A lot of the grammar needs work and none of the directions have anything describing where they go to/what they do. The gameplay experience amounts to just going in various directions, eventually dying, then going in a slightly different direction the next time to also die there.
There are a lot of events but not much flavour on any of them. It's an ocean but it's only 1 foot deep.
It was a lot more story intensive than I expected, but the quality of the writing was certainly enough to convince me to play through the rest. This is probably the best Giantess game I've played so far, though that's not saying very much, just because of how the game makes it feel like it's actually you, and not just a character in a novel, out of your control.
I also don't have to be cruel like most games force you to be. I can be kind, as is first nature to me in games with this sort of freedom. The scenes on the kind route are more interesting to me as well, because the smaller party isn't just a 2 dimensional slave. They give cute reactions.
I would love if more is ever added to this, but even what exists already has made me very happy.