Whitefield Academy of Witchcraft by Eaten By A Grue
The year is 1957, and the place is lush, storm-tossed Stinglash Island, just off the north coast of Washington's Olympic Peninsula. You are Page LeBlanc, witch in training, and you've returned for another year at dear old Whitefield...and it's definitely not your fault you're a day late.
You arrive to find an empty dock. A locked building. And evidence that the day you missed wasn't just another typical first day at school.
Make use of five different magic spells, meet a cast of quirky classmates, and fully explore the Academy grounds...damaging property, unbalancing ecosystems, and eating way too much gingerbread along the way.
This is the beta version of the game; it should be fully playable and possible to complete, but much of the flavor and scenery is yet to be fleshed out, and a lot of things that seem like they should do something don't. I'm continually making small updates and adding more detail. Please report bugs or problems to me, especially if you get completely stuck or something seems illogical or broken -- that way I can make the game the best it can be!
Tips for playing:
To cast a spell on something, use the name of the spell as a verb.
Look at everything, including yourself. Sometimes item descriptions include hints on how to proceed.
You can't die and it should not be possible to put the game in an unwinnable state, so try everything!
You arrive to find an empty dock. A locked building. And evidence that the day you missed wasn't just another typical first day at school.
Make use of five different magic spells, meet a cast of quirky classmates, and fully explore the Academy grounds...damaging property, unbalancing ecosystems, and eating way too much gingerbread along the way.
This is the beta version of the game; it should be fully playable and possible to complete, but much of the flavor and scenery is yet to be fleshed out, and a lot of things that seem like they should do something don't. I'm continually making small updates and adding more detail. Please report bugs or problems to me, especially if you get completely stuck or something seems illogical or broken -- that way I can make the game the best it can be!
Tips for playing:
To cast a spell on something, use the name of the spell as a verb.
Look at everything, including yourself. Sometimes item descriptions include hints on how to proceed.
You can't die and it should not be possible to put the game in an unwinnable state, so try everything!
Review
TheThornthwaite
18 Dec 2023
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Ip Man
31 May 2023
Review
Crystal16767
26 May 2023
Comment
bigtpsychoboy
05 May 2022
Update: So I just typed some non-sense words and did a find on the page. Any new I am typing or commands is somehow appearing randomly in the middle of ALL of the saved text. Meaning I have to scroll up to an arbitrary spot.
I guess I have to start over. I don't see anyway this can be fixed. Someone can share their thoughts if they think they can fix it, but otherwise I have to start over unfortunately.
I guess I have to start over. I don't see anyway this can be fixed. Someone can share their thoughts if they think they can fix it, but otherwise I have to start over unfortunately.
Comment
bigtpsychoboy
05 May 2022
I am not sure what happened, but I saved my progress and had to reload. Now, whenever I type any commands nothing shows up on screen. It just shows the old text. The map still moves around and my turn counter goes up, but I can't see the results of any input. I have cleared the browser cache, cookies, and even tried a different browser.
Besides starting over, is there anything else I can try?
Besides starting over, is there anything else I can try?
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Lornar
08 Mar 2022
Comment
FromAtoZany
04 Feb 2021
Review
FromAtoZany
04 Feb 2021
Wow. Amazing. I'd give it ten stars if I could.
Impressive use of extras (illustrations, map), great little references to the classics (including HITCHHIKER'S and ZORK) and -- ahem -- not-quite-classics (RETURN TO ZORK, GABRIEL KNIGHT), engaging storyline, and clear narrative. Solid puzzles, and everything made logical sense.
Since it's a beta release, I'm forgiving of the typos and the occasional bugs, and there's a lot more potential for fleshing out of various responses and adding flavor text. The biggest issue: I had to play it on my downloaded version of Quest: online version kept freezing up (not sure why) and reloading the page started me back at square one.
Truly a terrific job!
Impressive use of extras (illustrations, map), great little references to the classics (including HITCHHIKER'S and ZORK) and -- ahem -- not-quite-classics (RETURN TO ZORK, GABRIEL KNIGHT), engaging storyline, and clear narrative. Solid puzzles, and everything made logical sense.
Since it's a beta release, I'm forgiving of the typos and the occasional bugs, and there's a lot more potential for fleshing out of various responses and adding flavor text. The biggest issue: I had to play it on my downloaded version of Quest: online version kept freezing up (not sure why) and reloading the page started me back at square one.
Truly a terrific job!
Review
serenity56
01 Jan 2021
Comment
kate5
07 Sep 2020
Review
Dr.Ryan
02 Sep 2020
Very fun, and just the right length. There were a couple of places where, as the author noted, things seemed important but had no real use at all, and there were a couple of puzzles in which the solution didn't quite make sense (the way to get past the barricade, for instance). But definitely enjoyable and well worth a play through!
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Dr_ofWarfare
02 Jun 2020
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ultimatenormster69
29 Mar 2020
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XanMag
22 Jun 2019
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ultimatenormster69
17 Jun 2019
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HawkOfYggdrasil
26 Mar 2019
This game is super well written and I'm incredibly curious to solve the mystery. Unfortunately, I've tried it a few times and it keeps crashing (doesn't process last command, or is taking forever to do so, and won't accept new commands). I tried to bypass this by saving occasionally, but when it crashed and I had to refresh it just started over from the beginning. I really do want to see where it goes, though, so I'm going to see if it works any better when downloaded.
Comment
Always The Dreamer
28 Oct 2018
Review
cubkent
14 Aug 2018
Review
penelope_sunscri
02 Jul 2018
Review
Slayer78
19 Feb 2018
Comment
geekingangel
13 Feb 2018
Review
geekingangel
22 Jan 2018
Review
blackknight
02 Dec 2017
Review
Krizzl
18 Nov 2017
Review
Tallennar
24 Oct 2017
Review
Natloud
22 Aug 2017
Review
PhilippaJane
06 Aug 2017
Review
GameofChocolate
04 Jul 2017
The game was very well written and was done in my favorite format, but I couldn't figure out the library books, or how to memorize yeggle, or where the last food item was at to eat, or how to get past the barricade. Unfortunately I'm giving up as I have to go off and do RL things now. Mostly loved the game, even despite not completing it.
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645Kitty
27 May 2017
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GamerBunny22
11 Mar 2017
Review
archerqueen08
30 Jan 2017
Review
Watsonworms
09 Jan 2017
I really enjoyed this game as is. I did get stuck at a couple points, but with some internet help got through the puzzles. There were always clues for the puzzles when I needed them, I just didn't always out two and two together.🤦
It could be updated to provide more throwaway text to let you look at more objects that are mentioned in room descriptions, but there's an impressive amount of text here already. (Found a single typo - "chamber" was used instead of "clamber")
It could be updated to provide more throwaway text to let you look at more objects that are mentioned in room descriptions, but there's an impressive amount of text here already. (Found a single typo - "chamber" was used instead of "clamber")
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Watsonworms
09 Jan 2017
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Watsonworms
09 Jan 2017
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ilovezip
03 Oct 2016
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murphysmate
23 Aug 2016
I think I found a glitch, when you 'ask for poseidon's treasure' the automat says it has given you the book, and registers that you have a book out, but does not give you the book. This means you cannot get any books out. It only happens when you use the phrase 'ask for poseidon's treasure' exactly.
Review
outerspacekat
04 Aug 2016
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Jinxxbabyx
03 Aug 2016
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charliegreen
03 Jul 2016
Wolfheart101,
"inventory" prints "You are carrying a wand, Miss Twitch's Self-Filling Spellbook, a school ID, a knapsack, a greenhouse maintenance manual, a Yeggle advisory, a trashy romance novel, a life magic textbook, a sternly glowering toy monkey, a notepaper, an alchemy textbook, a punchbowl, lurid four color trash, a pair of tweezers, a bleached flag, a dragon fang extractor, a soaked sponge, a big pickle jar, Tally McBride and a civvies." If I'm inside the Atomic Yank, the food pill still doesn't show up in my inventory, though examining it says "It's kind of hard to see it where it is" as opposed to the "I can't see that" from every other room. I've eaten a sandwich, crackerjack, blackberries, the gift basket, the pie, a salmon, and quite a lot of gingerbread. Thanks for your help!
"inventory" prints "You are carrying a wand, Miss Twitch's Self-Filling Spellbook, a school ID, a knapsack, a greenhouse maintenance manual, a Yeggle advisory, a trashy romance novel, a life magic textbook, a sternly glowering toy monkey, a notepaper, an alchemy textbook, a punchbowl, lurid four color trash, a pair of tweezers, a bleached flag, a dragon fang extractor, a soaked sponge, a big pickle jar, Tally McBride and a civvies." If I'm inside the Atomic Yank, the food pill still doesn't show up in my inventory, though examining it says "It's kind of hard to see it where it is" as opposed to the "I can't see that" from every other room. I've eaten a sandwich, crackerjack, blackberries, the gift basket, the pie, a salmon, and quite a lot of gingerbread. Thanks for your help!
Comment
Wolfheart101
29 Jun 2016
Comment
charliegreen
21 Jun 2016
I love this game! I'm stuck right now, though; I've eaten everything I've found except the food pill, which I can't get out of my ear. When I say "take pill with tweezers" it just says "I can't see that." "look at me" says that I'm stuffed and 5 pounds overweight, and I don't think I can get through the gingerbread door until I eat one more thing. Any ideas?
Review
Wolfheart101
17 May 2016
Review
kpaquette
27 Apr 2016
Review
Amadea
14 Apr 2016
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XanMag
23 Mar 2016
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Wfrg
23 Mar 2016
Review
IFforClassroom
27 Feb 2016
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tiki_76
24 Sep 2015
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ChrisSmith4773
12 Sep 2015
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ChrisSmith4773
12 Sep 2015
Review
ChrisSmith4773
12 Sep 2015
Absolutely wonderful game. Just finished it. I got stuck twice, once at the very beginning and also couldn't figure out how to get the book in the terrarium. (In hindsight I feel stupid for not figuring that one out myself.) My only small criticisms would be that it was annoying when objects would change names when you picked them up (especially books) and it could use a little more "fleshing out" when it comes to descriptions. Objects that are mentioned in room descriptions were not examinable, and sometimes it was tricky to figure out exactly how to do certain things - you needed to phrase things correctly.
These are very minor quibbles though. All in all it was an excellent story!
These are very minor quibbles though. All in all it was an excellent story!
Comment
Azzou
03 Aug 2015
Review
spearcarrier
30 Jul 2015
It has potential, but the game kept coming up incomplete in certain areas or simply would have an error as it looked for missing code.
Trying to figure out verbs is one thing, but a little help is nice on these things. Even when the game gave you a hint on what command to use, it was no good as my husband and I both couldn't figure out. We didn't get very far in because of these problems. I wouldn't recommend it.
Trying to figure out verbs is one thing, but a little help is nice on these things. Even when the game gave you a hint on what command to use, it was no good as my husband and I both couldn't figure out. We didn't get very far in because of these problems. I wouldn't recommend it.
Comment
IwishIwasaDog
25 Jul 2015
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IwishIwasaDog
25 Jul 2015
Review
iwillbegentle
24 Jul 2015
Great game.
It can be a little frustrating until you figure out the correct verbs to use - not the spells though, the spells were easy to use and I thought the way they were utilized was clever - but after I got into the swing of the things I had a lot of fun.
I would definitely recommend this to others, but I'd also explain the controls first so they don't have to struggle to get into the game.
It can be a little frustrating until you figure out the correct verbs to use - not the spells though, the spells were easy to use and I thought the way they were utilized was clever - but after I got into the swing of the things I had a lot of fun.
I would definitely recommend this to others, but I'd also explain the controls first so they don't have to struggle to get into the game.
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flossie
20 Jul 2015
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XanMag
31 May 2015
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cdonegan778
30 May 2015
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sandstorm320
20 May 2015
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Kimby
14 May 2015
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Kimby
14 May 2015
Hey, I'm stuck. I saved Jenny. Then I gave the automat the right book and ask for Poseidon's Treasures. It said the book materializes in my hands. But it is not in my inverntory.
I tried take book, read book, open book and look at book. Nothing works and I don't know what I have to do next.
@lightwriter: Just write the spell and then write the object, which you want to enchant. But you have to spell it right.
I tried take book, read book, open book and look at book. Nothing works and I don't know what I have to do next.
@lightwriter: Just write the spell and then write the object, which you want to enchant. But you have to spell it right.
Review
lightwriter
07 May 2015
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lightwriter
06 May 2015
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Nixanoro
03 May 2015
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XanMag
02 May 2015
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XanMag
02 May 2015
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Nixanoro
02 May 2015
Review
Lighthouse
30 Apr 2015
Review
MisterPibb316
29 Apr 2015
Loads and loads of content, which is certainly a plus, given that even good Quest games tend to be easily beatable in 20 minutes. My main concern is the lack of automated buttons for actions (some Quest games have buttons for 'look at', 'take', etc., so that you don't have to keep typing those commands in... WAoW doesn't, and it makes gameplay tedious.) I also think that playing this game would have been a more enjoyable experience if it was a GameBook (presented CYOA style), or perhaps as a point-and-click game in another engine.
