Shoddy and Pigears by Father Thyme
You are Shoddy. You live in Toytown with your friend Pigears . You wake very early one morning. It's very quiet. Pigears is missing!
Note: This is not a game for small children. Toytown has grown up a little.
Note: This is not a game for small children. Toytown has grown up a little.
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DavyB
25 Jun 2023
Comment
Kmo73
23 Jun 2023
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colliclaw1294
05 Mar 2023
Review
colliclaw1294
05 Mar 2023
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colliclaw1294
05 Mar 2023
Review
Natloud
27 Mar 2018
Review
MattRD94
13 Nov 2017
Review
DavyB
22 Sep 2017
I've just returned to playing adventure games after a gap of a few months. This was a good choice! I picked it because of positive reviews, particularly the one from Sarah4. I agree with all of her comments and unlike her the humour was to my taste! The implementation could probably benefit from a bit of polish in a few places (I'll send a direct note) but overall this is great fun, and easily completable in a couple of hours. I particularly liked the implementation of the train journey.
Note: I downloaded the game to play it, as I do with all games if possible. It is VERY annoying to be timed out!
Note: I downloaded the game to play it, as I do with all games if possible. It is VERY annoying to be timed out!
Review
Hormus
30 Aug 2017
Review
wolver
10 Mar 2017
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Father Thyme
24 Dec 2016
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Alpun
23 Dec 2016
Review
dm08plyr
28 Sep 2015
Review
Lahoya
23 Mar 2015
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Father Thyme
11 Feb 2015
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GokyusuVerteidiger
10 Feb 2015
Review
Otttilie
25 Jan 2015
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Father Thyme
16 Oct 2014
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dmath
16 Oct 2014
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proett80
28 Aug 2014
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proett80
28 Aug 2014
Review
markydennis
17 Jun 2014
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markydennis
17 Jun 2014
Review
BeautyvsAshes
14 Jun 2014
This is a well-written, dry-witted and thoroughly enjoyable game. It was challenging without being impossible, although I did my darndest to make it so (word to the wise, look at everything). Thanks to Father for putting up with my blondeness and answering my questions. Great game and will look out for anything else you have created or will create. :)
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BeautyvsAshes
14 Jun 2014
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Father Thyme
13 Jun 2014
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BeautyvsAshes
13 Jun 2014
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Father Thyme
10 Jun 2014
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BeautyvsAshes
10 Jun 2014
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BeautyvsAshes
09 Jun 2014
That's alright. I didn't look carefully enough in the office you find the key in :)
Buuuut now I am stuck trying to ignite the fuse haha. I have a feeling the answer is staring me in the face!! I'll come back to it after a break. I'm really enjoying this game though. I'll review it once I have finished. :)
Buuuut now I am stuck trying to ignite the fuse haha. I have a feeling the answer is staring me in the face!! I'll come back to it after a break. I'm really enjoying this game though. I'll review it once I have finished. :)
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Father Thyme
09 Jun 2014
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Father Thyme
09 Jun 2014
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BeautyvsAshes
09 Jun 2014
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Father Thyme
09 Jun 2014
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BeautyvsAshes
08 Jun 2014
So I am relatively new to text games and still learning my way around them. So far I am having fun with this game, but am stuck trying to figure out how to get the money for the train! I can't get into the magazine room either. I've got a bunch of keys in my inventory, but none of them seem helpful now I have the cashbox and safe open... Help please!!
Review
sarah4
25 Feb 2014
Hi Father, many apologies for not returning sooner to leave a review!
I don't usually play games on this site that aren't written by authors whose work I am familiar with and enjoy such as Craig Dutton, Peter Edwards, Privateer and Benjamin, since I got tired of playing games riddled with bugs and spelling which described most of the games by new authors that I played, but, having seen that Charles Scott had left a favourable review on one of your games I thought I'd give your new game a play and I'm extremely glad I did. The humour is not entirely to my taste (this is not a criticism, just an observation), but the descriptions, settings and characters were extremely well realised and the puzzles were fantastic! The game was refreshingly bug-free and played smoothly from beginning to end. I enjoyed the way you handled the train ride between the two towns and was very impressed with your attention to detail, you described most objects, areas and characters, even when they had no direct bearing on the game, which really helped to establish the landscape and storyline. I also enjoyed the plethora of red herrings you threw in which certainly made the game more challenging, even if I did get a bit overwhelmed by the proliferation of useless keys in the fort office!
Congratulations on an excellent sophomore game and I look forward to playing your future endeavors, I am now off to play your first game!
I don't usually play games on this site that aren't written by authors whose work I am familiar with and enjoy such as Craig Dutton, Peter Edwards, Privateer and Benjamin, since I got tired of playing games riddled with bugs and spelling which described most of the games by new authors that I played, but, having seen that Charles Scott had left a favourable review on one of your games I thought I'd give your new game a play and I'm extremely glad I did. The humour is not entirely to my taste (this is not a criticism, just an observation), but the descriptions, settings and characters were extremely well realised and the puzzles were fantastic! The game was refreshingly bug-free and played smoothly from beginning to end. I enjoyed the way you handled the train ride between the two towns and was very impressed with your attention to detail, you described most objects, areas and characters, even when they had no direct bearing on the game, which really helped to establish the landscape and storyline. I also enjoyed the plethora of red herrings you threw in which certainly made the game more challenging, even if I did get a bit overwhelmed by the proliferation of useless keys in the fort office!
Congratulations on an excellent sophomore game and I look forward to playing your future endeavors, I am now off to play your first game!
Comment
Father Thyme
23 Feb 2014
Comment
sarah4
15 Feb 2014
Thanks, I figured out the solution shortly after posting, since the flammable item was the only thing I had left and have now rescued Pigears, thanks for the help, I'll post a proper review later. I'm presuming that the profusion of keys, tin of sardines and tooth fairy had little bearing on the outcome of the game. I had wondered if I needed to get rid of the tooth fairy in order to enter Ms. Hubbard's house but couldn't figure out how to do so, and, in the end, it didn't seem to be necessary in order to solve the game. These extra side puzzles and vermillion marine creatures really made the game a great deal more enjoyable and challenging so I don't mind that they had nothing to do with the main quest! I don't suppose there's an ending which doesn't lead to destroying Pigears lottery ticket is there? I just fear for Shoddy's safety when he has to explain what happened to that jacket!
Comment
Father Thyme
15 Feb 2014
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Father Thyme
15 Feb 2014
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sarah4
15 Feb 2014
I am really enjoying this game so far, some excellent puzzles and locations which are perfectly executed. However, I am afraid I have to ask for some help as I appear to have reached an impasse. I found the means to purchase a train ticket to Arkville where I started a pub brawl and chased away a pirate. I have consequently found Pigears but cannot locate the key for his cell. I acquired a profusion of keys in the Toytown fort, but these were pilfered when I arrived in Arkville. I have a feeling that the cannon may hold the solution but I cannot figure out how to ignite it. I also have no idea if the telescope has any further use beyond reading the writing on the buoy. Any help you could give would be greatly appreciated! Thanks in advance.
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Written by
Father Thyme
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3673
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2663
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Quest 5.8
English
Published 10 Feb 2014
Updated 22 Nov 2023
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