Satan666
This user has not published any games publicly yet.
Reviews by Satan666
Review for game of size V 1.0.4
08 May 2020
Don't let the star rating get you down, I'm just being honest.
The bones of a giantess story are there, yet it's missing the basic foundation of a textadventure.
Conventions:
Grammar, spelling, and overall presentation could use a LOT of work, as it's hard to extrapolate much meaningful story from the few paragraphs you have.
Storytelling:
There's not much of a story to be told, but it wouldn't hurt to give an introduction. Moreover, it's a shame that most objects you can see do not have proper descriptions. It would also go a long way to improve the death scenes to be more detailed, so as to keep the reader occupied, however cleaning up the grammar should be your first and foremost goal.
Gameplay:
It's hard to navigate through the world since the environment does not seem to be crafted in a conventional way, and thus your only way of getting around is the UP, DOWN, IN, OUT, and sometimes the compass is used. This makes it mostly a shot in the dark, and you don't have many choices to make, despite showing many differnet objects your character could potentially explore. There are also sections where you can get trapped, with no choice but to restart.
I'm only really writing a review for this because it seems the creator reads them, and perhaps could learn from this, because I'd like to see more textadventures suceed, esspecially in this genre.
Keep working at it, friend.
The bones of a giantess story are there, yet it's missing the basic foundation of a textadventure.
Conventions:
Grammar, spelling, and overall presentation could use a LOT of work, as it's hard to extrapolate much meaningful story from the few paragraphs you have.
Storytelling:
There's not much of a story to be told, but it wouldn't hurt to give an introduction. Moreover, it's a shame that most objects you can see do not have proper descriptions. It would also go a long way to improve the death scenes to be more detailed, so as to keep the reader occupied, however cleaning up the grammar should be your first and foremost goal.
Gameplay:
It's hard to navigate through the world since the environment does not seem to be crafted in a conventional way, and thus your only way of getting around is the UP, DOWN, IN, OUT, and sometimes the compass is used. This makes it mostly a shot in the dark, and you don't have many choices to make, despite showing many differnet objects your character could potentially explore. There are also sections where you can get trapped, with no choice but to restart.
I'm only really writing a review for this because it seems the creator reads them, and perhaps could learn from this, because I'd like to see more textadventures suceed, esspecially in this genre.
Keep working at it, friend.
Review for Lemon Simulator 2014
21 Feb 2020
"Do you know who I am? I'm the man who's going to burn your house down! With the lemons! I'm going to get my engineers to invent a combustible lemon that burns your house down!"
- Cave Johnsen, 1982
- Cave Johnsen, 1982