Forgoten by Jim Jones
this game is alright i guess, it has one varyable fight, unlike alot of theese games and its kinda fun i guess, you might have to peek in QDK though..
Comment
David Whyld
06 Sep 2003
"this game is alright i guess, it has one varyable fight, unlike alot of theese games and its kinda fun i guess, you might have to peek in QDK though.."
Way to encourage people to play your game. Spelling mistakes, grammatical mistakes AND no indication of what the game is even about. If you can't even be bothered to write a proper description, why would you assume people would want to play your game?
Way to encourage people to play your game. Spelling mistakes, grammatical mistakes AND no indication of what the game is even about. If you can't even be bothered to write a proper description, why would you assume people would want to play your game?
Review
I'm not sure
28 Jul 2003
Review
Mocha Man and Eager Elmer
03 Jan 2003
If you want my opinion, just read bjbest's review, which sums up my thoughts presicely. One thing I like, though, is its sense of... I dunno... atmosphere? Something, anyway, gives a slight thrill to playing this game. Otherwise... why do you have to open the oven? Why do you dream of cheese? What's with all the bodies?
Comment
Jim Jones
13 Dec 2002
Review
B.J. Best
12 Dec 2002
Do you like nonsenical cause and effect? Do you like warping around to different places for no apparent reason? Do you like objects that have no description? Do you like misspelled words? If so, then "Forgoten" [sic] is for you.
Everyone else may as well skip it. Not very much makes sense is this game, and the plot is nonexistent. Who are you, where are you going, what are you doing, why do you keep warping around? The game does have a vaguely sinister air about it but it is sorely underdeveloped.
The only reason I gave this game 2 stars (poor) rather than 1 (appalling) is that the author has spent some time developing a medium-sized world, and has put a little bit of effort into some scripting (the elevator works nicely, but why would there be an elevator in a otherwise normal home)?
Other than that, the main question I'm left with this game is: why? Why are their two dead, fused bodies in my parents' bed? Why does dropping a flashlight into a murky substance warp me to a house? Why does drinking the same said murky substance make me travel back in time? Why is there a reference to a magic tree when it is utterly unnecessary to the game? Why would anyone find this entertaining?
Everyone else may as well skip it. Not very much makes sense is this game, and the plot is nonexistent. Who are you, where are you going, what are you doing, why do you keep warping around? The game does have a vaguely sinister air about it but it is sorely underdeveloped.
The only reason I gave this game 2 stars (poor) rather than 1 (appalling) is that the author has spent some time developing a medium-sized world, and has put a little bit of effort into some scripting (the elevator works nicely, but why would there be an elevator in a otherwise normal home)?
Other than that, the main question I'm left with this game is: why? Why are their two dead, fused bodies in my parents' bed? Why does dropping a flashlight into a murky substance warp me to a house? Why does drinking the same said murky substance make me travel back in time? Why is there a reference to a magic tree when it is utterly unnecessary to the game? Why would anyone find this entertaining?
Review
Adam Ironside
01 Dec 2002
Review
Jazz
30 Nov 2002
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Written by
Jim Jones
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Quest 3.11
Added 26 Nov 2002
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