A classic RPG gamebook
IMPORTANT NOTE- This is an alpha version, changes are constantly being made and various features and changes are yet to happen. The game is being published in order to receive feedback to decide which changes should be made. Any feedback about combat balance would be appreciated as trying to get the balance right has been challenging.
I am searching for a team in order to make this text adventure and future projects into functioning games or apps, if you want to be part of this team then please contact me at
[email protected]
Azengoth, a city once brimming with a busy and prosperous population now resembles a dark wasteland as the forces of chaos have consumed the land. These forces, now commanded by a being known only as the Overlord, the black fire mage, have plunged the bright lands of Azengoth into darkness as the sun itself seems to shy away from these now dark lands. Rumour is that the Overlord is planning an attack over the walls that have separated Azengoth and Arangate for many centuries. A hero is needed to cleanse these lands of darkness and restore light in these troubled times. You are that hero. You must battle your way through these treacherous lands and vanquish the Ovelord by plunging the dagger of light through his blackened heart.
For this game you will need somewhere to record your stats, inventory, mana and health. Also a 6 sided dice.
You may consume 1 provision every time a new option is selected if you have any. Each provision you consume will restore 3 health.
Spend gold wisely as there are very few chances to obtain more.
Use mana carefully as there are very few chances to restore it.
COMBAT RULES
Melee Damage = Strength + Dice roll + Weapon power - Enemy armour
If either the player or the opponent's total damage dealt is less than the armour of the combatant which they are attacking then remove two from the combatant who is being attacked's armour rating each time this happens.
The player's armour rating is restored at the end of the fight
Spell Damage = Intelligence+ Dice roll + Spell power - Enemy resistance
You can cast a spell or attack each turn.
Combatant with the highest agility attacks first. If agility is equal then the player attacks first.