War of Hyrule Castle by Sam
You are Tidus, A man on a journey, a journey to kill Gannondorf. Your partner Link, The hero of time, stands beside you. This is a mix between The Legend of Zelda, Final Fantasy and Warcraft. You Journey along the mists of Kokiri Forest, The Forest and Water Temple, and The Hyrule Castle Gardens.
Review
StoryBox
31 Jul 2015
Comment
MisterPibb316
30 Apr 2015
Comment
Father Thyme
18 Feb 2014
Review
Ian C. Britz
13 Oct 2013
This game is literally appalling. I don't know if the creator made a bunch of fake accounts to leave positive reviews, but I can't imagine anyone had any fun playing this game. The story-line is a weird mix between a generic fantasy world and the Legend of Zelda, except you don't play as Link. I thought mixing up Zelda's story-line with Orcs and Night-Elves was strange, but I guess that's an artistic decision. Everything else was entirely awful. Room descriptions were static, even when they made no sense after particular game events took place. Almost no object was interactive or necessary, and you had to call every object in the game by its in-game title. I tried "pick up sword" but only "pick up silver sword" was accessible. I guess it didn't matter anyway, because when I tried to fight with the sword, the game wouldn't let me. The grammar in the story was horrible, almost no choices were allowed to be made and overall this was just a waste of my time. You shouldn't publish a game just for the sake of publishing game. Put some effort into it first.
Review
GAMER!
19 Feb 2008
Comment
Sam2
20 Jan 2008
The following is a note from the author posted almost four years after publishing this game. Please also read his note on his other own text adventure from Feb 2004 (http://www.textadventures.co.uk/review.php?game=77)
Wow. I found it hard to look back on the year 2004. It's been four years since I made this game but I think it would only take a month for me to look back in embarrassment. I have matured alot in these years that have passed and I now realise how awful this game really is. First, I want to apologise to everyone who have played it. I wrote it at age 11 and I am writing this comment now at age 15.
The reason I made this game was because when I was eleven, I would play games in the large backyards of my house and my friend's houses. We would pretend we were great classic video game characters from Zelda, Final Fantasy and Warcraft. I was "Tidus", my friend, Shaun, was "Eladen" (or "Iladen", I can't quite remember) and my friend, Declan, was "Link". We were all 9 when we started and continued playing this fantasy "roleplay", if you will, until we were 11.
But this was more than a small game, we created our own imaginative land and a vast story over two years. This story was built on foundations of plagiarism and filled with awful plotlines and characters, but we still loved it.
When it was over and we started to mature, growing out of playing silly games in the back yard, I discovered "Quest" a great adventure game authoring program. And I thought, "What better way to document our imaginative journeys then by making it into an adventure game?"
Thus, "War of Hyrule Castle" was created; the first chapter in the story. It was shorter than I expected because I found it extremely difficult to remember the first part of the story that we created two years ago. Unfortunately, the bad reviews on the old axeuk.com website discouraged me and I never finished documenting the story. This is why children should not be allowed to joi
Wow. I found it hard to look back on the year 2004. It's been four years since I made this game but I think it would only take a month for me to look back in embarrassment. I have matured alot in these years that have passed and I now realise how awful this game really is. First, I want to apologise to everyone who have played it. I wrote it at age 11 and I am writing this comment now at age 15.
The reason I made this game was because when I was eleven, I would play games in the large backyards of my house and my friend's houses. We would pretend we were great classic video game characters from Zelda, Final Fantasy and Warcraft. I was "Tidus", my friend, Shaun, was "Eladen" (or "Iladen", I can't quite remember) and my friend, Declan, was "Link". We were all 9 when we started and continued playing this fantasy "roleplay", if you will, until we were 11.
But this was more than a small game, we created our own imaginative land and a vast story over two years. This story was built on foundations of plagiarism and filled with awful plotlines and characters, but we still loved it.
When it was over and we started to mature, growing out of playing silly games in the back yard, I discovered "Quest" a great adventure game authoring program. And I thought, "What better way to document our imaginative journeys then by making it into an adventure game?"