Regardless, I appreciate the layers of depth in the game's puzzles, even if I certainly wouldn't have been able to have beaten it without a walkthrough.
Regardless, I appreciate the layers of depth in the game's puzzles, even if I certainly wouldn't have been able to have beaten it without a walkthrough.
Review
pappudoo
12 Apr 2015
What a fantastic game! Wonderful writing, great setting and context (the historical details were especially fun), engaging characters (with adorable art of all of them), and fascinating puzzles. My only complaint is that since it's difficult enough to require hints, it would be wonderful if there were some kind of hints file or function, because wading through the comments looking for specific hints takes almost as long as trying to figure them out within the game. Other than that, five stars for this game!
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PattyBlossom
09 Apr 2015
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mstahl
04 Apr 2015
I hope you're working on a sequel, Grue. I played through this again today to see how much I remember and to get a deeper feel for the game design, and I really like these characters. I feel like there's a lot of potential to tell an expanded story with an even more extensive repertoire of spells. You've inspired me to try to get more deeply involved in the IF community.
Review
XanMag
04 Mar 2015
Comment
XanMag
04 Mar 2015
This was well written with a nice story line. Kudos.
I got a little frustrated with the automat library thing. The book names are different in the inventory than in the automat and one of the books (can't remember which one) disappeared from my inventory, but the automat recognized that I still had it and I couldn't get another one. I had to look up whitefield academy of witchcraft walkthrough on google to discover the name of the book I needed to return.
Also, and this is much more minor, I was a little peeved at the lipstick covered note. It's pretty obvious what had to be done with it, but (and maybe I missed something earlier), I didn't realize that I had to be in the proper room to make the note "work".
Other than that, I really did love the game. The writing was stellar, the puzzles were well thought out, and the entire story was well crafted, which obviously took some time and dedication, which is much appreciated for a dorky gamer like myself.
Overall, very nice game. Thank you!
I got a little frustrated with the automat library thing. The book names are different in the inventory than in the automat and one of the books (can't remember which one) disappeared from my inventory, but the automat recognized that I still had it and I couldn't get another one. I had to look up whitefield academy of witchcraft walkthrough on google to discover the name of the book I needed to return.
Also, and this is much more minor, I was a little peeved at the lipstick covered note. It's pretty obvious what had to be done with it, but (and maybe I missed something earlier), I didn't realize that I had to be in the proper room to make the note "work".
Other than that, I really did love the game. The writing was stellar, the puzzles were well thought out, and the entire story was well crafted, which obviously took some time and dedication, which is much appreciated for a dorky gamer like myself.
Overall, very nice game. Thank you!
Comment
Silver
27 Feb 2015
Comment
deboriole
23 Feb 2015
I found a few bugs... if you put the blackberries in the terrarium hopper in the laboratory and then take them back, you get the same description from when you picked them in the first place, back at the bushes. Also, when I try to read the greenhouse manual, it says "Error running script: No verb response defined."
Review
LordDavius
22 Feb 2015
As a long-time fan of the text-based adventure genre, I've played my fair share of these types of games. I can comfortably say that Whitefield Academy of Witchcraft is one of my new favorites. It's a fun, challenging game with a comfortable length and an incredibly enjoyable storyline.
In particular, I found the references to 50's sci-fi, classic fairy tales, and other tropes very clever. Rescuing Renee and Mary Jane were really fun moments thanks to these references.
SPOILERS BELOW!
Speaking of Mary Jane, I do have a few very minor nitpicks, though nothing that would lower my rating at all:
- I would have liked more development into the relationship between Mary Jane and Jenny. Obviously, between the comment about Jenny's "lewd conduct", Jenny's response to being kissed (yeah, I went there), and the way she and MJ talk about one another, it seems obvious to me that they are romantically involved, or at least want to be. I would have liked more on this subplot, maybe even a side mission where you get them to admit their feelings. This may have slowed the pacing of the game, though, and I don't begrudge Eaten By A Grue for leaving it out.
- The dialogue options with the characters themselves felt really limited. I liked hearing their opinions of the other students (when they had them, more on that later), but I would have liked to hear, say, Traudel's feelings on the school itself or to ask Tally about the letter from Ayn Rand. Gwen and Renee didn't hardly have opinions on ANYTHING, even other students. For Renee this wasn't so bad, since she's an introverted bookworm, but Gwen is built up the whole game as a badass rebel genius who clashes with almost everyone except Page, and then you meet her and she doesn't seem to have anything to say whatsoever.
- Speaking of Traudel, her character felt really underdeveloped. She had a very interesting file and backstory, and everyone seemed to have an opinion on her, but when you finally meet her, she climbs
In particular, I found the references to 50's sci-fi, classic fairy tales, and other tropes very clever. Rescuing Renee and Mary Jane were really fun moments thanks to these references.
SPOILERS BELOW!
Speaking of Mary Jane, I do have a few very minor nitpicks, though nothing that would lower my rating at all:
- I would have liked more development into the relationship between Mary Jane and Jenny. Obviously, between the comment about Jenny's "lewd conduct", Jenny's response to being kissed (yeah, I went there), and the way she and MJ talk about one another, it seems obvious to me that they are romantically involved, or at least want to be. I would have liked more on this subplot, maybe even a side mission where you get them to admit their feelings. This may have slowed the pacing of the game, though, and I don't begrudge Eaten By A Grue for leaving it out.
- The dialogue options with the characters themselves felt really limited. I liked hearing their opinions of the other students (when they had them, more on that later), but I would have liked to hear, say, Traudel's feelings on the school itself or to ask Tally about the letter from Ayn Rand. Gwen and Renee didn't hardly have opinions on ANYTHING, even other students. For Renee this wasn't so bad, since she's an introverted bookworm, but Gwen is built up the whole game as a badass rebel genius who clashes with almost everyone except Page, and then you meet her and she doesn't seem to have anything to say whatsoever.
- Speaking of Traudel, her character felt really underdeveloped. She had a very interesting file and backstory, and everyone seemed to have an opinion on her, but when you finally meet her, she climbs
Review
stella1
22 Feb 2015
I failed to review the first time I played it, so here's to a second time around.
This game is fully of puzzles that I think are very good at hinting at the solutions, although a few had to be a stretch of the imagination and a bit of guess work. I thoroughly enjoyed a lot of the narratives, from the student profiles to the romance novel and the protagonist's commentaries, which vividly painted an amusing picture of how the school functioned. I thoroughly enjoyed that the setting was fleshed out with the right balance - one that gave enough information and a bit more to get a general idea of the setting and the clues needed to continue with the adventure, but not an overbearing amount of unnecessary detail.
One thing I noticed was that you also threw in historical context in there - given the time period, that you threw in the existence of anti-miscegenation laws and a mention of the Japanese internment camps. I appreciated that attention to detail.
I think that there are definitely a few bugs to work out (when I read the manual on the greenhouse/other books after the first time, I get an error message), but I overall found this game quite hilariously enjoyable.
This game is fully of puzzles that I think are very good at hinting at the solutions, although a few had to be a stretch of the imagination and a bit of guess work. I thoroughly enjoyed a lot of the narratives, from the student profiles to the romance novel and the protagonist's commentaries, which vividly painted an amusing picture of how the school functioned. I thoroughly enjoyed that the setting was fleshed out with the right balance - one that gave enough information and a bit more to get a general idea of the setting and the clues needed to continue with the adventure, but not an overbearing amount of unnecessary detail.
One thing I noticed was that you also threw in historical context in there - given the time period, that you threw in the existence of anti-miscegenation laws and a mention of the Japanese internment camps. I appreciated that attention to detail.
I think that there are definitely a few bugs to work out (when I read the manual on the greenhouse/other books after the first time, I get an error message), but I overall found this game quite hilariously enjoyable.
Comment
Grondhammar
21 Feb 2015
Is everyone playing this game stuck? Is there any help besides looking at other people's comments saying they're stuck? I love the atmosphere of the game and much of it is well done. But having LOOKed at literally everything I can, and having gone everywhere I can (which isn't through any barriers besides getting inside the school itself with the gnome-key), I am totally stuck. Someone needs to write up a walkthrough at least.
Review
DaNiX88
17 Feb 2015
A very, very great game. Although un-chronologically, this was the second game I have played created by Eaten by a Grue, and it also failed to disappoint me. I really enjoyed the inclusion of the story as the game was played and could imagine a whole book's worth of a plot while completing challenges that were both logical, and difficult.
Also, the humour.
I also really enjoy the alternate endings and thing that increasing the amount of possible endings to the games, these could be rated even greater than 5. Keep up the hard work Eaten by a Grue!
I truly look forward to your next game!
Also, the humour.
I also really enjoy the alternate endings and thing that increasing the amount of possible endings to the games, these could be rated even greater than 5. Keep up the hard work Eaten by a Grue!
I truly look forward to your next game!
Review
Happykid44
16 Feb 2015
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zealousTirade
12 Feb 2015
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Happykid44
08 Feb 2015
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Happykid44
08 Feb 2015
Review
Allonsy
07 Feb 2015
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Allonsy
07 Feb 2015
Review
plzwork1122
31 Jan 2015
Comment
mchla
19 Jan 2015
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TeCoolX
15 Jan 2015
Comment
TacoExpress
15 Jan 2015
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TacoExpress
13 Jan 2015
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TacoExpress
13 Jan 2015
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AxeEcliptica
04 Jan 2015
Comment
AxeEcliptica
01 Jan 2015
Review
Amanda12
30 Dec 2014
Comment
ravensblood
29 Dec 2014
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Fillerbunny
28 Dec 2014
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Nickolai
28 Dec 2014
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Fillerbunny
28 Dec 2014
Loving this game! But now oh, so stuck... I've rescued Jenny, Tally and Renee; have five spells; I have the silver, bit of tree and spellbase for the potion; but cannot work out what to do next. Where is this cavern/darkness/water that I see people talking about? I'm wondering if I've missed an entire area somehow!
Comment
Ling
21 Dec 2014
Comment
Ling
21 Dec 2014
Hi! I love that these comments nudge you in the right direction without giving the answer right away. So I'll make this question as spoiler free as possible. I'm having a bit of trouble using a particular spell on a particular locked door. I've tried all the word combinations i could think of: (spell name) locked door, (spell name) locked (room name) etc. but it still doesn't work.
Comment
Yanfei
04 Dec 2014
Review
bluejay14
30 Nov 2014
Review
hermes8869
27 Nov 2014
The only thing bad I have to say about the game is that when I come back to resume a saved game, it starts at the very top and then auto scrolls agonizingly slowly down to the bottom and it won't let you just jump there. If you try, it jumps back to where it was and continues to scroll down. It's very annoying. other than that though, I like the puzzles and the story. A very good game overall.
Review
silverstormgirl
22 Nov 2014
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Kim75
11 Nov 2014
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Kim75
11 Nov 2014
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Kim75
10 Nov 2014
Review
quixote
05 Nov 2014
Not many games keep me interested enough to stick with them long, especially if I get stumped long or often. This one certainly did. I found myself mulling over the puzzles even when away from the screen. And when I finally figured it out, the resolution was extremely satisfying. Altogether, a thoroughly satisfying experience.
Comment
untilthe
02 Nov 2014
Comment
untilthe
02 Nov 2014
Can anyone help me get past the cracked window into the courtyard? I have tried using everything in my inventory on it: a wand, Miss Twitch's Self-Filling Spellbook, a school ID, a knapsack, a greenhouse maintenance manual, a trashy romance novel, a big pickle jar, a life magic textbook, a punchbowl, a sternly glowering toy monkey, a notepaper, an alchemy textbook, lurid four color trash, a neatly typed letter, a pair of tweezers, a welcome banner, a bleached flag, a dragon fang extractor, a school uniform, a carving knife, a hideous purse (containing a prescription and Lucky Strikes), a jack o lantern and a chipped garden gnome.
What am I missing?
What am I missing?
Comment
Eaten By A Grue
31 Oct 2014
peter - There's isn't anything else past the rubble; the central hallway forms a square with the northeast corner collapsed, so if you could, you'd just move from the north hall to the east hall. It's just there to be a blocker so you're forced to go through the barricade, like sarah said.
quixote - If you've gotten to the sarcophagus than you do have the spell you need, unless you somehow skipped the puzzle where you get the key to the school.
Sloth - check the science lab.
quixote - If you've gotten to the sarcophagus than you do have the spell you need, unless you somehow skipped the puzzle where you get the key to the school.
Sloth - check the science lab.
