game of size V 1.0.4 by sszss
its my first game plz give me suggestions to improve plese enjoy
v1.0.1:added batheroom interaction (tnx Ava_xxx for the idea)
v1.0.2:added jenny+interactiones+WIP pool+WIP school
v1.0.3:more school interacitons
V1.0.4:added more batheroom interaction (tnx agin Ava_xxx for the idea)
v1.0.1:added batheroom interaction (tnx Ava_xxx for the idea)
v1.0.2:added jenny+interactiones+WIP pool+WIP school
v1.0.3:more school interacitons
V1.0.4:added more batheroom interaction (tnx agin Ava_xxx for the idea)
Comment
growingpains
11 Jun 2023
Review
Satan666
08 May 2020
Don't let the star rating get you down, I'm just being honest.
The bones of a giantess story are there, yet it's missing the basic foundation of a textadventure.
Conventions:
Grammar, spelling, and overall presentation could use a LOT of work, as it's hard to extrapolate much meaningful story from the few paragraphs you have.
Storytelling:
There's not much of a story to be told, but it wouldn't hurt to give an introduction. Moreover, it's a shame that most objects you can see do not have proper descriptions. It would also go a long way to improve the death scenes to be more detailed, so as to keep the reader occupied, however cleaning up the grammar should be your first and foremost goal.
Gameplay:
It's hard to navigate through the world since the environment does not seem to be crafted in a conventional way, and thus your only way of getting around is the UP, DOWN, IN, OUT, and sometimes the compass is used. This makes it mostly a shot in the dark, and you don't have many choices to make, despite showing many differnet objects your character could potentially explore. There are also sections where you can get trapped, with no choice but to restart.
I'm only really writing a review for this because it seems the creator reads them, and perhaps could learn from this, because I'd like to see more textadventures suceed, esspecially in this genre.
Keep working at it, friend.
The bones of a giantess story are there, yet it's missing the basic foundation of a textadventure.
Conventions:
Grammar, spelling, and overall presentation could use a LOT of work, as it's hard to extrapolate much meaningful story from the few paragraphs you have.
Storytelling:
There's not much of a story to be told, but it wouldn't hurt to give an introduction. Moreover, it's a shame that most objects you can see do not have proper descriptions. It would also go a long way to improve the death scenes to be more detailed, so as to keep the reader occupied, however cleaning up the grammar should be your first and foremost goal.
Gameplay:
It's hard to navigate through the world since the environment does not seem to be crafted in a conventional way, and thus your only way of getting around is the UP, DOWN, IN, OUT, and sometimes the compass is used. This makes it mostly a shot in the dark, and you don't have many choices to make, despite showing many differnet objects your character could potentially explore. There are also sections where you can get trapped, with no choice but to restart.
I'm only really writing a review for this because it seems the creator reads them, and perhaps could learn from this, because I'd like to see more textadventures suceed, esspecially in this genre.
Keep working at it, friend.
Comment
Ava_xxx
06 May 2020
Comment
Ava_xxx
06 May 2020
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Written by
sszss
Plays
4754
Downloads
1452
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Quest 5.8
English
Added 05 May 2020
Updated 07 May 2020
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