Thus, "War of Hyrule Castle" was created; the first chapter in the story. It was shorter than I expected because I found it extremely difficult to remember the first part of the story that we created two years ago. Unfortunately, the bad reviews on the old axeuk.com website discouraged me and I never finished documenting the story. This is why children should not be allowed to joi
Review
nick
11 Jan 2006
the game would have been almost decent if you didnt infringe on several copyrights.
You brought violence into the not so violent world of hyrule.
you should try to make your own stories up I mean cmon there are millions of people trying to palm off these crappy zelda ff hacks and no one seems to care theyre completing ripping off someone's life's work. dont insult shigeru miyamoto or squaresoft anymore. please
You brought violence into the not so violent world of hyrule.
you should try to make your own stories up I mean cmon there are millions of people trying to palm off these crappy zelda ff hacks and no one seems to care theyre completing ripping off someone's life's work. dont insult shigeru miyamoto or squaresoft anymore. please
Review
jordan2
22 Oct 2005
Review
kimmai_nice
17 Aug 2005
Comment
Sam
04 Aug 2005
Ah, I made this game ages ago and I see it is still attracting players. ^^ A second in the series will come out (eventually) but the complete story is very long and consists mostly of memories ikn my head which were never recorded. Look out for a more detailed seaquel!
How to get the rope: A small witch will stop the curse, that axe might help you get to her...
Water Temple: How do swim deeper in the real zelda game...? A scale of course! You must find a scale until you can swim down to the door. (a good examine will help get you through it)
How to get the rope: A small witch will stop the curse, that axe might help you get to her...
Water Temple: How do swim deeper in the real zelda game...? A scale of course! You must find a scale until you can swim down to the door. (a good examine will help get you through it)
Review
krapman
04 Aug 2005
Review
Gabriel1
03 Aug 2005
Review
Minsc
15 Apr 2005
Comment
buttblogger
07 Apr 2005
Comment
Ocean Leigh
06 Apr 2005
Comment
JOSH
01 Apr 2005
Review
xxxxxxxxx
24 Feb 2005
Well, this was ok, but it seriously lacked some major aspects. I actually liked the general storyline, but there were a few things that need fixing. Sam-I know good grammar isn't exactly necessary, but it sets a more friendly and easy-play tone for the player. For example:
There is Link here.
Not so great. Also, I am stuck in the small hut. And what the heck is the dying ember for? The leather cloak? Ever thought of making the hut in the village acsessable? (I know I spelled that wrong...)
Whatever.
This needs a bunch of improvement.
There is Link here.
Not so great. Also, I am stuck in the small hut. And what the heck is the dying ember for? The leather cloak? Ever thought of making the hut in the village acsessable? (I know I spelled that wrong...)
Whatever.
This needs a bunch of improvement.
Review
xxxxxxxxx
24 Feb 2005
Well, this was ok, but it seriously lacked some major aspects. I actually liked the general storyline, but there were a few things that need fixing. Sam-I know good grammar isn't exactly necessary, but it sets a more friendly and easy-play tone for the player. For example:
There is Link here.
Not so great. Also, I am stuck in the small hut. And what the heck is the dying ember for? The leather cloak? Ever thought of making the hut in the village acsessable? (I know I spelled that wrong...)
Whatever.
This needs a bunch of improvement.
There is Link here.
Not so great. Also, I am stuck in the small hut. And what the heck is the dying ember for? The leather cloak? Ever thought of making the hut in the village acsessable? (I know I spelled that wrong...)
Whatever.
This needs a bunch of improvement.
Review
crudmucker
11 Feb 2005
Comment
debunker
10 Feb 2005
Review
Will
09 Feb 2005
okay first of all everybody shut it.
this game is good not great and I admit there are a good few spelling mistakes but incase you hadnt noticed all these quest games do
nobody's (for you grammer crazy b*****ds that is "nobody is" not a misspelled plural) per fect and having to make yourself misspell is annoying but
for the grammer b*****ds replay the game ignoring the spelling misstakes and you will realise you have a brilliant game here.
P.S.
Sam, think of something more original than Tidus
its been done by Final Fantasy
this game is good not great and I admit there are a good few spelling mistakes but incase you hadnt noticed all these quest games do
nobody's (for you grammer crazy b*****ds that is "nobody is" not a misspelled plural) per fect and having to make yourself misspell is annoying but
for the grammer b*****ds replay the game ignoring the spelling misstakes and you will realise you have a brilliant game here.