Review
karimcassimally
31 Oct 2014
Loved this! It managed to keep my attention for a very, very long time, which considering how short my attention span is, this is some BIG achievement.
Every puzzle has every clue you need to solve it, so keep playing. I had to cheat a few times, but every time I did, I felt really silly for not having been able to solve the problem for myself.
A couple of points (although the first is mentioned in your blurb). It was a little annoying that some things are mentioned in room descriptions but you can't interact with them. I suppose there were so many red herrings that this might have made the game even harder to complete, but still... Secondly, I found the final puzzle disappointingly easy. I was expecting a massive showdown, but oh so inspiringly brilliant up to this point (might actually get round to writing my own game now).
Excellent game and strongly recommended to anyone whether you are new to text adventure games or you are experienced. It has some really clever puzzles. I loved the envive spell puzzle, and everything about the inescapable cage puzzle in particular.
Thank you so much!
Every puzzle has every clue you need to solve it, so keep playing. I had to cheat a few times, but every time I did, I felt really silly for not having been able to solve the problem for myself.
A couple of points (although the first is mentioned in your blurb). It was a little annoying that some things are mentioned in room descriptions but you can't interact with them. I suppose there were so many red herrings that this might have made the game even harder to complete, but still... Secondly, I found the final puzzle disappointingly easy. I was expecting a massive showdown, but oh so inspiringly brilliant up to this point (might actually get round to writing my own game now).
Excellent game and strongly recommended to anyone whether you are new to text adventure games or you are experienced. It has some really clever puzzles. I loved the envive spell puzzle, and everything about the inescapable cage puzzle in particular.
Thank you so much!
Comment
peter edwards
30 Oct 2014
Thanks Sarah,
In fact I've been to the courtyard but have come to a halt in my exploration. I feel sure there must be locations to the east of the north hall, and to the north of the east hall. Rubble blocks me in both locations, and I can't find any other way round to these assumed places! Sorry, I still need guidance...
In fact I've been to the courtyard but have come to a halt in my exploration. I feel sure there must be locations to the east of the north hall, and to the north of the east hall. Rubble blocks me in both locations, and I can't find any other way round to these assumed places! Sorry, I still need guidance...
Comment
sarah4
30 Oct 2014
Hi Peter, I haven't played this for a while but I am pretty sure that if you have managed to unlock the furniture barrier at the south end of the east hall then you already have access to almost all of the east wing that is available (you will have to figure out a way of breaking the window to enter the courtyard but you may already have picked up an item that should do the trick). There is no way of passing the rubble, I think it is just there to give the east wing a more complete and realistic layout while not giving you a way past the bed blockade! Hope this helps.
Comment
peter edwards
30 Oct 2014
Review
Charles Scott
30 Oct 2014
A terrific game, with great descriptions, lol humour and satisfyingly tricky puzzles which give a real sense of achievement when you solve them (or frustration when you don't, and have to ask for help!) I particularly enjoyed some of the incidental details, like the spoof bodice-ripper and the smug letter from "A.R.": though I'm still a bit mystified by the cereal box which appears at the end. Thank you very much for an enthralling adventure: 'Eaten by a grue' is a worthy new member of the senior common-room occupied by Peter Edwards, Craig Dutton and co.
Comment
quixote
27 Oct 2014
Urgh! Thank you for your hint but I'm feeling pretty dense, apparently, and have made no progress. I've tried every spell I have on the sarcophagus--am I supposed to enchant something in my inventory? Or something in the area around the sarcophagus? I've tried that but can't seem to find the right language (if that's right at all)
I'm sure it will all seem so clear once I've figured it out. Wish I could fast forward to then
I'm sure it will all seem so clear once I've figured it out. Wish I could fast forward to then
Comment
poblock
27 Oct 2014
Review
lawninja
24 Oct 2014
Comment
quixote
23 Oct 2014
Comment
DarlingDontLie
19 Oct 2014
Comment
Eaten By A Grue
18 Oct 2014
Comment
yayattacks
16 Oct 2014
Comment
yayattacks
16 Oct 2014
Comment
sherbertname
13 Oct 2014
Comment
Charles Scott
12 Oct 2014
Comment
Eaten By A Grue
12 Oct 2014
Comment
Charles Scott
11 Oct 2014
I've been out of touch for a while, so I'm late to the party, but I'm really enjoying this game. However, as a mere man I'm baffled by what Prince Charming would do at the barricade. After reading the note from the greenhouse I've kissed the barricade and everything in or near it, but without any noticeable effect. What am I missing...?
Comment
Spiderbaby
09 Oct 2014
Comment
peter edwards
07 Oct 2014
Comment
Spiderbaby
07 Oct 2014
Comment
Eaten By A Grue
01 Oct 2014
Comment
Wissa
28 Sep 2014
Review
Wissa
28 Sep 2014
Comment
anna_the
28 Sep 2014
Comment
anna_the
28 Sep 2014
I love this game, but I'm having a problem with the automat in the library. The following happens:
> ask automat about (book name)
"Right away." A ripple passes through the piles of books, and your selection materializes in your hands.
It disappears from the list but does not show up in my inventory. Just in case, I do it again.
> ask automat about (the same book name)
"You currently have ONE items checked out. You have reached your limit. Please return some
items in order to check out more."
> give (the same book name) to automat
I can't see that. (book name)
So, I don't have this book but the automat thinks I do. I can't read it, and I can't return it either. Does this mean I won't be able to proceed past the point where it's needed? I don't want to start over, and unfortunately I've saved the game since :(
> ask automat about (book name)
"Right away." A ripple passes through the piles of books, and your selection materializes in your hands.
It disappears from the list but does not show up in my inventory. Just in case, I do it again.
> ask automat about (the same book name)
"You currently have ONE items checked out. You have reached your limit. Please return some
items in order to check out more."
> give (the same book name) to automat
I can't see that. (book name)
So, I don't have this book but the automat thinks I do. I can't read it, and I can't return it either. Does this mean I won't be able to proceed past the point where it's needed? I don't want to start over, and unfortunately I've saved the game since :(
Comment
Wissa
27 Sep 2014
Comment
peter edwards
26 Sep 2014
Comment
wardstephen
25 Sep 2014
Review
readmore
24 Sep 2014
Of the selection of top rated 20 games currently available on Quest, this is by far the best. The game is not quite Infocom-quality, but certainly evokes an Infocom-ish milieu and is definitely up to the standard of some of the best amateur IF, at least as far as the puzzles and technical side. The artwork is very well-done and symmetrically scattered throughout the narrative. I noticed a few glitches, such as rereading books generated an error message, and I'd have implemented some additional "aliases" for some objects, such as "berries" for "blackberries", but on the whole, very good. Not sure if "Eaten by a Grue" has written or will write more games, but I would certainly check them out.
Comment
stolentime
24 Sep 2014
Comment
peter edwards
24 Sep 2014
Comment
stolentime
24 Sep 2014
Peter: You know who knows the spell, and who is the only person of that group around. So where could you find a picture of that person? Hint: the answer lies within yourself.
If that was too cyptic, let me know.
I have a question, too: I am in round three with the final villain and I can't figure out how to get through or what to do next. Can anyone help?
If that was too cyptic, let me know.
I have a question, too: I am in round three with the final villain and I can't figure out how to get through or what to do next. Can anyone help?
Comment
peter edwards
23 Sep 2014
Comment
leg
21 Sep 2014
Comment
PlatypusPower89
08 Sep 2014
Comment
Eaten By A Grue
08 Sep 2014
Review
mstahl
06 Sep 2014
Really, REALLY great game! So far, I've only attempted a dozen or so, but this is by far the best game I've played through Quest and through textadventures.co.uk. Actually, it's one of the best text adventures I've even played, and I've played quite a few. Initially, my expectations for this game weren't too high. The title seemed somewhat generic but interesting enough to give it a try. Wrong! This game was anything but generic. It was very clever, verging on innovative at times. I think a big part of what made it successful was the intriguing story. It really kept me going through tough spots where I may have given up had I not felt so invested in the story. It was a really hard game, and yet I felt like I was basically in control, which helped me persevere. The game logic was sensible and the command format was consistent, allowing me to put faith in my logical processes and to have confidence that I wasn't just "typing it in the wrong way". I felt fully able to interact with the environment which is absolutely crucial.
If there is just one questionable aspect of the game design, it is the fact that some objects are listed as objects and other objects are NOT listed as such. I understand that there are benefits to both systems, but I feel like it needs to be all or none. There is an implication that non-listed objects cannot be interacted with in any way, which in the case of this game is entirely misleading. Luckily, I have enough experience with these games to experiment and make sure before making that assumption.
Infocom could have easily sold this game for $60 a copy back in the early 80's, and yet, this game is far better than a lot of those old "classic" Infocom games in many ways. I got this feeling throughout the game that the author really wanted me to keep playing; a feeling I never really got from the Infocom games. I felt like the extensive dialogue and description of events was inviting me to "Keep playing, keep playi
If there is just one questionable aspect of the game design, it is the fact that some objects are listed as objects and other objects are NOT listed as such. I understand that there are benefits to both systems, but I feel like it needs to be all or none. There is an implication that non-listed objects cannot be interacted with in any way, which in the case of this game is entirely misleading. Luckily, I have enough experience with these games to experiment and make sure before making that assumption.
Infocom could have easily sold this game for $60 a copy back in the early 80's, and yet, this game is far better than a lot of those old "classic" Infocom games in many ways. I got this feeling throughout the game that the author really wanted me to keep playing; a feeling I never really got from the Infocom games. I felt like the extensive dialogue and description of events was inviting me to "Keep playing, keep playi
Comment
PlatypusPower89
03 Sep 2014
Cheers Sarah, can't believe i didn't think to wave it! I've run into another problem though. I'm not sure how to build the prison for jack (or maybe there is another way to get past him). I read that there is a hint in Renee's room, but all it says is her side is covered with books and comics, and i can't interact with them.
Comment
sarah4
02 Sep 2014
Comment
PlatypusPower89
02 Sep 2014
As my first text adventure, I'm thoroughly enjoying the game. However I've come to an impasse since i have the bleached flag which I'm sure is used to get past jack but i don't know how to do it. I've tried raising it, using it and dropping it but none seem to work. I've either got the solution wrong or I'm missing the right verb. Any help would be appreiciated.
Review
johnhf
30 Aug 2014
Comment
Eaten By A Grue
29 Aug 2014
Comment
Rowena
28 Aug 2014
Comment
Eaten By A Grue
28 Aug 2014
Annahvi: The ending changes slightly based on how you get past Henrietta towards the end of the game. You can either convince her, or just get rough with her. I'm kind of curious how many people were mean enough to beat her up! I didn't think many would, but logically it should be possible, so I put it in.
Review
Arkytior
27 Aug 2014
Review
sami1810k
25 Aug 2014
Comment
Annahvi
25 Aug 2014
Finally finished this amazing game! Whoo-hoo! Just out of curiosity, are there different endings? Because I thought I read somewhere that there are 'Both' endings? I don't know what the means. Anyways though, this is possibly the best Text-Adventure game I've ever played. Relatable characters, immersive world, creative solutions - I hope you get to create more amazing games like this in the future.
Comment
Eaten By A Grue
25 Aug 2014
Annahvi: You don't have to do anything with the vines, but you do have to get in to the central courtyard where the gnomes are. Look around the windows for a weak point and find an object you could use that might break through. As for the gold, if you rescued Mary you've been in the water, and that's where you'll need to start looking!
IamMarRika: I'm not sure this is what you're saying, but it sounds like the problem is that you can't get in to the greenhouse? You need to explore the school first and that's what the key is useful for. Later on you can find a spell that will eliminate the need for keys.
sami: There's a shelf of items that you should be able to see from the cage and you can manipulate them in various ways with spells (look at them carefully to see the first step); eventually this will make it possible to get the item you need to escape from the cage.
IamMarRika: I'm not sure this is what you're saying, but it sounds like the problem is that you can't get in to the greenhouse? You need to explore the school first and that's what the key is useful for. Later on you can find a spell that will eliminate the need for keys.
sami: There's a shelf of items that you should be able to see from the cage and you can manipulate them in various ways with spells (look at them carefully to see the first step); eventually this will make it possible to get the item you need to escape from the cage.
Comment
Annahvi
24 Aug 2014
Okay, I'm stuck again. I FINALLY managed to rescue Mary, but now I've reached a bit of a stalemate once again. I've given Jenny the rye and tentacle specimen, so where do I get the gold and silver? I think I have to get them from the gnomes, but to do so, don't I have to take down the vines? How do I do that? Someone please help me?
