You are in front of a firing squad (V3.1) by Corey Everett

The game starts you out as Byron, a hero. You are in front of a firing squad. What can you do to get out of it? It starts somewhat silly, but gets more serious later on. I plan on expanding this game as time goes on, possibly several years. About 120 pages as of today. I would really appreciate reviews, even just a spelling/grammar mistake. Excuse my mistakes here and in game, my keyboard is not well.


Version 3.1

* Added 50 new pages
* Proofread, made whole game easier to read
* made people more in character
Comment Corey Everett
11 Dec 2012
I think I have released a new version. I am only working on one path at a time, just so you know. By the time the game is finished, I hope to have several dozen different endings at the least. Thank you for the review, in all honesty I don't think I would continue the project if I did'nt know that someone cared enough to post something. I've removed most fourth wall breaking (or atleast crappy fourth wall breaking) because I believe it deducts from the experience. I've also made the game itself easier to read. It has about 120 pages as of now. So, thanks.

Comment Corey Everett
06 Dec 2012
Thanks for the review. I do plan on changing a few things at the start, not because it is silly, but because I do not exactly like the Fourth wall breaking part. Thanks for playing, I plan on revising and adding onto the game tonight.

Review Pip1
30 Oct 2012
I know it's not finished, but I imagine you'd like some critique on how it is so far - At the start, it was very promising, the stupid options were funny, yet occasionally inspereable from the survival option, and as a result it was fun to play. I always go back and follow every path possible when I play a gamebook, so I really enjoyed it. Once I got into the woods, the humour seemed to shift to fourth-wall breaking, and though it's not a bad card, you shouldn't play it too many times.
When I went to get some weapons, the game became completely linear - the fact that it was in a gamebook appeared to be a device for breaking up the paragraphs, instead of providing the reader with an interactive experience. Despite this, the story is quite good, and once you're done, this linear section might prove to be just the scene-setting segment - either way, I really like this project, I'd like to see it once it's finished. :)

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Average rating
(3)
Written by
Corey Everett

Plays
1402
Downloads
1268
Download file
Quest Gamebook 5.3
English
Added 23 Oct 2012
Updated 12 Dec 2012

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