Strong writing, an unreliable narrator, and a convincing setting combined to make me replay this more than a few times, which I rarely do with choice games (in Delphi each passage offers just two choices). I'm not even sure if this game is 'winnable' (I surely didn't) but winning doesn't seem to be the point. I would really like to play more Quest games like this, and I'm looking forward to what the author does next.