Comment
IamMarRika
24 Aug 2014
Comment
sami1810k
22 Aug 2014
Comment
sami1810k
22 Aug 2014
Review
BeautyvsAshes
22 Aug 2014
I just finished this game and it was wonderful. The puzzles are hard enough to make you think but not so hard that you want to walk away from the game. As a story it is well written with humour woven throughout. It't the sort of game that you want a sequel to. I will definitely be keeping an eye out for other Eaten By A Grue games if this the the quality I can expect. Loved it!
Review
keightpea
22 Aug 2014
Comment
Eaten By A Grue
22 Aug 2014
Comment
midnightBlue
21 Aug 2014
Thank you for your help! I made a lot of progress and rescued all the witches (but Tally is still small and still with the gnomes). Now I'm facing the villain... but I don't know what to do! There is nothing around I can cast my spells on, the Packard seems to be useless to me, I can turn on and off the radio but nothing happens, Henrietta stands there crestfallen. I've got the feeling that I shoud get Princess to help me but it's just an impression... in a word, I'm stuck! Could you help me again? Btw, amazing game, very well constructed!
Comment
sarah4
21 Aug 2014
Sami, if you have rescued Jenny she will have given you what you need to access the rooms beyond the barricade. Read the note she gave you, go to the barricade and follow the note's instructions, don't worry about the gingerbread portal yet, you need to have given yourself indigestion before you can resist its magic pull. Hope this helps!
Ashes, don't worry about the tentacle sample right now, that particular problem will resolve itself once you have rescued Renee. Right now you need to focus on defeating Jack and boarding the rocket ship if you haven't yet done so. Please ask if you need more help.
Ashes, don't worry about the tentacle sample right now, that particular problem will resolve itself once you have rescued Renee. Right now you need to focus on defeating Jack and boarding the rocket ship if you haven't yet done so. Please ask if you need more help.
Comment
sami1810k
21 Aug 2014
Comment
BeautyvsAshes
21 Aug 2014
Comment
sami1810k
21 Aug 2014
Comment
Eaten By A Grue
21 Aug 2014
annahvi: she wants a nice head to put in the soup. If you look around the kitchen and the cooler you can find a couple of objects that can be used to create something that might substitute (remember, she is pretty nearsighted) and that could hold the pills.
sami: You need to rescue Jenny in order to get through the barricade. Try looking in the greenhouse!
sami: You need to rescue Jenny in order to get through the barricade. Try looking in the greenhouse!
Comment
sami1810k
20 Aug 2014
Ok I figured out the grenade! :)
Now i can't get past the barricade, which I thought the grenade was for.
inventory:
civvies
wand
spellbook
id
knapsack
manual
punchbowl
advisory
banner
novel
jar
crackerjack box
life magic textbook
apple
monkey
notepaper
alchemy textbook
spells:
aurale
cryoglaze
envive
yeggle
Now i can't get past the barricade, which I thought the grenade was for.
inventory:
civvies
wand
spellbook
id
knapsack
manual
punchbowl
advisory
banner
novel
jar
crackerjack box
life magic textbook
apple
monkey
notepaper
alchemy textbook
spells:
aurale
cryoglaze
envive
yeggle
Comment
sami1810k
20 Aug 2014
Comment
Annahvi
19 Aug 2014
Comment
Annahvi
19 Aug 2014
Comment
Annahvi
19 Aug 2014
This is a very amazing game - I especially love the custom art, though I could use a bit of help.
Here's my scenario: I've saved Jenny and Renee, I've given Jenny the tentacle specimen and sponge, I've freed the Envived gnome from the fountain, I know Mermaphro, I've eaten the sandwich, gingerbead, blackberries, poisonless pie, stale crackerjacks, the welcome basket, and the food pill, (basically everything except the salmon), and now I don't know what to do. Where am I supposed to go to use Mermaprho?
Here's my scenario: I've saved Jenny and Renee, I've given Jenny the tentacle specimen and sponge, I've freed the Envived gnome from the fountain, I know Mermaphro, I've eaten the sandwich, gingerbead, blackberries, poisonless pie, stale crackerjacks, the welcome basket, and the food pill, (basically everything except the salmon), and now I don't know what to do. Where am I supposed to go to use Mermaprho?
Comment
snowfaire
19 Aug 2014
Comment
Eaten By A Grue
18 Aug 2014
Comment
snowfaire
18 Aug 2014
Comment
Eaten By A Grue
18 Aug 2014
Comment
midnightBlue
16 Aug 2014
Hi! I am really loving this game but currently I am stuck and I think I can't go on without help.
I unlocked the greenhouse and read the name on the uniform, but the herbaceous horror doesn't let me in. I collected four spells (aurale, cryoglaze, envive and yeggle) and my inventory contains:
sock grenade
wand
spellbook
knapsack
school ID
welcome banner
punchbowl
trashy romance novel
life magic textbook
poisoned apple
toy monkey
hannigan file
civvies
The moose head now chews the carpet but it doesn't help a bit, the gnome is still stuck in the fountain, the aurale spell on the painting detects some misterious magic nearby, the automat still doesn't want anything.
I suppose at this point I should rescue Jenny, but it seems I am missing something important and I don't really know what to do...
Thank you in advance for your help!
I unlocked the greenhouse and read the name on the uniform, but the herbaceous horror doesn't let me in. I collected four spells (aurale, cryoglaze, envive and yeggle) and my inventory contains:
sock grenade
wand
spellbook
knapsack
school ID
welcome banner
punchbowl
trashy romance novel
life magic textbook
poisoned apple
toy monkey
hannigan file
civvies
The moose head now chews the carpet but it doesn't help a bit, the gnome is still stuck in the fountain, the aurale spell on the painting detects some misterious magic nearby, the automat still doesn't want anything.
I suppose at this point I should rescue Jenny, but it seems I am missing something important and I don't really know what to do...
Thank you in advance for your help!
Review
shenshen
15 Aug 2014
This game was really absolutely spectacular. If you read everything carefully and examine your surroundings it's almost always really clear what to do next (even if it doesnt hit you in the first second). To work with the spells really gave this game the last spark to make it perfect. Also descriptions and situations were written with humour, fantasy and commitment. You really see while playing that Eaten by a Grue put a lot of time and effort in it, whichs in the result shows to be worth it.
A great game!
A great game!
Review
HarjKS
14 Aug 2014
Comment
darkdreamer53
14 Aug 2014
Finished! Yay! Honestly, I saw the ending coming from a mile away as far as who the villian would be. Found one more typo at the end:
'you're not really sure things -you're- safe until Gwen and Mrs. Grislewood appear from the forest.'
The second you're should probably just be are Sorry for all the trouble from getting stuck so much.
'you're not really sure things -you're- safe until Gwen and Mrs. Grislewood appear from the forest.'
The second you're should probably just be are Sorry for all the trouble from getting stuck so much.
Comment
darkdreamer53
14 Aug 2014
Comment
sarah4
14 Aug 2014
Comment
darkdreamer53
14 Aug 2014
Comment
sarah4
14 Aug 2014
When you looked in Miss Hannigan's office, did you not find an object which emitted a powerful magical aura and which, according to the description, had something familiar about it? Perhaps this item will lead you to the solution of what has happened to the headmistress. Unfortunately, the spells placed on this object are proving too powerful for your limited magic, luckily you have reanimated Gwen, who is a much more skilled witch, give the object to her and she will help you.
As for the trophy, I think it was a joke suggesting that the award may not have been terribly prestigious since whichever organisation awarded it decided to repurpose an old bowling trophy rather than commission a new more suitable one, probably a commentary on the winner's dubious culinary prowess!
As for the trophy, I think it was a joke suggesting that the award may not have been terribly prestigious since whichever organisation awarded it decided to repurpose an old bowling trophy rather than commission a new more suitable one, probably a commentary on the winner's dubious culinary prowess!
Comment
darkdreamer53
14 Aug 2014
Comment
darkdreamer53
14 Aug 2014
About you 'cooking trophy' on the shelves. Even though it's a cooking trophy, it has a bowler on top. Usually, when you get a trophy, it either doesn't have a little person on top, or it has that person representing the subject won. Like a golfing trophy has a golfer, or a tennis trophy has a tennis player. It's not that much of an issue, I just personally thought it was a little weird.
Also, I only have Hannigan left to save, everyone else already in their respective places(Gwen in the rotunda now moving once more, Renee in our room, Traudel in her room, Jenny and Mary Jane in the greenhouse, and I dropped Tally in her room but not before having her bite my thumb trying to give her to the Grizz). When I ask the mirror about 'the headmistress' or 'Hannigan', it just flickers, same if asking about 'Henrietta Hannigan'. I don't know where or how to find her, since there's no where left to go and nothing left to do.
Also, I only have Hannigan left to save, everyone else already in their respective places(Gwen in the rotunda now moving once more, Renee in our room, Traudel in her room, Jenny and Mary Jane in the greenhouse, and I dropped Tally in her room but not before having her bite my thumb trying to give her to the Grizz). When I ask the mirror about 'the headmistress' or 'Hannigan', it just flickers, same if asking about 'Henrietta Hannigan'. I don't know where or how to find her, since there's no where left to go and nothing left to do.
Comment
darkdreamer53
14 Aug 2014
Comment
Eaten By A Grue
13 Aug 2014
Comment
darkdreamer53
13 Aug 2014
Thanks for telling me how to get out the chipped gnome, but how do I USE it? I've tried several commands:
give chipped garden gnome to silverback gnome
use chipped garden gnome on silverback gnome
throw chipped garden gnome at silverback gnome
ask chipped garden gnome about silverback gnome
ask chipped garden gnome about attacking
attack silverback gnome with chipped garden gnome
chipped garden gnome attack silverback gnome
have chipped garden gnome attack silverback gnome
I've tried just about everything. Maybe I'm too stupid to keep playing this game. I'll probably just keep getting stuck in stupid ways.
give chipped garden gnome to silverback gnome
use chipped garden gnome on silverback gnome
throw chipped garden gnome at silverback gnome
ask chipped garden gnome about silverback gnome
ask chipped garden gnome about attacking
attack silverback gnome with chipped garden gnome
chipped garden gnome attack silverback gnome
have chipped garden gnome attack silverback gnome
I've tried just about everything. Maybe I'm too stupid to keep playing this game. I'll probably just keep getting stuck in stupid ways.
Comment
sarah4
13 Aug 2014
Shenshen, if you have already rescued Tally from the gnomes then you have helped her as much as you can, you can't restore her to her normal size. However, you should have received an inadvertent potion ingredient while saving her.
You will discover what has become of Miss Hannigan once you have given the potion to Gwen as her magic skills are more advanced than yours and she will be able to help you with the Hannigan problem, I presume you already have an inkling as to what may have befallen the head mistress,, work on achieving that first. Hope this helps.
You will discover what has become of Miss Hannigan once you have given the potion to Gwen as her magic skills are more advanced than yours and she will be able to help you with the Hannigan problem, I presume you already have an inkling as to what may have befallen the head mistress,, work on achieving that first. Hope this helps.
Comment
shenshen
13 Aug 2014
if you cant get through the portal you didnt eat enough. anyway you would/will only be able to after you saved renee so leave that for now.
gnome: maybe you find a worthy opponent for the silverback gnome? or something you can make a worthy opponent after using the envive spell? to get that unanimate object you would need a thing which helps pulling things out.
for gwen you would need a special alchemical thing. maybe the alchemy textbook will tell you more? you dont need to create that thing by yourself, maybe a person can help you?
for the flag: think about real life, what would you do if you wanted to make a colored fabric white? is there such a thing in whitchfield? try reading the descriptions carefully again.
hope that helps :) i didnt want to be obviously.
is also need help:
how do i find hannigan and how do i save tally (which i already have)?
please subtle hints ^^
gnome: maybe you find a worthy opponent for the silverback gnome? or something you can make a worthy opponent after using the envive spell? to get that unanimate object you would need a thing which helps pulling things out.
for gwen you would need a special alchemical thing. maybe the alchemy textbook will tell you more? you dont need to create that thing by yourself, maybe a person can help you?
for the flag: think about real life, what would you do if you wanted to make a colored fabric white? is there such a thing in whitchfield? try reading the descriptions carefully again.
hope that helps :) i didnt want to be obviously.
is also need help:
how do i find hannigan and how do i save tally (which i already have)?
please subtle hints ^^
Comment
darkdreamer53
13 Aug 2014
Sorry, it was my stupidity that kept me from finding the sarcophagus(forgot about the second floor in the rotunda), but now I'm stuck again. I still can't go through the portal(though I ate everything edible I currently could, including the salmon in the water), I don't know how to bleach the flag to get past Jack, and can't figure out how to defeat the silverback gnome and have tried spells(gnomes just keep throwing things) and giving things and attacking it directly. I've gotten the puddles up(as much as I could as said by LeBlanc), rescued Jenny, and rescued Traudel, plus found Tally, Renee, and Gwen without being able to save any of those three. I can't find anything else to pick up as far as getting past any of the obstacles. What am I supposed to do next?