P.S.
Sam, think of something more original than Tidus
its been done by Final Fantasy
Comment
GamerGurl
13 Nov 2004
Comment
Sam
23 Oct 2004
Review
Biff Hendermichaelsonsmith
08 Oct 2004
Comment
David Whyld
08 Oct 2004
I'd love to know just what criteria people are using to judge this game. I keep hearing phrases like "The puzzles are sheer genius" and "the layout is very professional" and "first class" which clearly don't apply to this game at all. When I played it, I noticed spelling and grammatical errors and nothing that I could recommend.
Are all these people either the writer under different names or his friends? Or are there really so many people out there who like very bad games?
It might be an idea for the IP address of whoever posts a review to appear alongside their name. I imagine it would show an alarming number of the people who have said great things about it are actually the same person.
Are all these people either the writer under different names or his friends? Or are there really so many people out there who like very bad games?
It might be an idea for the IP address of whoever posts a review to appear alongside their name. I imagine it would show an alarming number of the people who have said great things about it are actually the same person.
Review
Tohm
07 Oct 2004
Review
Link
02 Oct 2004
Review
FlameIgnition
29 Sep 2004
Not much better than the other game by this author. A fraction of more thought might have been added. The game did not run smoothly based on how it was designed. Only after opening it in QDK, did I realize how it should have been written in order to make it work.
The puzzles were not exactly hard or ingenius except for a small few. The rope idea near the beginning was ok.
A lot of the same problems are present as they were in the other game. Such as having to type the object EXACTLY as it is shown in order to interact with it or else the game doesn't know what you're talking about. When Link is unconsience - note the misspelling, you have to type "look at Link [unconsience]" before the game knows what it is.
Those problems and the numerous spelling errors cause for a non-enjoyable game time.
Better luck next time.
--note to reviewers, there's no need to vote on the game EVERY TIME YOU ASK FOR A HINT!
The puzzles were not exactly hard or ingenius except for a small few. The rope idea near the beginning was ok.
A lot of the same problems are present as they were in the other game. Such as having to type the object EXACTLY as it is shown in order to interact with it or else the game doesn't know what you're talking about. When Link is unconsience - note the misspelling, you have to type "look at Link [unconsience]" before the game knows what it is.
Those problems and the numerous spelling errors cause for a non-enjoyable game time.
Better luck next time.
--note to reviewers, there's no need to vote on the game EVERY TIME YOU ASK FOR A HINT!
Review
chillgal
27 Sep 2004
Review
link_roots88
09 Sep 2004
Review
kaobeikaobu
09 Aug 2004
Comment
f***er
09 Aug 2004
Review
mike
13 Jun 2004
Review
mike
13 Jun 2004
Comment
Sam
22 Apr 2004
Review
Headless1
09 Apr 2004
Review
Auron Dimitri1
04 Apr 2004
Quite an interesting game with a neat and creative concept. The puzzles are inventive, as well as short and to the point. Despite the simplicity of the puzzles at times, it is a great deal of fun nontheless. Its short length and minor errors (none that affect the game a lot) however, keep it from getting a 5.
However, like someone else said, the game seems to stop midpoint in forest temple. I tried every single action "Look at, examine, take, speak to" with every object in the room and tried to use all things in my inventory with all objects around. Nothing. And there is no way out of the temple. If this is because the game hasn't been finsihed yet, no problem, but a warning would have been nice...
However, like someone else said, the game seems to stop midpoint in forest temple. I tried every single action "Look at, examine, take, speak to" with every object in the room and tried to use all things in my inventory with all objects around. Nothing. And there is no way out of the temple. If this is because the game hasn't been finsihed yet, no problem, but a warning would have been nice...
Review
james
03 Apr 2004
Review
Sam Write
22 Mar 2004
Review
ZELDAfanattic
19 Mar 2004
Comment
King morgoth
28 Feb 2004
Comment
Sam
27 Feb 2004
Review
Sarah Alawami
26 Feb 2004
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Added 14 Feb 2004
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