Memory Exchange Program by Novirtue
The story of a not so distant future where people can exchange lives with other people, don't be discouraged by my terrible English, play the whole thing, it's worth it!
Hope you all enjoy it!
The entire game was drawn in Microsoft paint, I meant it to be that way, I apologize for the crude drawings, and the terrible writing, English is not my first language.
Please contact me if you find any bugs, I spent 2 months making the game, 4 months debugging it (I've been really busy with my regular job) , but I still find the occasional bug, so if you do, please let me know!
1.1 update: I've got about 40-50 messages of people stuck on the memory exchange office, so I went ahead and added it to the game.
ps. Thank you for the nice review! There was sound at the interesting point of the game though :) you probably missed it.
Thank you all for playing, didn't expect these many people playing my first game!
1st bug spotted: Images weren't loading for some reason
- fixed
2nd bug spotted: When looking at the device on the first storage room would give an error that shouldn't be there - fixed
3rd set of bugs: few use issues, and the tube light bug - fixed
Hope you all enjoy it!
The entire game was drawn in Microsoft paint, I meant it to be that way, I apologize for the crude drawings, and the terrible writing, English is not my first language.
Please contact me if you find any bugs, I spent 2 months making the game, 4 months debugging it (I've been really busy with my regular job) , but I still find the occasional bug, so if you do, please let me know!
1.1 update: I've got about 40-50 messages of people stuck on the memory exchange office, so I went ahead and added it to the game.
ps. Thank you for the nice review! There was sound at the interesting point of the game though :) you probably missed it.
Thank you all for playing, didn't expect these many people playing my first game!
1st bug spotted: Images weren't loading for some reason
- fixed
2nd bug spotted: When looking at the device on the first storage room would give an error that shouldn't be there - fixed
3rd set of bugs: few use issues, and the tube light bug - fixed
Review
nammyal
11 Nov 2017
Comment
Ekename
12 Feb 2016
Comment
spacecadet429
05 Oct 2015
Review
Renagrade
31 Dec 2014
This is the first game that isn't a CYOA that I spent more than half an hour on! Normally I never know what to do and I give up because I can't get the syntax right on anything.
Your game had a very logical sequence and it was a lot of fun! Great writing, concept, and pictures. Those are easily the best MS Paint pictures I have ever seen. Again, fantastic job!
I did get stuck eventually though (I'm a complete amateur :P). See my comment on where.
Your game had a very logical sequence and it was a lot of fun! Great writing, concept, and pictures. Those are easily the best MS Paint pictures I have ever seen. Again, fantastic job!
I did get stuck eventually though (I'm a complete amateur :P). See my comment on where.
Comment
Renagrade
31 Dec 2014
Review
thorax339
31 Dec 2014
Comment
Maedeer
29 Apr 2014
Comment
Novirtue
26 Apr 2014
Review
norwalis
25 Apr 2014
Comment
norwalis
25 Apr 2014
Comment
Novirtue
15 Apr 2014
Comment
starrysparkly
14 Apr 2014
Comment
Novirtue
13 Apr 2014
@ ariminty after you look at the tube, read what the whole text says, it will tell you what to do.
@ Sobsz open engine first, use water with engine, close engine, then turn on car.
@Stewie_Griffin If you're stuck as soon as the game started, turn on the lights.
@Bradley Beeke after you asked her about the appointment she sends you a message to your holo puter, just follow what it says.
@ Sobsz open engine first, use water with engine, close engine, then turn on car.
@Stewie_Griffin If you're stuck as soon as the game started, turn on the lights.
@Bradley Beeke after you asked her about the appointment she sends you a message to your holo puter, just follow what it says.
Comment
Bradley Beeke
11 Apr 2014
Comment
Stewie_Griffin
10 Apr 2014
Comment
Sobsz
09 Apr 2014
Comment
ariminty
09 Apr 2014
Comment
Novirtue
03 Apr 2014
Comment
ghostgirl117
02 Apr 2014
Comment
Novirtue
01 Apr 2014
Comment
Reidolol
31 Mar 2014
Review
M4u
24 Mar 2014
I finished the game with one hint from the author.
I enjoyed the game very much and I hope to be fair in my review.
First, let's talk about the positive:
- A very interesting science fiction plot that reminds me a very good movie that I won't mention because of the spoiler. All I can say is that makes us wonder about our identity and what is reality. This a very known philosophical topic used in books and movies from authors like Philip K. Dick.
- The images are really good and make the story even more compelling. Very good use of the media. Sound would be nice too to complete the environment.
- Very well implemented. The author took care of all of the details. The story helps to support those elements not implemented and help us to understand the limitations of the world.
- Good puzzles. Along with the lovely landscape make me keep playing from begining to end.
Now, the improvement areas.
- The images are good but I feel they are too big for the screen. Maybe a little less, after all they are there to support the story, not to be the main attraction.
- There is a mix of hyperlinks and typing that it's not very well received outer by a wider public. It should be an option to play the entire game with hyperlinks or without it because the player has its preferences and he doen't like to change from one mode to another in the middle of the game.
- Personally I don't like the implementation of the verb "use" or "use with". I feel more elegant when there is a verb for each action.
- As someone said once, the right panel make feel the "things" double. At least the "Places and objects" should dissappeared. The other ones are ok.
- I get lost with some commands because I was typing with CAPS on. But this is maybe a Quest thing.
- I recommend to improve the directions because sometimes I got lost. For example saying "Go north to the house", etc.
- There are some answers not implemented like the button on the elevat
I enjoyed the game very much and I hope to be fair in my review.
First, let's talk about the positive:
- A very interesting science fiction plot that reminds me a very good movie that I won't mention because of the spoiler. All I can say is that makes us wonder about our identity and what is reality. This a very known philosophical topic used in books and movies from authors like Philip K. Dick.
- The images are really good and make the story even more compelling. Very good use of the media. Sound would be nice too to complete the environment.
- Very well implemented. The author took care of all of the details. The story helps to support those elements not implemented and help us to understand the limitations of the world.
- Good puzzles. Along with the lovely landscape make me keep playing from begining to end.
Now, the improvement areas.
- The images are good but I feel they are too big for the screen. Maybe a little less, after all they are there to support the story, not to be the main attraction.
- There is a mix of hyperlinks and typing that it's not very well received outer by a wider public. It should be an option to play the entire game with hyperlinks or without it because the player has its preferences and he doen't like to change from one mode to another in the middle of the game.
- Personally I don't like the implementation of the verb "use" or "use with". I feel more elegant when there is a verb for each action.
- As someone said once, the right panel make feel the "things" double. At least the "Places and objects" should dissappeared. The other ones are ok.
- I get lost with some commands because I was typing with CAPS on. But this is maybe a Quest thing.
- I recommend to improve the directions because sometimes I got lost. For example saying "Go north to the house", etc.
- There are some answers not implemented like the button on the elevat
Comment
Novirtue
24 Mar 2014
Comment
M4u
24 Mar 2014
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Written by
Novirtue
Plays
2823
Downloads
2052
Download file
Quest 5.5
English
Published 21 Mar 2014
Updated 02 Apr 2014
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