My inventory, once more, is this:
wand
Miss Twitch's Self-Filling Spellbook
school ID
knapsack
civvies
notepaper
ripping yarn
gold foil ball
soaked sponge
alchemy textbook
greenhouse maintenance manual
punchbowl
welcome banner
Yeggle advisory
trashy romance novel
sternly glowering toy monkey
life magic textbook
big pickle jar
lurid four color trash
neatly typed letter
red flag
pair of tweezers
dragon fang extractor
My inventory, once more, is this:
wand
Miss Twitch's Self-Filling Spellbook
school ID
knapsack
civvies
notepaper
ripping yarn
gold foil ball
soaked sponge
alchemy textbook
greenhouse maintenance manual
punchbowl
welcome banner
Yeggle advisory
trashy romance novel
sternly glowering toy monkey
life magic textbook
big pickle jar
lurid four color trash
neatly typed letter
red flag
pair of tweezers
dragon fang extractor
Comment
darkdreamer53
13 Aug 2014
Comment
darkdreamer53
13 Aug 2014
Comment
shenshen
12 Aug 2014
Comment
darkdreamer53
12 Aug 2014
Comment
darkdreamer53
12 Aug 2014
I can't figure out how to get past the barricade, have interacted and used my three spells(yeggle, aurale, cryoglaze) on everything, tried giving everything in my inventory to the barricade, tried using everything in my inventory on the barricade, tried talking to Jenny about the barricade, tried pretty much everything, but still the barricade won't budge. I've already saved Jenny, already unlocked the headmistress's desk, already picked up and looked at everything possible and even things I couldn't, already did everything but go in the portal(which I know I can't do yet, need to eat everything edible first) and get past the barricade.
My current inventory:
wand
Miss Twitch's Self-Filling Spellbook
school ID
peanut butter banana sandwich
knapsack
blackberries
civvies
notepaper
poisonless pie
concussive sock grenade
alchemy textbook
greenhouse maintenance manual
punchbowl
welcome banner
Yeggle advisory
welcome basket
trashy romance novel
sternly glowering toy monkey
life magic textbook
big pickle jar
stale box of Crackerjack
I cannot get past the barricade no matter which of these items on this extensive list I use. I ask Jenny and she gets evasive, simply telling me to look at the paper. I looked through past comments that said I have to get something given to me in the greenhouse, but as far as I can tell, there's nothing left to take or get from the greenhouse. I'm totally, stupidly stuck. I know the answers probably simple and I'm just completely inept at figuring it out, but I still need help.
My current inventory:
wand
Miss Twitch's Self-Filling Spellbook
school ID
peanut butter banana sandwich
knapsack
blackberries
civvies
notepaper
poisonless pie
concussive sock grenade
alchemy textbook
greenhouse maintenance manual
punchbowl
welcome banner
Yeggle advisory
welcome basket
trashy romance novel
sternly glowering toy monkey
life magic textbook
big pickle jar
stale box of Crackerjack
I cannot get past the barricade no matter which of these items on this extensive list I use. I ask Jenny and she gets evasive, simply telling me to look at the paper. I looked through past comments that said I have to get something given to me in the greenhouse, but as far as I can tell, there's nothing left to take or get from the greenhouse. I'm totally, stupidly stuck. I know the answers probably simple and I'm just completely inept at figuring it out, but I still need help.
Comment
Eaten By A Grue
12 Aug 2014
Comment
OliveTree223
11 Aug 2014
Comment
sarah4
09 Aug 2014
Shenshen, you have everything you need to solve the problems you mentioned. Here are a few hints which should help you progress.
Firstly, if you read the trashy comic you found in your room you will learn what Jack's weakness is. This should allow you to get past him.
Secondly, if you have found Tally you must already have come across the aggressive silverback gnome. It would be wrong for you to attack him but perhaps you know someone closer to his own size who could deal with him for you. Just drop this individual in the gnome-infested courtyard!
Finally, if you have found your way into the underground cavern and have found the darkness, you will have realised that you cannot use your octopus senses to interact with this darkness in the usual way. You do however have a spell which can detect things your normal senses can't.
Hope this helps.
Firstly, if you read the trashy comic you found in your room you will learn what Jack's weakness is. This should allow you to get past him.
Secondly, if you have found Tally you must already have come across the aggressive silverback gnome. It would be wrong for you to attack him but perhaps you know someone closer to his own size who could deal with him for you. Just drop this individual in the gnome-infested courtyard!
Finally, if you have found your way into the underground cavern and have found the darkness, you will have realised that you cannot use your octopus senses to interact with this darkness in the usual way. You do however have a spell which can detect things your normal senses can't.
Hope this helps.
Comment
shenshen
08 Aug 2014
okay i got stuck again. i dont even know what i am supposed to do now, rather than how to do it.
I rescued jenny. i found gwen and renee but didnt rescued any of them so far. i have all the 5 spells.
i have the following items: gnome, civvies, wand, spellbook, school ID, knapsack, sock grenade, punchbowl, welcome banner, yeggle advisory, jar (without faeries), trashy romance novel, life magic textbook, notepaper, alchemy textbook, greenhouse manual, lurid four color trash, neatly typed letter, poisonless pie, toy monkey, pair of tweezers, sponge, dragon fang extractor.
also the gnome is alive but useless so far, i went to the sea (but only got to darkness), found princess, but dont know what to do with her, surrendered to jack but he wants me to build my own prison (or something like that).
also i want to report some bugs: in the southwest hall the option "east" isnt available of the compass after the barricade is open. in the hannigan file is a typo: "she's putting in more effort that most of her classmates" - should be "than" ?
also i dont know if this is changeable but some things can not be "looked into" e.g. the drawer or i think the washing machine, also the desks in the mathemagic classroom. when it's open you cant look at or examine the inside, it just tells the same as when it was closed.
I rescued jenny. i found gwen and renee but didnt rescued any of them so far. i have all the 5 spells.
i have the following items: gnome, civvies, wand, spellbook, school ID, knapsack, sock grenade, punchbowl, welcome banner, yeggle advisory, jar (without faeries), trashy romance novel, life magic textbook, notepaper, alchemy textbook, greenhouse manual, lurid four color trash, neatly typed letter, poisonless pie, toy monkey, pair of tweezers, sponge, dragon fang extractor.
also the gnome is alive but useless so far, i went to the sea (but only got to darkness), found princess, but dont know what to do with her, surrendered to jack but he wants me to build my own prison (or something like that).
also i want to report some bugs: in the southwest hall the option "east" isnt available of the compass after the barricade is open. in the hannigan file is a typo: "she's putting in more effort that most of her classmates" - should be "than" ?
also i dont know if this is changeable but some things can not be "looked into" e.g. the drawer or i think the washing machine, also the desks in the mathemagic classroom. when it's open you cant look at or examine the inside, it just tells the same as when it was closed.
Comment
shenshen
08 Aug 2014
Comment
Eaten By A Grue
08 Aug 2014
stella1: I'll tell you this, you use all of the spells that you get throughout the game once during that fight. Didn't you get a spell that had the effect on you that I described in that hint? Just use it on yourself at that point in the fight (the rest happens automatically).
shenshen: The hopper is a weird artifact; originally you were supposed to use it but I couldn't figure out how to make it trigger off of that, so now it's just kind of there. I should take it out. Right now I'm busily working on a game for the interactive fiction competition though so updates on Whitefield will probably be pretty light.
shenshen: The hopper is a weird artifact; originally you were supposed to use it but I couldn't figure out how to make it trigger off of that, so now it's just kind of there. I should take it out. Right now I'm busily working on a game for the interactive fiction competition though so updates on Whitefield will probably be pretty light.
Comment
shenshen
08 Aug 2014
Comment
shenshen
08 Aug 2014
Comment
stella1
07 Aug 2014
Grue (you were eaten by one?), excellent game so far!
I am stuck on the third round with the villain. I took a look at the hint you gave Sarah and I'm still a bit clueless about it - any additional hints would be appreciated!
(Your previous clue)
"You do actually have a spell that lets you get past that point, but you don't cast it on her... you need something that will give you enough arms to deal with all the metal balls and at the same time make it so your bones can't be broken."
I am stuck on the third round with the villain. I took a look at the hint you gave Sarah and I'm still a bit clueless about it - any additional hints would be appreciated!
(Your previous clue)
"You do actually have a spell that lets you get past that point, but you don't cast it on her... you need something that will give you enough arms to deal with all the metal balls and at the same time make it so your bones can't be broken."
Comment
Eaten By A Grue
05 Aug 2014
Comment
Puppypixie
05 Aug 2014
Comment
Puppypixie
05 Aug 2014
Kinda stuck here...I think I reached almost the end of the game, but I can't tell if it's bugged out or not. I'm in the headmistress's office and am wearing the glasses, and can see the secret in the room, but it's not showing up in the menu of places/objects on the right, and every command I try on it doesn't seem to work. I just keep getting "I can't see that." D: Super distressing, I don't want to miss the ending, but I'm not sure what else to try. What command should I be using besides open, or look at?!
Comment
Page
04 Aug 2014
Hi, first of all AWESOME game !
Spoiler.
I'm kind of stuck though. So far I've learnt aurale and Cryoglaze. And I thought I'd just have to learn Yeggle (after having read this advisory, the marx file and asked the mirror about Yeggle) so I could unlock the greenhouse and principal's drawer. However after almost 2 hours of going back and fourth and trying to interact with everything, I decided to go through the comments in order to find a hint (and so without reading any spoilers), and I found out that we're supposed to know 'Envive' by now. Thing is I think I missed something because I can't find out where to get that spell.. Anway, could someone give me a hint on how to learn the spell ?
Thanks !
Spoiler.
I'm kind of stuck though. So far I've learnt aurale and Cryoglaze. And I thought I'd just have to learn Yeggle (after having read this advisory, the marx file and asked the mirror about Yeggle) so I could unlock the greenhouse and principal's drawer. However after almost 2 hours of going back and fourth and trying to interact with everything, I decided to go through the comments in order to find a hint (and so without reading any spoilers), and I found out that we're supposed to know 'Envive' by now. Thing is I think I missed something because I can't find out where to get that spell.. Anway, could someone give me a hint on how to learn the spell ?
Thanks !
Review
vixykya
03 Aug 2014
Comment
Eaten By A Grue
02 Aug 2014
mavi: You caught an error -- the picture isn't supposed to disappear at that point, but at the next step, something I'll fix for the next update -- but it's not one that will stop you from progressing. It sounds like you're on the right track with where you're looking. The headmistress might be cursed, the way the others were--look for an object that seems promising and give it to Gwen.
Comment
mavi
02 Aug 2014
I'm stuck. I can't figure out what to do with Princess. I've rescued Gwen and she's telling me to find Hannigan, but I have no idea how to. Previously auraleing the painting in her office had detected magic nearby, but now I can't see the painting, and asking people or the mirror isn't helping. I'm not sure if I'm supposed to help Tally get back to human size or can just keep carrying her in the knapsack.
Comment
Jusve
01 Aug 2014
"I don't supposed you paid attention in Cosmology,"
"and even so, you're not really sure things you're safe"
"--and we figure that since we've getting eight different stories about what happened out there,"
"Try not to break any more little girl's noses before tomorrow. " (shouldn't that be "girls' noses?)
And now I'm done; both endings! Again, great game.
"and even so, you're not really sure things you're safe"
"--and we figure that since we've getting eight different stories about what happened out there,"
"Try not to break any more little girl's noses before tomorrow. " (shouldn't that be "girls' noses?)
And now I'm done; both endings! Again, great game.
Comment
Eaten By A Grue
01 Aug 2014
Review
RachelT728
31 Jul 2014
Comment
RachelT728
31 Jul 2014
Comment
RachelT728
31 Jul 2014
Comment
Jusve
31 Jul 2014
You're welcome, and thanks! I had of course tried the item in question, but I clearly wasn't clever enough to simply use PUT <ITEM> IN JACK; I was thinking along GIVE <ITEM> TO JACK, USE <ITEM> WITH JACK, as well as some others. But your wording totally makes more sense!
"Mary Jane shrugs. "I guess she's be all right.""
The mirror seems to think that MJ is still enjoying "nutritious refresment" in the dining hall after I save her.
This isn't so much a bug as a request; maybe you could make a "You saved" picture for The Grizz and for Gwen?
It says the jar is still "brimming" with golden liquid after I use it.
"You shrink back and little." "You're tougher than you think you age, Page. "
"The box contain a heaping helping of Sugar Beets[eeew, edition]"
"That's why I'm not good at magic, because modern school's have been too soft with me."
"Mary Jane shrugs. "I guess she's be all right.""
The mirror seems to think that MJ is still enjoying "nutritious refresment" in the dining hall after I save her.
This isn't so much a bug as a request; maybe you could make a "You saved" picture for The Grizz and for Gwen?
