome as well. Holy shit. And the game is really Silent Hill-esque, especially with the rust, disturbing imagery and the particular type of puzzle solving. Obviously a plus.
But anyway I loved what descriptions you did have and the little parts of them that would send a chill down your spine (examining the mirror or the janitor's closet door). But like I said at the start of this comment, some (few) parts of the game just a feel a bit empty and there's a couple of bugs. That's all. Looking forward to your next horror game.
Review
Krissy
19 Oct 2012
Okay, I was missing the tower. For those who miss it, there is a door that is locked at the beginning, that opens up somewhere in the middle of the game in the southeastern section.
And with that, a review!
So, this game is absolutely fantastic. Definitely deserves full on 5 out of 5 stars. It is not perfect, but for what it is, it's amazing.
It really builds a powerful atmosphere of fear, and gives a strong sense that the world is out to get you. You do horrible things, because if you don't, you can't progress, which makes the inevitable terribleness feel more like your fault. The use of sound is perfect, and specifically the 'ritual room' is one of the most harrowing places I've ever managed to be. Further, the green eyed doll, despite being rendered purely in text (or possibly even because of it, and having to use my imagination) is the single most disturbing and unnerving thing I've ever had to deal with in a game. The game is very much powerful at building atmosphere, and the story itself is heavily symbolic in a way that's very interesting to parse out.
My few nitpicks would be the southwestern segment not being obvious about opening up, and then not having any buildup when a creepy moment happens, so it feels somewhat out of place and forced. Having to leave the ritual room and come back also helps to desensitize you to it, which I think is a bit of a lost opportunity. And lastly, after the green eyed doll moment, the doll remains where it is, giving the exact same message. I feel like, maybe, that room should have just been locked afterwards, the character unwilling to go back in there for fear. But again, these are little nitpicks. The game itself was fantastic, and is worth everyone's time.
And with that, a review!
So, this game is absolutely fantastic. Definitely deserves full on 5 out of 5 stars. It is not perfect, but for what it is, it's amazing.
It really builds a powerful atmosphere of fear, and gives a strong sense that the world is out to get you. You do horrible things, because if you don't, you can't progress, which makes the inevitable terribleness feel more like your fault. The use of sound is perfect, and specifically the 'ritual room' is one of the most harrowing places I've ever managed to be. Further, the green eyed doll, despite being rendered purely in text (or possibly even because of it, and having to use my imagination) is the single most disturbing and unnerving thing I've ever had to deal with in a game. The game is very much powerful at building atmosphere, and the story itself is heavily symbolic in a way that's very interesting to parse out.
My few nitpicks would be the southwestern segment not being obvious about opening up, and then not having any buildup when a creepy moment happens, so it feels somewhat out of place and forced. Having to leave the ritual room and come back also helps to desensitize you to it, which I think is a bit of a lost opportunity. And lastly, after the green eyed doll moment, the doll remains where it is, giving the exact same message. I feel like, maybe, that room should have just been locked afterwards, the character unwilling to go back in there for fear. But again, these are little nitpicks. The game itself was fantastic, and is worth everyone's time.
Comment
Krissy
18 Oct 2012
Comment
Hero Robb
17 Oct 2012
Review
Cody Robinson
17 Oct 2012
First Times is a fantastic deviation from the classic Text Adventure genre. It utilizes both sound and game timers to give the player the most horrific experience possible. The game play and in-game descriptions are both shocking and intense. It's amazing what Hero Robb accomplishes in his Text Adventure debut.
Fans of classic gaming, horror, or anyone looking to experience something strange and different should definitely play First Times. I truly can't wait to see what Hero Robb comes out with next. I don't care what it is, I'm playing it.
Fans of classic gaming, horror, or anyone looking to experience something strange and different should definitely play First Times. I truly can't wait to see what Hero Robb comes out with next. I don't care what it is, I'm playing it.
