The year is 1983.
You are Roberta Williams -- Imagineer, Dream Weaver, and Renegade Adventure Game Designer. Sierra, the fledgling video game company that you founded with your husband Ken Williams, is in trouble. You need a hit game to stay in business. And not just any hit. You need the biggest hit that the video game world ever saw or else IBM is going to send a bunch of goons to knock you out and tie you up in a basement so deep that not even a helpful mouse that you earlier saved by throwing a shoe at a cat could save you.
The pressure is on.
But your mind is blank.
Maybe a light snack would replenish your mental reserves...