It says the jar is still "brimming" with golden liquid after I use it.
"You shrink back and little." "You're tougher than you think you age, Page. "
"The box contain a heaping helping of Sugar Beets[eeew, edition]"
"That's why I'm not good at magic, because modern school's have been too soft with me."
Comment
Eaten By A Grue
30 Jul 2014
jusve: Thanks for your hard work! To give the pumpkin some zip, you can add something you find in the area that should have an effect on the Grizz if she eats it (put it inside the pumpkin). Try one thing at a time because I've heard it's possible to lose items if you have extra things in the pumpkin when she finally cooks it, something I should work on, but things section really strained my ability to get the game to work!
Comment
Jusve
29 Jul 2014
Thank you! Now, as for errors:
">push button
a small cleaning robot pops out a panel in the wall" (Maybe an "of" isn't actually needed, I don't know)
"Dining Hall
allowing the bare white floor to gleam in the the guttering light"
Also, in the Frosted Forest, "the flickering light fire reflecting off of the polished steel" looks strange to me.
"Before you can react, your feet and yanked out from under you"
"nuttier than a Cinncinati fruitcake"!
"Gluttonous Gus says: 'When I'm full, I chug it neat, and once against I'm Red-E-To-Eat!"
I tried to ENVIVE GLUTTONOUS GUS and ENVIVE DIGESTOL CANISTER. Maybe you could write a message explaining why that doesn't work, (I'm just assuming there is a picture of this Gus person on the canister) and also, why it isn't possible to YEGGLE GINGERBREAD or light cigarettes on the yellowed candles?
Also, when we first enter the cage we are told that it is "pushed against the wall of the kitchen", but when we leave it, it is "plopped down in the middle of the kitchen". Isn't that contradictory?
">examine baba
she takes a ladelful of broth"
"Cooler
You're a small walk-in cooler"
The pumpkin trick can be replicated.
The Grizz appears to be an it rather than a she.
"then ladels up a large sip".
And now I'm kinda stuck again; on how to give jack "zip". Once again, help would be appreciated.
">push button
a small cleaning robot pops out a panel in the wall" (Maybe an "of" isn't actually needed, I don't know)
"Dining Hall
allowing the bare white floor to gleam in the the guttering light"
Also, in the Frosted Forest, "the flickering light fire reflecting off of the polished steel" looks strange to me.
"Before you can react, your feet and yanked out from under you"
"nuttier than a Cinncinati fruitcake"!
"Gluttonous Gus says: 'When I'm full, I chug it neat, and once against I'm Red-E-To-Eat!"
I tried to ENVIVE GLUTTONOUS GUS and ENVIVE DIGESTOL CANISTER. Maybe you could write a message explaining why that doesn't work, (I'm just assuming there is a picture of this Gus person on the canister) and also, why it isn't possible to YEGGLE GINGERBREAD or light cigarettes on the yellowed candles?
Also, when we first enter the cage we are told that it is "pushed against the wall of the kitchen", but when we leave it, it is "plopped down in the middle of the kitchen". Isn't that contradictory?
">examine baba
she takes a ladelful of broth"
"Cooler
You're a small walk-in cooler"
The pumpkin trick can be replicated.
The Grizz appears to be an it rather than a she.
"then ladels up a large sip".
And now I'm kinda stuck again; on how to give jack "zip". Once again, help would be appreciated.
Comment
Eaten By A Grue
28 Jul 2014
Comment
Jusve
27 Jul 2014
[SPOILER]
The darkness can be auraled even after removing the sarcophagus, and doing so will readd the latter, which can be cryoglazed once more. Fortunately for poor Hannigan, only one will hit the nook.
">in[to the Atomic Yank]
I've have enough of Pluto"
Also, I'd like to request a little help: I'm obviously supposed to retrieve a pill from the dispenser in the Yank, but I can't for the life of me figure out how! I've tried TAKE PILL, GET PILL, PRESS BUTTON, OPEN APERTURE, USE DISPENSER, DISPENSE FOOD and many others. Do I need to fulfill some strange condition?
[SPOILEREND]
The darkness can be auraled even after removing the sarcophagus, and doing so will readd the latter, which can be cryoglazed once more. Fortunately for poor Hannigan, only one will hit the nook.
">in[to the Atomic Yank]
I've have enough of Pluto"
Also, I'd like to request a little help: I'm obviously supposed to retrieve a pill from the dispenser in the Yank, but I can't for the life of me figure out how! I've tried TAKE PILL, GET PILL, PRESS BUTTON, OPEN APERTURE, USE DISPENSER, DISPENSE FOOD and many others. Do I need to fulfill some strange condition?
[SPOILEREND]
Comment
Jusve
26 Jul 2014
Since I apparently can't edit my comments, I'll report more typoes here.
"An Infuriating Room
This room belong to Tally"
Also, the book written by the salvager guy: is it supposed to be called "ripping yarn"? Is that slang for something?
">examine washing machine
(...) You can open and close the manhole-sized apeture on the front"
Also also, the way you place the flag in the washing machine could be more obvious, like "bleach flag" or "use flag with machine" or "give flag to machine".
"Stables
(...) what young witch wouldn't watch to ride on her very own dragon? (...)"
Entering the Courtyard:
"(...) you hear a series a loud hoots (...) [the silverback gnome] beats a hastry retreat"
">ask tally about jenny
She's at least too sorts and neither of them are good"
"An Infuriating Room
This room belong to Tally"
Also, the book written by the salvager guy: is it supposed to be called "ripping yarn"? Is that slang for something?
">examine washing machine
(...) You can open and close the manhole-sized apeture on the front"
Also also, the way you place the flag in the washing machine could be more obvious, like "bleach flag" or "use flag with machine" or "give flag to machine".
"Stables
(...) what young witch wouldn't watch to ride on her very own dragon? (...)"
Entering the Courtyard:
"(...) you hear a series a loud hoots (...) [the silverback gnome] beats a hastry retreat"
">ask tally about jenny
She's at least too sorts and neither of them are good"
Comment
Eaten By A Grue
26 Jul 2014
Thanks for your comments -- I've fixed the typos and have tried to address some of the other issues (some of them I can't find what's causing the problem, though). I'm trying to fix stuff on the fly, so please someone let me know right away if I do something that breaks the game (I really need to do another full playthrough...)
Definitely need to work more on fleshing out the later areas, especially now that the game is getting more attention! Thanks for everyone whose support helped bring it to a wider audience!
Definitely need to work more on fleshing out the later areas, especially now that the game is getting more attention! Thanks for everyone whose support helped bring it to a wider audience!
Comment
aik
25 Jul 2014
to Happykid44
for the barricade, you need something that is given by someone... for the textbook... as a book, it has peculiar tastes.
to Eaten By A Grue
maybe I found a bug, in the deep of the ocean, after the discover of the thing, and after doing the correct thing with it, I can repeat the same actions again and again
for the barricade, you need something that is given by someone... for the textbook... as a book, it has peculiar tastes.
to Eaten By A Grue
maybe I found a bug, in the deep of the ocean, after the discover of the thing, and after doing the correct thing with it, I can repeat the same actions again and again
Comment
Happykid44
25 Jul 2014
Comment
aik
25 Jul 2014
Comment
Jusve
25 Jul 2014
The game you have made is good; hard enough to get stuck in, but not hard enough to become completely insane of.
Like Sarah, I was stuck on getting Yeggle for a *long* time, and also like Sarah, I realized how obvious it was once I figured it out.
I stumbled upon a few apparent mistypings and bugs:
">examine manual
It's an manual (...)"
"North Wing
(...) The corrider is pleasantly decorated (...)".
"> aurale sternly glowering toy monkey
(...) You get woozy even trying to sort of some of the invidual spells used--it's just too much."
">open jar [against the herbaceous horror]
(...) The monstrocity dwindles to the size of a gorilla"
">examine yoshida
(...) dicing red mushrooms which watching something thick and tarry bubbling over a Bunsen burner (...)"
">give apple to jenny
(...) True to her world (...)"
"> examine note
(...) shocking pink lipsick (...)"
The message for >examine note and >read note are not entirely identical, either.
I had read somewhere about a mermaphro spell, so I tried at the Docks. It worked, even though I never learnt it, or even heard about in my session! A similar result is gotten when cryoglazing the water. It may be present other places, I haven't checked that. Surely that can't be intentional? They do not appear in my spellbook.
"> examine pie
A thick, crispy, delicious looking pie free of all traces of poison."
"> open parcel
You rip open the parcel and discard the brown paper. Inside, you find a brand new school uniform." (In both these cases, a hyphen is missing.)
As has been mentioned by Redenious, >read manual only works once; afterwards:
"Error running script: No verb response defined"
Like Sarah, I was stuck on getting Yeggle for a *long* time, and also like Sarah, I realized how obvious it was once I figured it out.
I stumbled upon a few apparent mistypings and bugs:
">examine manual
It's an manual (...)"
"North Wing
(...) The corrider is pleasantly decorated (...)".
"> aurale sternly glowering toy monkey
(...) You get woozy even trying to sort of some of the invidual spells used--it's just too much."
">open jar [against the herbaceous horror]
(...) The monstrocity dwindles to the size of a gorilla"
">examine yoshida
(...) dicing red mushrooms which watching something thick and tarry bubbling over a Bunsen burner (...)"
">give apple to jenny
(...) True to her world (...)"
"> examine note
(...) shocking pink lipsick (...)"
The message for >examine note and >read note are not entirely identical, either.
I had read somewhere about a mermaphro spell, so I tried at the Docks. It worked, even though I never learnt it, or even heard about in my session! A similar result is gotten when cryoglazing the water. It may be present other places, I haven't checked that. Surely that can't be intentional? They do not appear in my spellbook.
"> examine pie
A thick, crispy, delicious looking pie free of all traces of poison."
"> open parcel
You rip open the parcel and discard the brown paper. Inside, you find a brand new school uniform." (In both these cases, a hyphen is missing.)
As has been mentioned by Redenious, >read manual only works once; afterwards:
"Error running script: No verb response defined"
Comment
aik
24 Jul 2014
Comment
aonadharc
18 Jul 2014
Comment
aonadharc
18 Jul 2014
Have just gotten quite stuck and as I can't find anyone asking about it in the comments, I'll ask you myself! I have saved everyone except the headmistress (including a bleached raven!) but have no inkling of what to do next. Did Gwen's comments about lamps and digging contain any hints or am I way off base there? Maybe it's something to do with Princess, still dormant as ever...
Comment
aonadharc
16 Jul 2014
I just got the food pill and lost it at the Douglas Adams reference! WonderfuL! Hahaha. This is a great game anyhow. I keep getting stuck and have to come look at these comments for hints, though. (Twice it turned out I just didn't notice there was a path I hadn't been down.) Something odd I've noticed: After opening the barricade, it acts like I still can't get past and I can't use the compass to do so. I have to type in the command "east".
Comment
Eaten By A Grue
16 Jul 2014
Lighnagain: There are two possible solutions and the ending is slightly affected by which one you choose. The best way is to convince her that what her grandmother has been telling her is inaccurate--you can find something showing this and give it to her (look in a room which has lots of information about the students). It's also possible to just fight her but if you go that route you're beating up a much smaller kid and that will affect how some people see you.
Comment
Lighnagain
14 Jul 2014
Comment
desertrose0601
14 Jul 2014
Comment
Eaten By A Grue
10 Jul 2014
he.bann: You've got to feed it, so look around for something that might go inside a book. It's not too far away from where the book is.
One of the things I want to work on besides slowly filling in background objects, conversation topics, etc. is to put some kind of hint system in (through the magic mirror, probably)
One of the things I want to work on besides slowly filling in background objects, conversation topics, etc. is to put some kind of hint system in (through the magic mirror, probably)
Comment
he.bann28
09 Jul 2014
Review
Wozbird
07 Jul 2014
Comment
Wozbird
07 Jul 2014
Comment
sarah4
07 Jul 2014
Wozbird, you have already done the difficult bit, now just return yourself to your normal form (using the same spell you used to explore the sea), get back on dry land and you should discover what has become of the object you dislodged, read the description carefully and it should give you a good clue as to where it has landed, if not then just check in all the rooms in the school and you will soon locate it!
Comment
Wozbird
07 Jul 2014
I'm loving this game so much! Thank you for all the hard work that has obviously gone into it.
