Peter Pears

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Reviews by Peter Pears

Review for Dream Pieces
19 Nov 2013
(this review copy/pasted from IFDB)

"Already done? I was having so much fun!"

Some games, like the Alan game "The Chasing", have an indefinable quality that makes them a pleasure to play. It's a certain simplicity, a certain cuteness, a certain lack of pretension. They are what they are, the tropes and tricks they use are so transparent they would be groan-worthy if they weren't so darn cute, and sincere.

I was very glad to realise that Dream Pieces was one of these, and of all the Quest Games I've played it's certainly one of the best - and taking the polish into consideration, probably *the* best, period. Quest has been needing a good game to really take off and showcase its abilities... well, "Dream Pieces" might be it.

It's a simple "escape the room" game, where all the prose rhymes (some rhymes are really groan-worthy, but it's all somehow within a certain limit that keeps the whole thing enjoyable) and the aim is to break stuff, and construct a way out from the wreckage. Wordplay-style. Within the basic framework of Quest, though, so it's always a "use X with Y" situation. It works surprisingly well, even if some situations were clearly not expected by the author(Spoiler - click to show).

This is like an escape-the-room hybrid of Counterfeit Monkey (for basic mechanics) and The Chasing (for tone). It won't blow anyone's mind, but it's entertaining, rather sweet, impressively coded for a Quest game with all sorts of little touches, and my only real complaint is that it's way too short. This is a game I'd love to play for quite a while longer.