Review
Ioanna-Maria Paraschaki
16 Oct 2012
Comment
Hero Robb
08 Oct 2012
Helen, there areare four endings. I'm leery to discuss the details of how to get them here, where spoilers could ensue. I'd be glad to tell you how if you email me ([email protected]) And, as always, thanks for playing.
Comment
Helen1
08 Oct 2012
Comment
Hero Robb
08 Oct 2012
Comment
Brendan Jones
07 Oct 2012
Comment
Hero Robb
01 Oct 2012
Comment
Amy Cox
30 Sep 2012
Comment
Hero Robb
26 Sep 2012
Thanks for playing. There are four different endings (which really determine the main character's personality), but I'd really rather not let loose the details on how to get the endings on the site, but if you want to email me ([email protected]), I'd be happy to spill the beans in private.
Review
erika1
26 Sep 2012
Review
Andy Reed
24 Sep 2012
Comment
Hero Robb
23 Sep 2012
Comment
HWExtreme
23 Sep 2012
Comment
Hero Robb
23 Sep 2012
Comment
HWExtreme
22 Sep 2012
Comment
Hero Robb
22 Sep 2012
Bananana, the journal is in a hole in the wall in the east end of the northern hallway. The next thing you need to do is try "use [object from inventory]" on the altar in the room where the doll is on the operating table. You have everything you need for that part and you should be able to keep going from there.
Review
PurpleBananana
22 Sep 2012
Best horror game on the site. Love the SH2 reference at the strip club, atmosphere, and bizarre puzzles. I'm stuck, though. I have the scalpel, sheet, needles, stuffed bear, earrings, religious paper, janitor's note, can opener, flowers, and kiss key. And where is this journal everyone's talking about?
Comment
Hero Robb
18 Aug 2012
Comment
Josh Gray
18 Aug 2012
Comment
Hero Robb
09 Aug 2012
Yeah, the plot isn't just spelled out for you, but, as always, if it bothers you then don't hesitate to shoot me an email. I'm hesitant to just spoil the ending and what it all means here. Also, I got the endings mixed up. Renascence is not the one I was thinking. It surprises me that that's the most common ending for people. Not that it's a bad thing.
Comment
Sykes
09 Aug 2012
Comment
Hero Robb
09 Aug 2012
Comment
Sykes
09 Aug 2012
Comment
Sykes
09 Aug 2012
Comment
Hero Robb
09 Aug 2012
If the answer was "dead", then try typing in "say dead" in front of the janitor's door. If you need more help, feel free to email me. [email protected]
Comment
sarah4
09 Aug 2012
I think I've figured out the answer to the riddle but, having done so, I can't quite figure out how to make the janitor's door open. I am sure I am missing an obvious verb, but having tried several different commands, I can't figure out how to say the answer outside the door. I've already tried speaking to the door and note and speaking the answer aloud while stood outside, but to no avail. Any help you could give would be greatly appreciated. While I am a little to squeamish for most of the gore in this game, it is very well written with good spelling and grammar and compelling and evocative descriptions and an intriguing storyline and I would like to finish it now I've started. Though I'm a bit worried about what's going to happen next, which is just the feeling a horror game should evoke!
Review
Sykes
09 Aug 2012
Comment
Hero Robb
09 Aug 2012
Comment
John Hernandez
09 Aug 2012
Comment
John Hernandez
09 Aug 2012
Comment
Hero Robb
09 Aug 2012
Comment
Hero Robb
09 Aug 2012
The journal tells clues about the picnic riddle (on the janitor'sa note) for getting in the janitor's closet. If you can't figure out the riddle, just shoot me an email ([email protected]) and I'll help you out.
Comment
Sykes
09 Aug 2012
Comment
Hero Robb
09 Aug 2012
Comment
John Hernandez
08 Aug 2012
Comment
Sykes
06 Aug 2012
Review
John Hernandez
05 Aug 2012
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Written by
Hero Robb
Plays
16585
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5319
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Quest 5.2
English
Published 25 Apr 2012
Updated 22 Sep 2012
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