If anyone can help I've been stuck for a bit now. I've rescued Jenny, Tally, and Mary Jane and have all of the ingredients for temporal oil except gold. I've been down into the abyss and found what's hiding there but have no idea what to do with it. I've used the cryoglaze spell which sends it shooting up but then I can't find it again. Thanks in advance :)
If anyone can help I've been stuck for a bit now. I've rescued Jenny, Tally, and Mary Jane and have all of the ingredients for temporal oil except gold. I've been down into the abyss and found what's hiding there but have no idea what to do with it. I've used the cryoglaze spell which sends it shooting up but then I can't find it again. Thanks in advance :)
Comment
Eaten By A Grue
07 Jul 2014
Comment
Sn0wman
05 Jul 2014
Review
self inflicted giggles
16 Jun 2014
A overall very good game. The puzzles were well put together and the solutions were fitting. There was lots of good humor throughout the adventure. The story was solid and really managed to create an intriguing atmosphere for the game. The addition of the five spells to the list of useable verbs really managed to be one of the more awesome things about this game. This was a very well made game and well worth a play through!
Comment
Eaten By A Grue
15 Jun 2014
Comment
self inflicted giggles
13 Jun 2014
this game is really really good and i've been loving it the whole way, but i've run into a spot or trouble. I can't for the life of me figure out how to save tally from the gnomes. I figure that maybe I need to get the garden gnome near the front door in order to solve the puzzle, but I cant figure out how to unfreeze the fountain water. I have no idea what to do at this point
Comment
sarah4
08 Jun 2014
Squidney, it's time to use some spells again. Have a good look at the trophy and decide which spell in your book may have an effect on it. Once you have cast the right spell, read the description of what happens next carefully and it should give you a clue as to what you should cast a spell on next and which spell you should use. Hope this helps.
Comment
squidney
07 Jun 2014
this is a fab game!! it's actually the first one i've ever played but i think i can tell when a game is fab.
i've rescued jenny, traudel, and renee at this point. right now i'm trapped in the cage and i've been stuck for several hours as i can't figure out how to get the things off the shelves. some help would be appreciated!
i've rescued jenny, traudel, and renee at this point. right now i'm trapped in the cage and i've been stuck for several hours as i can't figure out how to get the things off the shelves. some help would be appreciated!
Comment
Redenious
27 May 2014
"read greenhouse maintenance manual" - doesn't do anything after first time reading it
When in barred cell, shelves had nothing on them until I typed in "look" and 'refreshed' the environment.
The game ended suddenly at a random point. Well, when I logged back on one time. Probably has nothing to do with the game itself.
Progress was made in baby steps, but each time I solved a puzzle, I felt proud of myself and wanted to continue to the next one.
One thing that got me hung up for a few minutes early in the game was figuring out the "use key on door" command.
The further ahead I got, the more I understood how things worked in the game. I found myself saying, "why did I not think of doing this earlier?"
The things I needed to do to progress weren't very complicated, which is good. The hardest part sometimes was figuring out what words to type in. It may be easier for someone with more experience in text adventuring.
Over all, I think this is the best text adventure ever.
When in barred cell, shelves had nothing on them until I typed in "look" and 'refreshed' the environment.
The game ended suddenly at a random point. Well, when I logged back on one time. Probably has nothing to do with the game itself.
Progress was made in baby steps, but each time I solved a puzzle, I felt proud of myself and wanted to continue to the next one.
One thing that got me hung up for a few minutes early in the game was figuring out the "use key on door" command.
The further ahead I got, the more I understood how things worked in the game. I found myself saying, "why did I not think of doing this earlier?"
The things I needed to do to progress weren't very complicated, which is good. The hardest part sometimes was figuring out what words to type in. It may be easier for someone with more experience in text adventuring.
Over all, I think this is the best text adventure ever.
Review
JB
23 May 2014
Comment
sarah4
23 May 2014
JB, you are definitely thinking along the right lines, but you need to be suffering from acute indigestion before you will be able to resist the allure of the gingerbread and enter the portal! Have you looked inside Miss Hannigan's desk yet? If so you may have an ingredient which is, at present, inedible, but you know where you can find a skilled baker who should be able to make it more appetising for you! Have you also eaten the stale food item you can find in one of the desks in one of the classrooms? Hope this helps!
Comment
JB
23 May 2014
I've really been enjoying the game. Now I'm stuck, after finding all the ingredients for the temporal oil except the bread. I have a hunch I need to go through the portal, but I'm "uncomfortably full" and it still won't let me. Any hints? (I've eaten the berries, salmon, welcome basket, sandwich, and food pill.)
Review
red_tok
22 May 2014
Unsurprisingly clever and quirky; just what you want in an adventure game! It operates on a plane of logic not nearly as far removed from our own as some old-school point-and-click adventures did. As such, you can expect to be stuck pondering some puzzles, but the mix between straightforward and less obvious ones is good. There are points in the game where I was stuck repeatedly, but for the most part, the game flows well, easing you in on a tide of solved puzzles before dumping you off at one you can't crack. For a while.
The writing is good and manages to deliver exposition throughout without resorting to info dumping -- except in one instance. It would have been nice if some information could have been delivered through conversation choices for each character, but I acknowledge that this is a limitation of the format.
In other words: when can we expect the Kickstarter? Though the game runs on the world's most powerful graphics chip, but it would have been great to see this creativity unleashed within a point-and-click framework!
The writing is good and manages to deliver exposition throughout without resorting to info dumping -- except in one instance. It would have been nice if some information could have been delivered through conversation choices for each character, but I acknowledge that this is a limitation of the format.
In other words: when can we expect the Kickstarter? Though the game runs on the world's most powerful graphics chip, but it would have been great to see this creativity unleashed within a point-and-click framework!
Comment
Eaten By A Grue
20 May 2014
Hooded: I think what you need to do now is find the spell 'yeggle', which will allow you to open locked doors. You'll need to use the envive spell on a particular object and ASK that object about the yeggle spell. You can find the object you need by considering who the game tells you knows the spell and looking carefully at all the objects which envive might work on.
Comment
HoodedPrincess
18 May 2014
No matter what I do, I can't find a barricade which actually gets blasted by the sock. Everything seems useless. The faeries don't like anything. The portal seems to be stuck like the mirror which keeps flickering and the fountain is frozen too. The situation is nothing but hopeless here. Can you help?
Comment
Eaten By A Grue
18 May 2014
Comment
Shayden
16 May 2014
Comment
Eaten By A Grue
16 May 2014
Good work! The sock grenade can be used to break a barrier and allow access to a particular room.
Shayden: You can indeed eat the salmon! You can't catch it (it's hard to catch a fish with your bare hands!) but if you just try to eat it your octopus instincts will take over.
There's no light source that will let you see in the abyss, but notice that you can see 'the darkness'... which means it's an object and you can do things with it. Even if you can't see, maybe there's something you can do to the darkness that will help you find something interesting down there.
Shayden: You can indeed eat the salmon! You can't catch it (it's hard to catch a fish with your bare hands!) but if you just try to eat it your octopus instincts will take over.
There's no light source that will let you see in the abyss, but notice that you can see 'the darkness'... which means it's an object and you can do things with it. Even if you can't see, maybe there's something you can do to the darkness that will help you find something interesting down there.
Comment
HoodedPrincess
15 May 2014
Comment
HoodedPrincess
15 May 2014
Comment
Shayden
15 May 2014
Comment
Shayden
15 May 2014
Comment
Eaten By A Grue
15 May 2014
Shayden: You're on the right track with the punch, but you'll need to find a way to pick it up, too. You can find other potion ingredients by rescuing other students, there are three in all. To find out you'll have to learn a spell that lets you travel underwater, which you can find somewhere in the readables. To find another you'll have to get through the door to the south of the rotunda, but in order to do that you'll have to have no appetite at all for the distracting gingerbread. And the other is located in the courtyard--try looking around in the east hall and you might be able to find a way in.
Comment
Shayden
14 May 2014
So I rescued Renee and I have no clue what to do now...... maybe get rid of the vines blocking the courtyard? use the alchemy set...... but I don't have any gold or silver..... or a spellbase....... or water.............. wait............ maybe the punch as a spellbase?............. I willl definitly try that in the morning....... and another idea is to try and make princess breath fire on something..... though not entirely sure how useful that would be hmm............. maybe the modess dispenser I kinda didn't try using it......... all I know is I trying to use this grenade sock on far to many things.......... any hints would be appreciated.
Comment
Eaten By A Grue
14 May 2014
Shayden: Renee's a big fan of science fiction, and Jack's a fictional character. There might be something in her room that will give you more insight into his strengths and weaknesses. (If you're stuck earlier than that, at the steam cliffs, then your best course of action is to do what he wants. Think of an item that might help you, and look for it in the school... you can't find it directly, but you can find an item that can be transformed with the right mechanical assistance into what you need!)
Comment
Shayden
13 May 2014
Comment
Eaten By A Grue
13 May 2014
Shayden: Remember, Envive works on pictures, too! Consider everything with a picture on it, and what the Yeggle advisory in the offices says about who knows the spell, and you can find someone to ask about it. That's the spell you need to get into the greenhouse and proceed further right now. Also, keep in mind that not everything is useful, even if your spells have an effect on it, so don't get too hung up on things you don't seem to be able to take.
Comment
Shayden
13 May 2014
Ok so got the pickle jar and the book, brought the the moose head alive... which I assume is for the barricade if only I could lift it and think I have to do something with the gnome or nymph statue, and still haven't found anything the automat wants lemme just use the faeries on the gingerbread and...... note to self: faeries don't like gingerbread.
anyway help would be appreciated. Hmmm..... I wonder of cryoglaze the fountain again will it......
anyway help would be appreciated. Hmmm..... I wonder of cryoglaze the fountain again will it......
Comment
Shayden
13 May 2014
Comment
Eaten By A Grue
13 May 2014
Hooded: It sounds like you've got the basics down if you got that far in (at least enough to do the general commands and cast spells)--most of the verbs used in the game are the common ones (TAKE, LOOK AT, READ, GIVE [item] TO [person], ASK [person] ABOUT [subject], OPEN, USE [item] ON [item]), etc. You can also EAT things that are edible and use all the spells as verbs. If you're seeing Envive before reading the textbook, that means I might have made a mistake somewhere, because that's where you're supposed to learn it, and it'll explain what it does when you get it (there is a trick to catching it, looking at all the items you find and you'll spot a clue). Remember you also have a spell that'll help you find magical things, so use that if your other senses aren't picking up anything! There are some less commonly used verbs sprinkled throughout, but I've always tried to make it so it would be the verb that's logical in the situation; if you get stuck somewhere and you think you've got the right answer but it's hard to get the right verb, let me know, because that might be a spot where I need to add alternates.
Comment
HoodedPrincess
13 May 2014
I am way too new to this site. I just signed up yesterday and I am addicted already. But most of the things I do are useless. What does Envive do? I keep stumbling on stuff I can't use. Like the frightened book. What do I do to my friend? Is the grenade sock in the lost sock dept.? Which verbs should I use on things to get results? If only someone could guide me. :(
Comment
Eaten By A Grue
13 May 2014
Shayden: Do you have the Envive spell yet? If not, you need to get that next. You can get it from the book in the science lab, but you'll have to give the book something it wants first.
Once you have Envive, consider carefully what objects you can affect with it and who the game tells you has knowledge of the Yeggle spell, and you'll be able to figure out who to ask about Yeggle in order to learn it.
Once you have Envive, consider carefully what objects you can affect with it and who the game tells you has knowledge of the Yeggle spell, and you'll be able to figure out who to ask about Yeggle in order to learn it.
Comment
Shayden
12 May 2014
I have a wand, Miss Twitch's Self-Filling Spellbook, a school ID, a knapsack, a civvies, a concussive sock grenade, a greenhouse maintenance manual, a punchbowl, a welcome banner, a Yeggle advisory, a welcome basket and a trashy romance novel.
I searched as much of the grounds and school as can read all the files in mrs hannigans office (can't open her desk)
I assume what I have to do one of three things: remember how to use yeggle, get a checked out book for the automat or get into the oak desk in hannigans office but I have no idea how I've tried ASKING the mirror with the information sprite about the greenhouse and yeggle spell but all it ever dose is flicker.
I've also used the sock grenade on a number of things but it never works help please.
I searched as much of the grounds and school as can read all the files in mrs hannigans office (can't open her desk)
I assume what I have to do one of three things: remember how to use yeggle, get a checked out book for the automat or get into the oak desk in hannigans office but I have no idea how I've tried ASKING the mirror with the information sprite about the greenhouse and yeggle spell but all it ever dose is flicker.
I've also used the sock grenade on a number of things but it never works help please.
Comment
Eaten By A Grue
11 May 2014
Shiny: You need to find an overdue book to return before you can check anything out. Once you do that, you can ASK is about any of the books it has available (it should list these when you look at it) to receive that book, and when you're done you can GIVE that book to it to free up another book. Let me know if you still have problems so we can work out if it's bugged somewhere.
Comment
ShinyGreenButton
10 May 2014
Review
TedlyAnderson
10 May 2014
Well-written, clever puzzles, good setup, a solid story. What else could you ask for? I love having the spells; having five unique spells that get used multiple times in interesting ways helps avert the adventure game problem of "This object has only a single use and will never be relevant again". Half the fun is from the witty writing and fun premise. Well worth your time!
