Demon Island by Superbaldo

A two-act long "Choose Your Own Adventure" Thriller Fantasy that takes the reader through the misadventures of Myles Hoover, a rookie cop whose voyage went horribly wrong

Battle your way through the ship only to be catapulted on an infested island in a mysterious area in the Atlantic Sea. Uncover the mysteries of the land, and side with one of the two warring factions through the use of your supernatural abilities and items
Review jct2403
20 Oct 2018
Playing through this adventure was one of the most entertaining experiences of my life. There was not a dull moment in the story and the constant levels of tension had me on the edge of my seat. I had to really think about the decisions I made and I love how there is no one correct way of finishing the story. The writing was brilliant and contained descriptions so vivid I really felt like I was on Demon Island. The author has created a story that could very easily be adapted into an action/horror film and I hope that one day he/she considers this. Overall, this was a fantastic story that gave me a feeling of happiness I have never experienced before.

Comment Superbaldo
14 Jul 2017
Thanks for the comment GameofChocolate, you actually ran into a dead link I forgot to remove after I was done finalising the game. It's fixed now. Thanks for your feedback and support :)

06 Jun 2017
That was seeming fun til I went to the deck door and had no more buttons to click. This was following the incident with the bridge and then trying to return...

Comment Superbaldo
23 Jan 2017
Thanks to everyone for playing "Demon Island". By any means, if you find any technical issues with the book, or would simply would like to leave some feedback, post it down in the comments or write a review. I'll be sure to hammer them out at the best of my abilities :)

13 Jan 2017
I did quite enjoy playing this. Having the character sheet and 'if you have X, do this' moments were reminiscent of good ol' paper gamebooks. Liked it!

13 Jan 2017
There are a few dead links. Also, it would have been easy to implement gamebook features in both Squiffy and Quest, rather than instruct the player to choose two abilities and then only click links related to those.

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