Review
sarah4
08 May 2014
Thanks so much for all of your patient assistance Grue (if I may call you that!), the last clue was the last I needed, as soon as my opponent began to relax I was able to use the final spell to finish her off!
This was an extraordinary game from start to finish, the considerable amount of world and character building that clearly went into constructing this game are very impressive indeed. The world is fascinating and beautifully described, the characters diverse and their personalities well defined and the storyline is extremely intriguing and engaging. The mystery builds up beautifully and keeps you guessing who is behind these dastardly occurances to the very end! Most important for me however was the very high quality of the puzzles. Although I like to be immersed in the world of a game, I mainly play text adventures for the puzzles, the more puzzles the better, and this game was jam-packed with wonderfully inventive and often fiendishly tricky puzzles of almost every possible type (though thankfully no mazes!). Though I was too dense to spot some of the solutions, all of the puzzles were perfectly soluble and made a great deal of sense in the context of the game, which is so important.
Also, from a personal perspective, I much prefer playing as a female protagonist, I know it's fiction, but always having to play as a male character can get a little tiresome, the all-female game world was also a refreshing change! On a similar note, I appreciated the inclusion of the (at least strongly hinted) romance between Jenny and Mary-Jane, it wasn't made a big fuss of, it was just there, and as a gay girl myself it's just nice to see gay romance dealt with in puzzle-based text adventures at all!
Congratulations again and I wait with bated breath for your future compositions!
This was an extraordinary game from start to finish, the considerable amount of world and character building that clearly went into constructing this game are very impressive indeed. The world is fascinating and beautifully described, the characters diverse and their personalities well defined and the storyline is extremely intriguing and engaging. The mystery builds up beautifully and keeps you guessing who is behind these dastardly occurances to the very end! Most important for me however was the very high quality of the puzzles. Although I like to be immersed in the world of a game, I mainly play text adventures for the puzzles, the more puzzles the better, and this game was jam-packed with wonderfully inventive and often fiendishly tricky puzzles of almost every possible type (though thankfully no mazes!). Though I was too dense to spot some of the solutions, all of the puzzles were perfectly soluble and made a great deal of sense in the context of the game, which is so important.
Also, from a personal perspective, I much prefer playing as a female protagonist, I know it's fiction, but always having to play as a male character can get a little tiresome, the all-female game world was also a refreshing change! On a similar note, I appreciated the inclusion of the (at least strongly hinted) romance between Jenny and Mary-Jane, it wasn't made a big fuss of, it was just there, and as a gay girl myself it's just nice to see gay romance dealt with in puzzle-based text adventures at all!
Congratulations again and I wait with bated breath for your future compositions!
Comment
Eaten By A Grue
07 May 2014
sarah4: I haven't really written the fight very completely (it being one of the last things I did) and it definitely needs to be fleshed out more. You do actually have a spell that lets you get past that point, but you don't cast it on her... you need something that will give you enough arms to deal with all the metal balls and at the same time make it so your bones can't be broken.
Comment
sarah4
06 May 2014
Hi again, thanks once again for the help, I had been trying to scoop the liquid from the puddles into every container I was carrying but hadn't thought of another obvious way of transporting it! I'm in the final stages now, in the midst of my showdown with the dastardly villain responsible for all these nefarious happenings (I'll just say 'villain' so as not to ruin the deneument for anyone still to play!) So far, I have foiled the villain's first two defences, however, I'm now a bit stuck. The villain is now juggling a miniature solar system (although this does not show up as an interactive object in the way the shield did) and I have tried every spell and every object to defeat this particularly defence, with no luck. The only spell that has any effect at all on the plane is 'yeggle', but I can't find a way of capitalising on the effect this has on the plane. Once again, I am stuck. I know I will kick myself when the solution is revealed but I seem to be being very dense at the moment! Just a little help would be greatly appreciated thanks!
Comment
Eaten By A Grue
06 May 2014
sarah4:
You do need spellbase, and the puddles in the rotunda are what you need--but you can't pick them with your hands. There's a very real-world solution to the problem that you can find if you keep your eyes peeled for the right item.
Thanks for letting me know about the thing on the shelves. I've fixed them in the working version so they should work in the next update. I'm glad you're enjoying the game; I hope you'll consider writing a review and rating it!
You do need spellbase, and the puddles in the rotunda are what you need--but you can't pick them with your hands. There's a very real-world solution to the problem that you can find if you keep your eyes peeled for the right item.
Thanks for letting me know about the thing on the shelves. I've fixed them in the working version so they should work in the next update. I'm glad you're enjoying the game; I hope you'll consider writing a review and rating it!
Comment
sarah4
05 May 2014
Just thought I should let you know that I've encountered one bug so far which occurs when you are in the cage. If you try to take the objects from the shelves you are told they are too high for you to reach and yet they still end up in your inventory, though you cannot use the digestive powder until you acquire it the proper way, I undid a few moves when I'd discovered the problem and so was able to solve the puzzle properly, just thought you may want to know, otherwise the game is extremely ambitious, beautifully written and executed!
Comment
sarah4
05 May 2014
Thanks so much for your help again, I had foolishly stopped reading the library books once I had found the mermaphro spell, thinking it was the only book that was likely to be helpful! I have now got a lot further on, have saved Renee, Traudel and Mary-Jane and, I believe, have found all the necessary ingredients for the potion Jenny has offered to make for Gwen. I have given Jenny the gold, silver, rye bread and plant that the alchemy books calls for, but she has not yet given me the resultant potion and won't answer any of my questions about it. Have I missed an ingredient? I thought perhaps I needed spellbase but have no idea how to get it, despite having tried to collect some of the puddles in the rotunda wwhich I believed may have contained spellbase. Sorry to keep bothering you but I am immensely enjoying this game and I'm sure a hint will get me moving in the right direction!
Comment
Eaten By A Grue
05 May 2014
Have you tried --
-reading all the books you can get from the automat? The mermaphro book isn't the only significant one.
-using the mermaphro spell somewhere near the water?
Don't worry too much about finding a use for every item, as many of them don't do anything significant. I'm planning on paring down some of them to make things less confusing (and keep people's inventories from getting too cluttered!) while adding more scenery items so players won't get so many annoying 'I can't see that' messages. (The bleached flag IS used somewhere, though, so keep it in mind!)
-reading all the books you can get from the automat? The mermaphro book isn't the only significant one.
-using the mermaphro spell somewhere near the water?
Don't worry too much about finding a use for every item, as many of them don't do anything significant. I'm planning on paring down some of them to make things less confusing (and keep people's inventories from getting too cluttered!) while adding more scenery items so players won't get so many annoying 'I can't see that' messages. (The bleached flag IS used somewhere, though, so keep it in mind!)
Comment
sarah4
05 May 2014
Comment
sarah4
05 May 2014
Thanks so much for your help, I can't believe I missed the solution to learning the yeggle spell, the clues were beautifully laid out and I should have spotted them, I did crack the case eventually however and am now a lot further on but have become stuck again and would greatly appreciate another metaphorical push in the right direction please! I now have all five spells and I have disturbed the social structure of the gnome community and provided Jenny with one of the ingredients for the temperal oil as a result. I have also rescued Tally, and she is currently being carried in my knapsack. I have acquired quite a few more items, the bleached raven, magma tablets, flag, banner, sponge, tweezers and some lurid trash fiction, which I have not yet found a use for and I still have the monkey. I also have no idea if I should be bothering with the sledge hammer or china collection yet or not. I've been wandering around now looking for other ingredients and trying to find the other students (I'm particularly keen on reuniting Jenny and Mary-Jane as I do like a good love story!) but I can't seem to make any headway now, any hint you could give would be very greatly appreciated, sorry to be so hopeless!
Comment
Eaten By A Grue
04 May 2014
Replay to sarah:
Thanks for playing the game and for your thoughtful feedback! Here's some hints:
-Not everything your spells can affect is important, so don't worry too much if something doesn't seem useful.
-The vines are simply there to get in your way; what you actually need to do is get through the barricade on the south side of the hall. I've heard from two other people who also tried to use the fairies on the vines and in retrospect it makes perfect sense as a solution which I just didn't think of because the fairies are for somewhere else. Playtesters are so important! I'll make sure to add something to address this for the next update.
-The automat needs a specific overdue library book that Page checked out last year. It should be pretty obvious when you find it (it'll even say you checked it out in its description) but you can't get to it yet. I will add responses to the automat for the other books to make it clear that they're not library books.
-Right now, what you need to do is get into the greenhouse, and to do that you need a spell to unlock the door. You can find the spell mentioned elsewhere in the school, but to learn it, you'll have to pay close attention to who's mentioned as knowing the spell and look closely at item descriptions as well as consider all possible items you could use Envive on.
Once you do what you need to do in the greenhouse, you'll get something that will let you get through the barrier into the eastern side of the school, where there are ways to solve some of the other things you've run into. Congrats on catching the textbook, some people got stuck on that one! Please let me know if you get stuck again or find other places where things don't seem to make sense.
Thanks for playing the game and for your thoughtful feedback! Here's some hints:
-Not everything your spells can affect is important, so don't worry too much if something doesn't seem useful.
-The vines are simply there to get in your way; what you actually need to do is get through the barricade on the south side of the hall. I've heard from two other people who also tried to use the fairies on the vines and in retrospect it makes perfect sense as a solution which I just didn't think of because the fairies are for somewhere else. Playtesters are so important! I'll make sure to add something to address this for the next update.
-The automat needs a specific overdue library book that Page checked out last year. It should be pretty obvious when you find it (it'll even say you checked it out in its description) but you can't get to it yet. I will add responses to the automat for the other books to make it clear that they're not library books.
-Right now, what you need to do is get into the greenhouse, and to do that you need a spell to unlock the door. You can find the spell mentioned elsewhere in the school, but to learn it, you'll have to pay close attention to who's mentioned as knowing the spell and look closely at item descriptions as well as consider all possible items you could use Envive on.
Once you do what you need to do in the greenhouse, you'll get something that will let you get through the barrier into the eastern side of the school, where there are ways to solve some of the other things you've run into. Congrats on catching the textbook, some people got stuck on that one! Please let me know if you get stuck again or find other places where things don't seem to make sense.
Comment
sarah4
04 May 2014
I am enjoying this game immensely so far, it has all the ingredients I look for in a good text adventure and I appreciate the amount of care that has clearly gone into creating it.
I am a little stuck at the moment though and wondered if you could help me please as I am not sure if I have encountered a bug or if I am barking up the wrong tree and need to find a better solution. Firstly, I have brought the moose's head to life but think this is a red herring as I cannot possibly see what use it is going to be in my quest, shall I leave it alone to continue eating the furnishings in the lost and found office for now? Secondly, when I read the label on the pickle jar I thought I may have found a solution to the tangle of vines blocking the coridor but the jar's inhabitants remain resolutely uninterested in making a meal of the vines. I have also tried to use the sock grenade on the furniture to no avail and the automated librarian refuses to allow me to check out any books until I return one I already have, but despite using every verb I can think of I cannot seem to get the librarian to accept any of the three books I am carrying. I think if I could use the 'envive' spell on the gnome that would help but I can't break the ice. I also can't figure out how to enter the greenhouse or move the useful looking sledge hammer so I am currently at an impasse. I have eaten everything I can find, changed into my uniform and had a run-in with a frightened text book, but because I can't solve any of the above puzzles I can't seem to get any further along. If you could give me a little hint, just to get me moving again please, then I'd be very grateful!
I am a little stuck at the moment though and wondered if you could help me please as I am not sure if I have encountered a bug or if I am barking up the wrong tree and need to find a better solution. Firstly, I have brought the moose's head to life but think this is a red herring as I cannot possibly see what use it is going to be in my quest, shall I leave it alone to continue eating the furnishings in the lost and found office for now? Secondly, when I read the label on the pickle jar I thought I may have found a solution to the tangle of vines blocking the coridor but the jar's inhabitants remain resolutely uninterested in making a meal of the vines. I have also tried to use the sock grenade on the furniture to no avail and the automated librarian refuses to allow me to check out any books until I return one I already have, but despite using every verb I can think of I cannot seem to get the librarian to accept any of the three books I am carrying. I think if I could use the 'envive' spell on the gnome that would help but I can't break the ice. I also can't figure out how to enter the greenhouse or move the useful looking sledge hammer so I am currently at an impasse. I have eaten everything I can find, changed into my uniform and had a run-in with a frightened text book, but because I can't solve any of the above puzzles I can't seem to get any further along. If you could give me a little hint, just to get me moving again please, then I'd be very grateful!
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Eaten By A Grue
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Quest 5.5
English
Published 03 May 2014
Updated 01 Aug 2014
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